For me a designer is someone who looks at things focused on details always questioning their use and how to improve it. The goal behind our work is to reduce complexity.
Based on my apprenticeship as a carpenter (cabinet maker) in Germany my background is very traditional and functional. In my work as a designer i am now able to achieve a fusion of practicability and my creativity. Basically I think it is necessary to combine the beauty of forms and efficiency to achieve a timeless design.
For example just sitting in a cafe anywhere around the world, watching the street life. Inspiration means to me experiences and following an idea focused. The idea for "nuno" was born while I was experimenting with felt as a material.
I try to use past experiences to read the signs of time, to find out what represents our society. At the same time, it is important to me to make new experiences in order to inspire future work.
Experimenting can be inspiring- this is how the idea for the project "nuno" came up. It also can bring a certain playfulness to an existing concept. A project can start as an experiment or with a concept or both at the same time. The setting, the previous experience and the knowledge decide on the order of the process.