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No Know Rømningsrom Interiør by Rong Han
No Know Rømningsrom Interiør by Rong Han
No Know Rømningsrom Interiør by Rong Han
No Know Rømningsrom Interiør by Rong Han
No Know Rømningsrom Interiør by Rong Han

Bronse Interiør · 2025

No Know Rømningsrom Interiør

by Rong Han

  • A' Design Award i Bronse 2025 in Interiør
  • Estimated Number of Design Views: 8,960
  • Verification code AC85601D05 · Verify this award
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About No Know Rømningsrom Interiør

No Know er et manusbasert mordgåte-rømningsrom som ligger i andre kjelleretasje i et handelsdistrikt i Xi'an, Kina. Lokalet dekker 1080 kvadratmeter og inneholder ti temarom, blant annet i republikansk, kinesisk, futuristisk og minimalistisk stil. Mange elementer er bevisst latt ufullstendige, og enkelte vegger står igjen i sin tilstand etter riving, med eksponerte overflater og enkle pussfinisher. Den opprinnelige trappen ble bevart som et blikkfang i fellesarealet. Gangene er 1,2 meter brede, slik at spillerne passerer hverandre tett, noe som oppfordrer til sosiale møter.

About the A' Design Award i Bronse

No Know Rømningsrom Interiør er vinner av A' Design Award i Bronse, en høyt prestisjefylt anerkjennelse som tildeles enestående design som utmerker seg ved kreativitet, oppfinnsomhet og skarpsindighet. Bronsevinnere er rikt dyktige og påfallende kreative gjenstander som bekrefter designernes store erfaring, fantasi og ressurssterkhet. No Know Rømningsrom Interiør forventes å være en høyt ansett, beundret og verdsatt gjenstand som er bemerkelsesverdig profesjonell og nyskapende. Dette designet, som har vunnet A' Design Award i Bronse, rommer beste praksis innen kunst, vitenskap, design og teknologi og utmerker seg ved sin omtanke for detaljer. No Know Rømningsrom Interiør tilfredsstiller behov på en strålende måte, berører ønsker, sjarmerer følelser og vekker nysgjerrighet.

Press Kit

Unique Properties
No Know is a script murder escape room situated on the second basement level of the Yongningli Shopping District in Xi'an. True to its name, the design purposefully incorporates many unfinished elements, with some walls left in their post-demolition state. This approach creates an atmosphere similar to an ongoing creative process, allowing players to experience distinct spatial sensations at different stages.
Dimensions & Packaging
1080 square metre
Tags
Script Murder Game, Escape Room, Mystery, Immersive, Emergent Gameplay, User Experience
Production Technology
The venue features ten room themes including Republican, Chinese, futuristic, and minimalist Ins styles. Rather than employing intricate techniques, the project embraces simplicity by preserving aspects of the original structure, such as exposed walls and basic stucco finishes. This choice encourages players to intuitively engage with the mystery and authentic texture of the space. The roughly painted plaster walls, when illuminated by specific lighting, become particularly captivating.
Design Challenge
A great challenge in the design process is that the designer must possess experience in the script murder game and know its rules well prior to commencing the project. These elements are essential to the design. In this instance, the designer is an enthusiastic player, which has allowed him to seamlessly incorporate the game rules and concepts into the spatial design.
Research
During the demolition process, the original staircase connecting the basement and second floors was retained, becoming a focal point in the public area and the most dynamic feature of the entire space. This staircase serves as a unique element, allowing the overall environment to achieve a sense of elevation. In its unfinished form, the old staircase contributes to the space in a distinctive manner.
Inspiration
The appeal of design often arises from an element of unexpected uncertainty. Reflecting on the Buddhist adage, Free from the notions of I, others, living beings, and time,these four no notions do not dismiss existence; rather, they highlight the significance of looking beyond superficial appearances to uncover deeper truths. This concept aligns with the essence of the script murder game that inspired the design of No Know.
Project Duration
The project commenced in April 2020 and wrapped up in November 2021 at a site in Xi'an, China. It officially opened to the public in November of the same year.
Operation Flow
The conventional front desk area features a long table that remains in an unfinished state, evoking a sense of mystery. Positioned centrally within the public space, it meets the needs of players who wish to gather and converse while waiting. The design promotes social interaction, similar to the room aisles, which are designed to be only 1.2 meters wide. This narrowness compels individuals to pass in a staggered manner, creating opportunities for unexpectedly delightful encounters.
Patents
Shanxi Shanye Architectural Design Co., Ltd
Image Credits
Shanxi Shanye Architectural Design Co., Ltd

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