Lo dissènh Opurgimize Interfàcia de Jòc Vidèo per Ni Zhen es un laureat autfo estimfo del prestigfo 2024 A' Design Award de Fèrre dins la Categoria de Competfo Interfàcia.
FèrreInterfàcia· 2024
Opurgimize Interfàcia de Jòc Vidèo
per Ni Zhen
Client : Ni Zhen
Laureat del A' Design Award de Fèrre dins la Categoria Interfàcia
Laureat de Prèmi Verificat
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A prepaus de Opurgimize Interfàcia de Jòc Vidèo
Se presenta coma un jòc de ròtle de sciéncia-ficcion revolucionari, que transpòrta los jogaires dins un futur distopian format per la manipulacion genetica e las divisions socialas. Dins aqueste domeni futurista, los jogaires prenon los ròtles d'individus que navegan dins un mond segregat entre l'elit geneticament milhorada e la classa inferiora geneticament desavantajada. Al centre de la concepcion del jòc se tròba una interfàcia d'utilizaire multiplataforma, que respond a las preferéncias de jòc diversas e que assegura l'accessibilitat sus divèrses periferics. Perpauza una experiéncia de jòc immersiva que desfida los jogaires d'explorar aqueste mond de sciéncia-ficcion.
La Reconoissença
A prepaus del A' Design Award de Fèrre
Opurgimize Interfàcia de Jòc Vidèo a ganhat la distincion A' Design Award de Fèrre, una reconeissença prestigiosa acordada a de bons designs que respondon a las exigéncias professionalas e industrialas esperadas de creacions plan concebudas. Los ganhaires del Fèrre demòstran una granda abilitat, una nauta especializacion, una comprenedura d'expèrt e la capacitat creativa de lors creators. S'espèra que Opurgimize Interfàcia de Jòc Vidèo siá una creacion fòrça considerada, admirada e estimada, practica e innovanta. Aqueste design ganhaire de la distincion A' Design Award de Fèrre integra las melhoras practicas del sector e a de caracteristicas tecnicas competentas ligadas a un saber-far e a un talent. Per son rigor, Opurgimize Interfàcia de Jòc Vidèo merita lo respècte e es destinat a aportar de melhoraments a la qualitat de la vida que ajudan a far del mond un luòc melhor.
Darrièr lo concèpte
Kit de premsa
Crèdits, membres de l'equipa e detalhs tecnics fornits pel designer.
- Proprietats Unicas
- The goal of Opurgimize's UI design is cross-platform adaptability, ensuring seamless usability across consoles like Xbox or PlayStation, laptops, iPhones, Macs, and Pixel smartphones. This entails creating a responsive design that transitions effortlessly between various screen sizes, resolutions, and input methods while maintaining consistency and usability. The aim is to broaden the game's audience and deliver an optimal gaming experience on any device.
- Dimensions e Embalatge
- Specifications: Opurgimize supports cross-platform compatibility, playable on consoles (Xbox, PlayStation), laptops, iPhones, Macs, and Pixel smartphones.
Dimensions: Digital download or physical disc.
Package: Available as digital download via online platforms or physical copies sold in retail stores.
Technical Properties: Requires minimum system requirements for each platform; optimized for smooth performance and responsive UI across devices. - Etiquetas
- UI, UX, video game, game design, motion design, trailer, typeface, logo
- Tecnologia de Produccion
- Opurgimize utilizes cutting-edge game engines like Unity or Unreal Engine, alongside responsive frameworks like Bootstrap or React Native for UI/UX design. Cloud-based services enable seamless data synchronization and multiplayer functionality. Continuous iteration and testing refine performance for an immersive cross-platform gaming experience.
- Desaffo de Dissènh
- The toughest part was finding a way to make gamers happy while dealing with the limits of our technology. We had to figure out how to include cool gaming features without making the phone too big or draining its battery too fast. Inside our team, we looked at how phones were designed in the past to help us decide. Outside, we had to keep up with new tech and follow the rules about privacy and data.
- Recèrca
- Type of Research: Design Research
Research Objectives: To understand user preferences in smartphone design for gaming.
Methodology: Conducted surveys, interviews, and gaming sessions to gather data.
Data Collection and Research Tools Used: Utilized online survey platforms, interview guides, and gaming consoles.
Participants or Experiments: Recruited smartphone users and gamers from diverse demographics.
Results: Identified preferences for larger screens, higher resolution, and enhanced processing power for optimal gaming experience.
Insights and Impacts: Insights influenced smartphone design to prioritize gaming features, resulting in improved user satisfaction and engagement.
Effect of the Research in Real-Life Phenomena: Enhanced gaming features in smartphones contribute to increased enjoyment and immersion for users, impacting both individual gaming experiences and the gaming industry as a whole. - Inspiracion
- I am inspired by classic science fiction literature, movies, and games that spark my imagination and guide me in creating my science fiction world. Science fiction is often a vehicle for exploring complex social, political, and ethical issues. My games are inspired by the desire to explore and comment on contemporary issues through a futuristic lens. I was also inspired by Mr. Michael Wersheim Beresin, a talented 3D artist, and I used his 3D characters as robots for my projects.
- Durada del Projècte
- The project started in September 2022 in the Bay Area and finished in March 2024 in Martinez.
- Flux Operacional
- Operation/Flow/Interaction: Players navigate Opurgimize's menu to access game modes. They customize characters and loadouts. During gameplay, they interact with the environment, NPCs, and other players using standard controls. The flow seamlessly transitions between exploration, combat, and story-driven events for an immersive experience across platforms.
- Brevets
- Copyright: Ni Zhen (Visual Designer)
Copyright: Michael Wersheim Beresin (3D Character Artist) - Membres de l'Equipa
- Ni Zhen
- Crèdits d'Imatges
- Image #1: Visual Designer Ni Zhen, iPad UI of Opurgimize, 2024. Credit: 3D artist Michael Wersheim Beresin
Image #2: Visual Designer Ni Zhen, iMac UI of Opurgimize, 2024. Credit: 3D artist Michael Wersheim Beresin
Image #3: Visual Designer Ni Zhen, Pixel product's UI of Opurgimize, 2024. Credit: 3D artist Michael Wersheim Beresin
Image #4: Visual Designer Ni Zhen, Macbook UI of Opurgimize, 2024. Credit: 3D artist Michael Wersheim Beresin
Image #5: Visual Designer Ni Zhen, iWatch UI of Opurgimize, 2024. Credit: 3D artist Michael Wersheim Beresin
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