Stepan Pianykh

Specialized in Generative Design.

Stepan Pianykh

About Stepan Pianykh

Stepan Pianykh is an award winning multidisciplinary designer with a diverse background in game development, industrial design, digital fabrication, visual content production and lecturing. With about a decade of experience of co-running vosq design agency, Stepan’s primary area of expertise lies in leveraging computational and parametric design tools to create engaging products, content and experiences.

  • Winner of the A' Design Award.
  • Specialized in Generative Design.
  • Original Design.
  • Creative, Diligent and Innovative.
  • All Designs
  • Generative
Phoresy Pack Backpack

Phoresy Pack Backpack

Generative Design


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Interview with Stepan Pianykh

Could you please tell us more about your art and design background? What made you become an artist/designer? Have you always wanted to be a designer?
My dad introduced me to woodworking at an early age—it was his lifelong hobby. So, growing up, about half the furniture in our household was always DIY. That got me into the spirit of making and breaking things. I've been a lifelong tinkerer ever since, and as soon as I learned about what designers do, I was immediately on board. Eventually, that interest spilled into the digital space too, with projects ranging from making games to engineering endeavors and animated art. However, I've always maintained a tactile, physical touch to my projects, even those that are inherently digital, like my parametric and computational design works.
Can you tell us more about your company / design studio?
I've got my hands in many creative endeavors. The biggest venture is “vosq” Design Studio, which I co-founded back in 2015 with Fyodor Smekhov. Since then, we've delved into various areas of design and have garnered several international and local awards. Despite our diverse projects, industrial design remains our core focus and primary expertise.
What is "design" for you?
Design, for me, is creation. It's modern-day invention—willing something into existence that hasn't been out there before.
What kinds of works do you like designing most?
I love designing products that offer new user experiences—systemic designs with a complex logic underneath, kinetic objects that move in unique ways, toys and games, and items and accessories that allow people to express themselves.
What is your most favorite design, could you please tell more about it?
Hands down, it’s my Phoresy Pack backpack. It marked so many pivotal points in my career. It was my graduation project and my first real venture into the computational design space, which is my primary area of expertise these days. What's remarkable is that it's the one project that continues to earn recognition almost a decade later. Phoresy Pack is an ergonomic backpack design with a unique foldable structure. Its structure is produced from a single sheet of genuine leather that has been precisely CNC-milled and creased to form a material that can expand or shrink flat to adjust the backpack's volume. While the final outcome of the project is merely a backpack, the aim of the project was to explore applications of Computational Design and Digital Fabrication principles in the fields of customizable fashion and industrial design.
What was the first thing you designed for a company?
The first thing I designed for a company was the DD1 airplane-type drone for a startup called Dedicated Drones. These large hobbyist drones that required operators to wear head-mounted displays for piloting. While it wasn't my very first commercial project, it was the first one where the client understood the value of rigorous research and iterative design processes. It marked the first time I was paid not just to make things look pretty, but to ensure they were genuinely good.
What is your favorite material / platform / technology?
Platform: Grasshopper. It's a parametric design tool. When we design, we make creative choices. With Grasshopper, we offload these choices upfront and script a configurable model. It triggers something in my system-loving brain. When you've created a truly parametric design and by tweaking some initial parameters, you can see the design evolve into something utterly different that still matches the brief. It brings exploration back into the creative process, and I love it. Technology: I really enjoy 3D printing. I love how democratic and infinitely shareable anything designed for this manufacturing method is.
When do you feel the most creative?
I don't think I ever stop feeling creative. However, I often feel the most creative when I'm away from my desk and all my tools. In those moments, my mind floods with ideas of what I could be making. Maybe it's because ideas are easy to come by, and my brain knows it doesn't have to go deeper into execution without the tools around to validate the design. It's just a rapid fire of ideas.
Which aspects of a design do you focus more during designing?
I try to keep a balanced approach, considering all factors when creating designs. That said, I do tend to focus more on certain aspects depending on the project. Some projects lead me to concentrate on manufacturing techniques, while others make me focus on the experience of actually using the object. Interestingly, aesthetics is rarely the core focus of my work. It's a must-have quality that needs to be there, but it's seldom the essence of what I'm doing.
What kind of emotions do you feel when you design?
