Lo dissènh Space Center Jòc educatiu per Chia-Ching Chou es un laureat autfo estimfo del prestigfo 2020 A' Design Award de Bronze dins la Categoria de Competfo Educacion.
BronzeEducacion· 2020
Space Center Jòc educatiu
per Chia-Ching Chou
Client : National Library of Public Information
Laureat del A' Design Award de Bronze dins la Categoria Educacion
Laureat de Prèmi Verificat
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A prepaus de Space Center Jòc educatiu
Space Center es un jòc educatiu immersiu installat a l'entrada d'una bibliotèca. Lo jòc es projectat sus un mur de dètz mètres de larg e 3,8 mètres d'auçada. Los enfants lançan de fusadas numerotadas per trobar una planeta de classificacion e començar un viatge dins la bibliotèca. A la fin del jòc, una mapa mòstra ont son plaçats los libres que correspondon al numèro de classificacion causit. La concepcion ensenha lo sens dels numèros de classificacion a travèrs lo jòc, dins una atmosfèra encoratjanta. L'objectiu es d'aumentar la motivacion e d'ajudar los enfants a trobar de libres per eles-meteisses.
La Reconoissença
A prepaus del A' Design Award de Bronze
Space Center Jòc educatiu a ganhat la distincion A' Design Award de Bronze, una reconeissença plan prestigiosa acordada a de designs excellents que se destrian per la creativitat, l'engenh e la finessa. Los ganhaires del Bronze son d'artefactes largament abils e sorprenentament creatius que provan la vasta experiéncia, l'imaginacion e l'engenhositat de lors designers. S'espèra que Space Center Jòc educatiu siá un objècte fòrça considerat, admirat e estimat, notablament professional e innovant. Aqueste design ganhaire de la distincion A' Design Award de Bronze integra las melhoras practicas de l'art, de la sciéncia, del design e de la tecnologia e es excellent per son atencion al detalh. Space Center Jòc educatiu satisfa esplendidament los besonhs, toca los desirs, encanta los sentiments e interèssa la curiositat.
Darrièr lo concèpte
Kit de premsa
Crèdits, membres de l'equipa e detalhs tecnics fornits pel designer.
- Proprietats Unicas
- The objective of the project is to create a fun environment, which children can immerse themselves in interactive games as well as learn how to use the classification numbers as clues in order to find books. This design aims to raise children’s motivation through gamification learning. Children are taught about the meaning of classification number in a supportive atmosphere and encouraged to find books by themselves.
- Dimensions e Embalatge
- Width 10m x Height 3.8m after project on a wall
- Etiquetas
- Interaction, Game, Learning game, Education,Immersive
- Tecnologia de Produccion
- HARDWARE: computer, CCD cameras, projectors, infrared lamps, directional speaker, mixer amplifier
Game: Unity, Photoshop - Desaffo de Dissènh
- There are few limitations during the whole process. One of the challenges was coming out with an idea that matches the original hardware equipment in the library. Because of the old CCD cameras and the narrow corridor space, the users' motion can't be too fast or too complicated, otherwise, the computer can't detect accurately. However, we made it eventually and all the efforts worth.
- Recèrca
- The survey was answered by 253 people who had to answer questions regarding their experience and usability after playing the game. This research explores the eight factors that affect flow experience and perceived using on children game-based learning and discusses the relationship between the factors through the Confirmatory Factor Analysis (CFA) and Structural Equation Modeling (SEM).
- Inspiracion
- This project is a collaboration between National Library of Public Information and National Taipei University of Technology Department of Interaction Design. The main goal of this project is to construct smart libraries for natives to experience information content and innovative services.
- Durada del Projècte
- This project is located in the National Library of Public Information in Taichung, Taiwan since 2017.
- Flux Operacional
- This immersive learning game transforms library entrance into a space center that allows children to launch number-rockets to find the classification planet and unfold the library journey. At the end of the game, children will see a map of this library that tells where are the books that match the classification number they just choose. So they can easily understand the meaning of these number and build their cognitive map in their heart.
- Membres de l'Equipa
- Researcher, Designer and Developer: CHIA-CHING,CHOU
Developer: JIAN-HUA,GU
Special Thanks To KO-CHIU,WU Ph.D, National Library of Public Information and NTUT Department of Interaction Design - Crèdits d'Imatges
- Illustrator, Animation, UI Design credit belongs to CHIA-CHING,CHOU
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