Ontwerper van de Dag Interview
18 vragen
We are motion designers currently working at BUCK design in New York City. We came from different backgrounds. Hannah studied graphic design at SAIC, and Jesseter studied architecture at University of California…
Could you please tell us about your experience as a designer, artist, architect or creator?
We are motion designers currently working at BUCK design in New York City. We came from different backgrounds. Hannah studied graphic design at SAIC, and Jesseter studied architecture at University of California, Berkeley. We both earned an MFA in Computer Arts at SVA, which led us into motion design and animation.
How did you become a designer?
We became designers in different ways. Hannah came through graphic design and a fascination with typography and moving images. Jesseter began in architecture and later moved toward 3D and animation. We deepened our practice with an MFA in Computer Arts at SVA, and our paths converged in motion design.
What are your priorities, technique and style when designing?
We start by defining the message, the audience, and the feeling we want to create. We explore the story first, then choose a visual language that can carry it through animation, with small, earned moments of surprise.
We rely mostly on digital tools for production, while hand drawn sketches help us quickly test ideas. Tools serve the idea, not the other way around.
Which emotions do you feel when designing?
Designing brings a mix of curiosity, anticipation, and disciplined persistence. The most exciting phase for us is when a rough scrap of an idea becomes solid and complete, and the design starts to align with the intention. There is satisfaction in seeing imagination become something tangible and finished.
What particular aspects of your background shaped you as a designer?
Problem solving and critical thinking are central to our background. Hannah's graphic design training taught her to analyze a problem, reduce it to what matters, and build clear hierarchy. Jesseter's architecture education developed structured thinking, spatial reasoning, and the ability to translate constraints into form. Those skills support our work in motion, where we test ideas, refine intent, and turn choices into readable, confident outcomes.
What is your growth path? What are your future plans? What is your dream design project?
We want to keep growing as designers who move between disciplines and fuse different techniques with intention. Typography, 3D, animation, and design systems become one language instead of separate skills. The dream is a project that invites experimentation and lets cultural storytelling evolve through motion, with moments of playful surprise. We hope our work continues to feel curious, fun, and fluid.
What are your advices to designers who are at the beginning of their career?
Watch great work closely, then practice and practice. A project does not have to be ambitious. Quick but steady practice will pay off more than you expect.
You are truly successful as a designer, what do you suggest to fellow designers, artists and architects?
Start with intent, then design toward readability and feeling. Build transitions that carry the concept forward. Learn to cut what does not serve the idea. Do not rely solely on trends, and do not treat software as the solution. Build a library of references, share knowledge, and keep making work.
What is your day to day look like?
Day to day starts with notes, references, and a plan for the day. We block in ideas, develop motion tests, and refine typography and pacing. Later comes polish, checking readability, timing, and consistency. Small joys include a good song loop, a well aligned grid, and the moment when a transition finally clicks.
How do you keep up with latest design trends? To what extent do design trends matter?
We follow motion releases, festival highlights, and design communities, and we revisit classic work to understand why it lasts. Trends can inform vocabulary, but they matter only when they serve intent. The goal is to make work that feels current and timeless at the same time.
How do you know if a product or project is well designed? How do you define good design?
A product or project is well designed when intent is clear, hierarchy reads instantly, and the audience feels something specific. Good design aligns concept and execution, removes unnecessary noise, and leaves room for delight. A common mistake is adding details without purpose, or letting style overwhelm meaning.
How do you decide if your design is ready?
A design feels ready when the idea is immediately readable and the pacing feels natural. When peers respond with the same interpretation, and no change increases clarity or emotion, the work can be released. There is always room to improve, but at some point improvement becomes ornament. When the work holds up after a break, it is done.
What is your biggest design work?
The project we are most proud of is Year of the Rabbit. It blends motion, typography, and 3D, and balances cultural symbolism with a modern design language. The challenge was keeping the visuals coherent while leaving space for surprise. It stands out because it is disciplined and playful, and because it is meant to create joy.
Who is your favourite designer?
We admire designers who combine concept with craft. We are especially inspired by title designers such as Saul Bass, and by contemporary motion designers who create strong systems and unexpected transitions. We admire animation storytellers such as Hayao Miyazaki for emotional clarity.
Would you tell us a bit about your lifestyle and culture?
We were born in China and we live and work in the greater New York City area now. That mix matters a lot to us. Culture shows up in our projects as stories, symbols, and references, but it also acts like a lens that changes what we notice and how we interpret things. We see design and culture feeding each other, shaping taste, values, and habits over time. When design is thoughtful, it can reshape culture and shift how people relate, remember, and respond.
Would you tell us more about your work culture and business philosophy?
We collaborate as individual designers, not as a company. It is easy to work with us when expectations are clear. We value partners who are curious, reliable, and comfortable giving and receiving feedback. Our responsibilities range from concept to delivery, and we believe good work culture is built from respect and follow through.
What are your philanthropic contributions to society as a designer, artist and architect?
We believe design can give back through generosity. We share process notes, answer questions, and exchange critiques with peers. When time allows, we like to support community projects that benefit from clear communication. We see humanitarian work and design education as important forms of service.
What positive experiences you had when you attend the A' Design Award?
A positive experience for us in the A' Design Award is the recognition and motivation that comes from an international audience. The main benefits include credibility, visibility, and a reason to reflect on practice. Awards can help with career by opening conversations and reminding designers to aim high. Being featured as Designer of the Day would be energizing, because it celebrates craft, story, and the ability to delight.