When I'm designing, I tend to be in a state of flow, so I don't really feel any specific emotions. However, when I'm away from work, I feel a lot of excitement about the potential impact of sharing my design with the world. This excitement is my drug of choice—bringing something new out there is thrilling. But when I’m in the middle of a creative process I feel clear of all emotions, maybe I get a hint of frustration if I'm interrupted or overcharged or I can get a bit of excitement if things are going exceptionally well, but generally, I'm calm and focused.
What kind of emotions do you feel when your designs are realized?
I'm usually glad I've done it, and I feel incredibly proud. I believe in the quality of my work, so when I see a completed project, I feel fulfilled and happy. And yes, this feeling does depend on how recent the project is. If it's been a particularly arduous bit of work which only just has finished, I might need some time and distance before I can truly take the outcome in. But that enjoyment always comes.
What makes a design successful?
Exposure is what makes or breaks a creative work. While a design must look great and function well—these are prerequisites—what truly makes a design successful is how many people see it and engage with it. It's about how far it reaches, how many hands it gets into, and how much it touches people's hearts.
When judging a design as good or bad, which aspects do you consider first?
I first consider if the design is novel. Does it bring something new to the world? This could be a new experience, a unique visual, an innovative manufacturing technique, a social commentary, or something entirely different.
From your point of view, what are the responsibilities of a designer for society and environment?
A certain Uncle Ben quote comes to mind. But seriously, designers have the power to change the world in many small ways. As modern-day inventors, we push the world forward, so it's reasonable to place more responsibility on us. While not every designer needs to do groundbreaking work in fixing society and the environment, we should at least strive to do no harm.
How do you think the "design field" is evolving? What is the future of design?
My primary area of experience is Computational Design, the area where computers do a lot of the heavy lifting in the creative process. With the recent AI boom, the industry has been flourishing. Sure there is more low-effort content out there, it's easy to ignore, so I don’t see it as a problem. But at the same time the sheer volume of great works have gone up too. New tools are hitting the market frequently, and learning older tools is becoming progressively easier with the help of copilots and large language models. We're still a long way from computers doing our jobs for us, but we now have the opportunity to offload more monotonous parts of the process to our digital helpers.
When was your last exhibition and where was it? And when do you want to hold your next exhibition?
The last public showing of my design was at CES, where we displayed the crypto-mining and AI training household heater designed for the Heatbit brand. It even landed us a CES 2024 Innovation Award. The next event I am taking my work to is the Math Art Exhibition held by The Bridges Organization in Richmond, US. The piece I’ll be showing there is the result of a fruitful computational design collaboration with Studio3P.
Where does the design inspiration for your works come from? How do you feed your creativity? What are your sources of inspirations?
Most of my inspiration comes passively. I don't actively seek it; rather, the world is so full of amazing things that I'm constantly bombarded with ideas. I keep notes of them, and when the opportunity arises, I develop them further. In the rare case that I do need specific inspiration for a project, I often turn to content platforms. For example, if I need a catchy mechanic for a video game I'm developing, I might browse some oddly-satisfying videos. And if I’m in search of some visual inspiration, I just look around me.
How would you describe your design style? What made you explore more this style and what are the main characteristics of your style? What's your approach to design?
My design style revolves around systems and logic. Freeform drawing isn't my strong suit, but I excel at building shapes using rules, proportions, and parameters. I didn't consciously choose this style; it's more of a quirk of how my brain works. Exploring this strength has proven both easier and more fruitful than other methods. Hence, my approach to design revolves around identifying the underlying logic of whatever it is I'm creating and seeing where that logic takes me. In a way, I'm just as much an explorer of the product I'm making as I am its creator.
Where do you live? Do you feel the cultural heritage of your country affects your designs? What are the pros and cons during designing as a result of living in your country?
I'm Russian and Israeli, but due to the current situations in both countries, I've chosen a digital nomad lifestyle, traveling from place to place and I am currently living in Georgia. While we're all products of our environment, I don't consciously incorporate any specific cultural influences into my designs. I see myself more as a globalist in this creative sense.
How do you work with companies?
I approach working with companies much like I do with my own projects. As a lifelong freelancer/consultant, I have the privilege of choosing my clients. If our goals align with the brand I'm designing for, then my process isn't much different from how I approach my personal projects. Essentially, I give it my all within the allocated timeframe, and something great always comes out of it.
What are your suggestions to companies for working with a designer? How can companies select a good designer?
In my experience, finding a good designer often comes down to word of mouth and reputation. While there are many talented designers out there, not all of them have great exposure. So as a company, I’d look everywhere. And when I’ve found one I would take good care of them. For a fruitful collaboration, it's essential to strike the right balance of imposed limitations on the designer. There's a fine line between providing just enough limitation to boost the creative process and imposing too many constraints that leave no room for creative freedom. It’s a balancing act.
Can you talk a little about your design process?
I adhere to the tried-and-true double diamond method. I begin with a broad exploration of the brief, delving into various possibilities. Then, I narrow things down as much as possible to a single, promising solution. From there, I repeat the process, see how many twists I can make on that one solution with the aim of refining it and ensuring it's truly the best one.
What are 5 of your favorite design items at home?
I'm a pragmatic type. The things I appreciate in my surroundings are often generic, nameless objects that have been designed to perfection over many years on the market. They're the kind of designs that seem to have been iterated to the point where there's no room left for innovation. Items like my nail scissors, notepads and liner pens, computer mice, and my laptop's charging cable. They may not typically be considered designer items, but to me, they represent the collective design efforts of multiple creators shaped by decades of user feedback, making them truly the best of the best. In some ways, these items have been in development the longest, so it's fitting to call them designer pieces.
Can you describe a day in your life?
I'm risking sounding more structured than I really am here. Basically, I start with a brief morning routine, then dive into clearing urgent non-design-related tasks like emails and other communication for about an hour. After that, it's creative design work and tackling technical aspects until lunch. In the afternoon, I continue with design until "the golden hour," when I try to squeeze in a walk. Then it's the evening routine—dinner, movies, and just before bed, I usually dedicate about an hour to whatever project I feel most passionate about at the moment, just so I can sleep feeling productive.
Could you please share some pearls of wisdom for young designers? What are your suggestions to young, up and coming designers?
Find the kind of creative work that you enjoy doing, no matter what. Save it for later in the day and tackle less enjoyable tasks first. Other than that: Do what you love and love what you do. Avoid striving for perfection— it's better to get things out there in a crude state than not share them with the public at all. Post your work often and everywhere and get noticed.
From your perspective, what would you say are some positives and negatives of being a designer?
Being a designer is both a blessing and a curse, especially if you treat it as your calling like I do. On the positive side, you have the incredible ability to bring things into existence through your creativity—there are few feelings that can match that. On the negative side, it's hard to turn off the creative part of your brain. You're always chewing on the current project's problems. Ideas are constantly flooding in, and you feel like there's not enough time in the world to explore all them.
What is your "golden rule" in design?
First, you make it. Then you make it work. Then you make it work well. This means prototyping early and prototyping a lot. Each iteration brings you closer to the ever-elusive idea of a perfect product.
What skills are most important for a designer?
Adaptability, problem-solving, and a thirst for learning. These are primarily soft skills. I've found that most technical skills can be acquired as needed. However, the ability to take on a creative problem, analyze it, and gather everything necessary to solve it is the core skill of a designer. You can't possibly learn every tool or discipline, but then again, you'll likely never need every tool or discipline either. So it’s all about being resourceful and adaptive.
Which tools do you use during design? What is inside your toolbox? Such as software, application, hardware, books, sources of inspiration etc.?
My primary digital creative tools are Rhino and Grasshopper for 3D modeling and computational design. I'm also a heavy Unity user for projects that require a more interactive nature, like games and applications. Additionally, I don't shy away from learning new tools when a project calls for it—it's in the nature of the trade, really.
Designing can sometimes be a really time consuming task, how do you manage your time?
I use a time tracker for everything I do, regardless of the nature of the project. This allows me to compare the time spent on any project to its outcome. Additionally, I maintain a task list sorted by urgency. Although I often feel like I'm behind on non-essential things, I believe I'm good at completing all the vital tasks in a timely manner at the right time.
How long does it take to design an object from beginning to end?
There is rarely a true end to any product design project—there's always a "what's next" and another iteration you can make. However, on average, it takes about a couple of months to go from zero to something presentable. Yet some projects can last years, while others are quick hacks completed in a couple of days. The latter category holds a special place in my heart.
What is the most frequently asked question to you, as a designer?
There are standard questions that come from the business side of things, like "How long will it take?" and "How much does it cost?". Other than that, the most common question by far is, "Have you ever designed this kind of product?" It's an understandable question from the client's perspective, though a bit misguided. As designers, we thrive on new tasks. Understanding a new problem and coming up with a solution is the core of what we do. So, most of the time, I proudly answer, "No, I have not. Tackling unfamiliar challenges is literally my job."
What was your most important job experience?
The first time I went to China to see a piece of my industrial design being manufactured was my most important job experience. Vanity aside, it was extremely eye-opening. Seeing your own creation from a new perspective makes you reevaluate all your creative choices. Things that seemed obvious are turned on their head, and aspects you didn't pay much attention to suddenly come to the forefront.
Who are some of your clients?
Primarily startups—small teams with a singular focus on a hardware product. I also collaborate with creative studios that require computational design expertise to either generate something breathtaking or optimize an existing workflow.
What type of design work do you enjoy the most and why?
I find joy in technical problem-solving. Whether it's pondering the optimal manufacturing methodology or coding a generative form-finding algorithm, I'm drawn to tasks that involve creating something new through logic and tinkering. The thrill of figuring out a new way of doing things is what keeps me engaged.
What are your future plans? What is next for you?
I plan to spread my ideas far and wide through various means. This includes finding more fruitful collaborations, creating more open-source designs to share broadly, and aiming to win some awards along the way. Additionally, I hope to find a place on the map where I'd like to settle down.
Do you work as a team, or do you develop your designs yourself?
That depends on the project. As I mentioned, I'm involved in many creative endeavors. Some projects run through my studio, where I mostly work in a team. However, there are also freelance and personal passion projects that I tackle alone. Additionally, I engage in collaborations with external artists that don't fit neatly into either category. Furthermore, there are some of my open-source projects that I release for others to pick up and develop further. I see it as a form of asynchronous collaboration.
Do you have any works-in-progress being designed that you would like to talk about?
My current passion project is a Virtual Reality game called "Barrel On." It addresses the common issue with virtual reality locomotion—you can't walk too far without hitting a physical wall. So, I've designed a new locomotion method called Gun Surfing and a game around it, which you really have to try out for yourself.
How can people contact you?
The best two ways to reach me is either via email: st.drunks@gmail.com Or on telegram: https://t.me/st_drunks

Designer of the Day Interview with Stepan Pianykh

Could you please tell us about your experience as a designer, artist, architect or creator?
I have been in the design industry for about a decade, during which time I have accumulated extensive experience as a multidisciplinary designer. My journey formally began with earning a BA in Product Design from the University of Herefordshire, where I graduated top of my class with First Degree Honors. Upon graduation I co-founded an industrial design agency “vosq”, which I’ve been running ever since. My team and I have collaborated with numerous clients, developed a wide range of products, and won several design competitions. Our projects have spanned various domains, including furniture, toys, medical equipment, and high-end accessories. This diversity has allowed me to apply my design skills to a broad spectrum of challenges and industries. My strive for pushing the boundaries of the design industry have since pushed me to branch out from pure industrial design into game development and computational design space which have become my primary area of expertise for the last few years. Beyond my professional practice, I have also contributed to the academic field. I have served as a lecturer and researcher at the British Higher School of Art and Design, where I developed advanced skills in digital fabrication and have exchanged ideas with established professionals worldwide. Most recently I’ve been invited to give a lecture on parametric design at San Jose State University where I shared my passion for computational design practices.
How did you become a designer?
I was lucky enough to have nailed down my area of interest at a very early age. My dad introduced me to woodworking at an early age—it is his lifelong hobby. So, growing up, about half the furniture in our household was always DIY. That got me into the spirit of making and breaking things. I've been a lifelong tinkerer ever since. Eventually, that interest spilled into the digital space too, with projects ranging from making games to engineering endeavors and animated art. I’m not exactly sure when I heard the term “designer” but I’m sure that as soon as I learned about what designers do, I was immediately on board. Then came the university where I gained a lot more tools under my belt. As I was working my way to the degree of BA in Product Design from the University of Hertfordshire, I had the fortune of being noticed by the founder of the leading design agency in Russia, Art. Lebedev Studio. A brief internship over the summer provided me with some lifelong mentorship and an understanding of how an industrial design studio operates. Later after my graduation, I expanded my coding and parametric toolset via my hobby in game development and made a pivot into parametric and computational design as it finally scratched that itch I had for blending the real-world and virtual products. Throughout my practice and all the twists and turns my career took, I've always maintained a tactile, physical touch to my projects, even those that are inherently digital, like my game development and computational design works.
What are your priorities, technique and style when designing?
My primary design technique revolves around extensive iteration. If there's one lesson the theory of evolution has taught us, it's that with enough repetition and duplication, anything can achieve greatness. I'm inherently a very tactile person, so I dive into prototyping as soon as possible to refine the shape, feel, and user experience of whatever I’m developing. That said, I’ve been leaning more into digital prototyping, especially lately as I've been somewhat forced to adopt a digital nomad lifestyle, having to move out of Russia. Not being tied to a property the last few years has certainly changed the kind of prototypes I make, with a greater emphasis on generative design and a bit less on paper and foam mockups. But it's generally the same thing. My top three aspects of my design process are: 1. Measurements and Rules: I find that having numerical justification for my creative decisions amancley with iteration and scalability. Knowing the reasons behind each step makes it easy to retrace and modify things. This is why I love implementing coding and scripting into my design workflow—it results in very structured and systematic designs. 2. Interactivity: Whether designing a game or an industrial product, user interaction is paramount. I aim for a design that invites exploration and offers diverse interaction possibilities. I like my products to have an almost fidget-like potential, allowing the user to explore different ways of interacting with them. 3. Novelty and Catchiness: Every project I undertake must possess that unique quality that sets it apart. I strive for innovation, storytelling, and virality, ensuring that my designs resonate and leave a lasting impression. I find that more often than not, if a product does not have this novelty value no amount of surface polish or color, material and finish tweaking can make it great. This quest for freshness drives me to explore uncharted territories in design. These three aspects collectively form the foundation of my design process, guiding me towards creating impactful and memorable experiences across various mediums.
Which emotions do you feel when designing?
When I'm designing, I strive for the feeling of "flow"—a state of complete immersion where time seems to disappear. Given the right conditions, I don't feel anything else; I'm fully in the zone, working seamlessly. While frustration can creep in here and there, my primary challenge isn't getting into the right mood for creation, but rather avoiding getting so absorbed by the process that I lose track of time. This is why I'm totally hooked on the idea of hackathons. These events allow me to join a room full of designers, putting all our creative juices and skills to the test in making something specific within a tight timeframe. I've had great successes in these kinds of marathons. Last year, I placed #30 out of almost 7,000 games in the largest short-term game development competition called GMTK Game Jam. Before that, I won several more hackathons, with projects ranging from an auto-barista equipped with a robotic hand, designed for a major bank, to a transformer-bathtub that landed my team the second place in the incredible Roca's One-Day Design Challenge. Interestingly, it's usually when I'm away from work that emotions about my designs flood in. The excitement about my work and the vision of the product come easily when I'm not directly making them. The making part is exhilarating in its own right, but the anticipation of the work and the final product holds its own thrill. The primary emotion I feel about most of my projects is one of curiosity and anticipation. It's almost as if I’m exploring the project like an adventurer. I'm always looking forward to where it goes next. Once the project is complete, I eagerly anticipate where its life cycle will take it, how users will interact with it, and what other creators might do with it. That's why I tend to open-source some of my projects, giving them prolonged life in the hands of other creators. By the time a project's story is over, I'm already knee-deep in another project, all the while eyeing a few more on the horizon.
What particular aspects of your background shaped you as a designer?
I've always been adept at acquiring skills on my own. I think that a tendency for self-learning along with natural curiosity and charisma can form a strong foundation for a successful design practice and I think I was lucky enough to get all of them. Designers are masters of the unknown, often tackling unfamiliar tasks. While you can't possibly know how to design every conceivable object, you can learn to build the right knowledge base when and where the job calls for it. Technical skills and know-how come and go as projects demand, but work ethic and resourcefulness in seeking and structuring information are what set great designers apart. I know saying that the internet has been the biggest influence on my professional development might seem like a cop-out, but it's true. The abundance of design-related information, from formal essays to DIY communities built around all sorts of hobbies, has shaped me as a creator. The ease with which one can familiarize themselves with any bit of software or practice cannot be overstated. It’s how I learned 3D modeling, coding and leatherwork along with a healthy blend of less valuable skills like ant-keeping and pyrotechnics. Growing up with this wealth of information at hand was both a blessing and a challenge. It wasn't always easy to choose what to dedicate my time to, but it was a nice problem to have. This environment of endless learning opportunities has been instrumental in my journey as a designer.
What is your growth path? What are your future plans? What is your dream design project?
Throughout my professional life, I've amassed a diverse array of interests, but my primary focuses are industrial design and game development. I envision my future in bridging these two worlds. I've already begun this journey by mastering computational design tools that allow the creation of physical designs using primarily virtual methods, like scripting. I want to continue exploring these ideas further, creating VR games filled with objects and spaces that are tactile, kinetic, and physical, and designing real-world projects augmented by the interactivity that digital tools provide. My dream is to work on a team that designs a virtual reality headset. I believe this product, more than any other, can bridge the physical and digital interfaces into a single coherent experience. Input devices and consoles also offer a similar field for bridging the two disciplines, and the latest products from the industrial and UX teams at Valve Corporation really speak to me. If I had to name one company where I'd want to make a significant impact, it would be Valve. In terms of my personal growth path, I want to be remembered as a designer who seamlessly blended the physical and digital realms, creating products that are both innovative and deeply engaging. My future plans involve continuing to push the boundaries of what's possible with VR and interactive design, constantly exploring new technologies and methodologies to enhance user experiences. One of my future projects is a virtual reality game that offers a fresh perspective on VR locomotion, allowing for a more immersive and intuitive experience. I also dream of working on a project that combines my love for design, technology, and societal impact in a simple and democratic way—something that can reach every household and seamlessly blend into daily life, much like a pencil in a world where none ever existed. Ultimately, my goal is to continue growing as a designer, expanding my skills and knowledge, and creating innovative products that make a lasting impact on the industry and society.
What are your advices to designers who are at the beginning of their career?
I want to start with the best piece of advice I’ve been given from a mentor. I was about to apply for an art college and my art teacher told me “Make sure you hear everyone, but listen to no one”. So I did. I’ve heard his advice and dropped his classes in favor of applying to a designer degree instead. It's a funny story, but I guess it goes to show my attitude towards big words of wisdom. That said, here are some of my words of wisdom for new designers: Find Your Passion: Discover the kind of creative work that excites you the most. Passion fuels persistence, and in the design world, persistence is essential. Without a deep interest in what you do, it’s easy to lose motivation when challenges arise. Embrace Continuous Learning: The design field is always evolving. Stay curious and open to learning new skills and tools. Whether it's mastering a new software, understanding a new trend, or simply observing the world around you, continuous learning keeps you relevant and innovative. Prototype Early and Often: Don't wait for perfection before sharing your work. Start with rough prototypes and iterate. Each version brings you closer to a refined product. Real-world feedback is invaluable and helps you understand how your designs perform outside of your creative bubble. Build a Strong Network: Connect with other designers, clients, and mentors. A solid network can provide support, feedback, and opportunities that can propel your career forward. Remember, many opportunities come from who you know as much as from what you know. Balance Creativity with Practicality: Dream big and innovate, but remember that successful designs also need to be feasible and functional. Strive to balance aesthetics, functionality, and manufacturability. Practical constraints often lead to the most creative solutions. Stay Resilient: The design field comes with its share of rejections and failures. Use these experiences as learning opportunities. Every setback is a step towards improvement if you analyze and learn from it. Share Your Work: Exposure is crucial. Regularly post your designs on social media, design forums, and other platforms. The more people see and engage with your work, the more recognition and opportunities you'll receive.
You are truly successful as a designer, what do you suggest to fellow designers, artists and architects?
The gap between a good designer and a truly successful one lies in the audience they build. The more people you reach with your design, the more recognition and appreciation you garner. Great design isn't born in the studio; it flourishes when it reaches and resonates with people. Exposure is key. A design must look great and function well, but its success depends on how many people see it and engage with it. It's about how far it reaches and how much it touches people's hearts. A great designer captivates and engages their audience, making their work stand out in a crowded field. To bridge this gap, focus on communicating the value and uniqueness of your work. This involves not just creating outstanding designs but also telling compelling stories around them. Network strategically and share your work widely to reach and resonate with the right audience.
What is your day to day look like?
I'm risking sounding more structured than I really am here. Basically, I start my days with a brief morning routine, then dive into work as soon as possible. I begin by clearing urgent non-design-related tasks like emails and other communications along with any studio management that needs doing. That usually takes from an hour to a couple. Once that's done, I move on to creative design work and tackle technical aspects until lunch. I prefer to not consume any media in the first half of the day if ever. So I am not on the lookout for design related news as that makes me feel like I’m stuck in a designer bubble. Instead, I believe in expanding the industry by treading in unfamiliar territories rather than just following trends. The best part of my day comes with hands-on creations. I'm always refreshed by a good creative challenge, whether it's prototyping a new product or brainstorming innovative solutions. I find the management and business side of things draining, but the act of creating something tangible rejuvenates me. That is why I keep the most creative bits of work for later in the day to have something to look forward to. In the afternoon, I continue with design work until "the golden hour," when I try to squeeze in a walk. This break not only helps me clear my mind but also often sparks new ideas. My evenings are reserved for unwinding with dinner, movies, or other relaxing activities. Just before bed, I usually try to squeeze in about a work-hour for whatever project I'm most passionate about at the moment, just so I can sleep feeling productive. Throughout the day, small things keep me happy—like the satisfaction of a well-executed design element or the thrill of a new idea taking shape. These moments are what make even the most mundane business days enjoyable and fulfilling.
How do you keep up with latest design trends? To what extent do design trends matter?
To some degree, following trends is unavoidable. Designers live in a bubble like anyone else, and that bubble favors some styles over others. Any designer sees what resonates with them in other people’s work and integrates it into their own. So even though I like to think I don’t consciously follow trends and that I make things in my own style, I also can't tell how much of that style comes from within and how much comes from the outside. I find my consolation in thinking that whatever ends up in my style has passed through me, even if it originates from someplace else, and that I’ve made it my own through that process. It’s funny. I want my work to be trendy like any designer, but I don’t want to change my designs synthetically in favor of trends. I aim to be a trendsetter, no less. An ambitious goal for sure, but at least I’m being honest about it. That said, I don’t want to downplay the efforts of people who follow trends. It’s a great skill, especially because there is no one place you can go to look up current trends. You have to live design, to absorb everything that is being made, and to analyze what seems to get more attention and decide where the industry is heading. It’s a job of its own, and I’d much rather spend this time crafting a design piece in what I think is my own style.
How do you know if a product or project is well designed? How do you define good design?
While the title of "great design" is subjective, there are some qualities that consistently define good design. Honesty is a significant one. I know I’m borrowing ideas from Dieter Rams’ playbook, but it’s true. Honesty in design means not trying to mimic materials but using them as they are, directly communicating what the object can and cannot do, ensuring it is ethically produced, and considering its impact on the environment. I’d like to say there is a single aspect of design that makes it click—a thing that leads to the “aha!” moment. But that’s not the case. Design requires consideration of many factors. The only time you can have a true eureka effect about your design is when you see other people interacting with it. That is why I am a strong proponent of prototyping at every stage of the project. A true measure of a product’s greatness comes from its exposure to the world and how well it fits in there. It’s not something you can build into a project in a vacuum. In many ways, it’s not something built into the product at all, but rather the way you market it and explain it to the world. It’s about the story you spin around it and how many people you convince to try it out.
How do you decide if your design is ready?
Identifying when a design is ready is one of the greatest challenges in the industry. Some projects are easier than others in this regard. Commercial projects tend to be simpler as they impose clear limitations, whether monetary or time-related, so there's always a set deadline by which the project has to be complete. With personal projects driven by passion, it’s much harder. Although you have your own briefs, they are not set in stone since you’re the one writing them. There’s always one more step, one more iteration, or one more feature you know you can add. To manage this, I try to formulate clear goals for my personal projects, limiting the amount of time I can dedicate to them and setting milestones I want to achieve. Still, I’d be lying if I said I never change these milestones as I go. For projects with vague deadlines that can be iterated on indefinitely, I work on all aspects of the design simultaneously to ensure that at any given moment, the design is uniformly developed. First, I establish everything at a basic level, then gradually refine each part. By spreading my attention across the entire project, I ensure that at any given moment, the design is coherent in its level of detail. This approach saves me from having a fully developed tabletop design with no leg ideas to support it. Having all pieces of the design uniformly developed to a certain degree makes it easier to stop the project at any time and call it complete. Depending on when I choose to stop, it may be a complete concept or a complete product, but it’s never half-baked. Ultimately, I know a design is ready when it meets the set goals and milestones, and when further iterations no longer add significant value. At this point, I can confidently move on to other projects, keeping the satisfaction that the current design is as complete as it needs to be for its intended purpose.
What is your biggest design work?
My biggest design work is undoubtedly the Phoresy Pack. I've been developing this project on and off for the better part of the last 10 years, and it's a special one for many reasons. The Phoresy Pack was my first deep dive into computational design, which has now become my primary focus. The Phoresy Pack is an ergonomic backpack with a unique foldable structure crafted from a single sheet of CNC-milled leather. This allows it to expand and contract seamlessly, adjusting its volume as needed. Initially, I designed it to explore the applications of computational design and digital fabrication in customizable fashion and industrial design. Over the years, I've adapted it for various manufacturing methods, including 3D printing, which keeps the project evolving alongside my interests. This project is special because it represents a significant milestone in my career. It has received numerous design awards and invitations for talks, which has been both humbling and rewarding. The Phoresy Pack isn't just a functional item; it's a manifestation of innovation and the intersection of advanced technology with practical application. One of the biggest challenges was ensuring the design was both aesthetically pleasing and functional while working with the constraints of a single material. This project pushed me to think creatively and technically, blending craftsmanship with cutting-edge technology. Of course I’d be remiss not to mention the project I am most involved in currently and the one I’ve been feeling the most passion towards. It's actually a virtual reality game called "Barrel On." This game explores new methods of VR locomotion and interactivity, pushing the boundaries of what's possible in a virtual environment. It's a project that combines my love for design, technology, and gaming, and I'm thrilled about its potential impact. These projects showcase my journey as a designer, constantly evolving and pushing the limits of what I can create.
Who is your favourite designer?
I’m not the one to form idols easily. So I’d prefer to split the title of my favorite designer between several great creators. The first one that comes to mind is Dieter Rams, whose emphasis on rules, formulas, and strict proportions resonates deeply with my computational design sensibilities. His principles of good design have influenced not only my work but the design industry as a whole. Rams' commitment to simplicity and functionality is a benchmark for what great design should strive to achieve. Then of course, I have to mention Yves Béhar from Fuseproject. I admire Béhar's innovative approach, which emphasizes holistic design solutions that blend seamlessly into users' lives. His ability to create designs that are both aesthetically pleasing and functional is truly inspiring. If given a chance to talk with a single deceased designer, I would choose Ron Resch. He was an applied mathematician and a pioneer in parametric design. His contributions to the field are vast, and his approach to integrating mathematical principles into design has profoundly impacted my own work. Discussing his process and insights would be an invaluable experience. Outside of my professional sphere, I'd love to meet Adam Savage from MythBusters. His undying optimism, passion, humor, and incredible tinkering skills are qualities I deeply admire. Savage's ability to merge creativity with technical skills in a way that's both entertaining and educational is something I find incredibly inspiring. While I don't heavily rely on others' work to avoid creating derivative designs, these figures have undeniably shaped my understanding of good design. They have shown me the importance of blending innovation with functionality and maintaining a passion for one's craft. Their impact on the design world and my own work is a testament to their genius and dedication.
Would you tell us a bit about your lifestyle and culture?
I live a digital nomad lifestyle, constantly moving from place to place. While I've seen many inspiring locations from Venice to Beijing, I haven't found a single place I can call my favorite yet. However, the countryside in Russia where I spent my summers has had a profound impact on me. The boundless exploration, crafting your own, building tree houses, and generally being a wild kid in the wild have provided me with a lifelong supply of excitement and a drive to shape the world around me. I love seeing new places and drawing inspiration from nature and unexpected environments. Interestingly, I don't actively seek inspiration; it just finds me. I often have more ideas than I have time to work on, so each new concept brings both excitement and the challenge of scheduling and backlogging other ideas. Good design is crucial for the advancement of society. It shapes behaviors, interactions, and daily experiences in ways that are often subtle but significant. From the design of advertisements and video game narratives that directly influence people's thoughts and actions to the design of furniture and living spaces that shape how we interact with our environment and each other, the impact is immense. While the effects of design on our lives might not be immediately measurable, they are undoubtedly present and profound. As a designer, I make small but impactful changes to my life through design. For example, I often create practical and aesthetically pleasing objects that improve my daily routines, making my environment more efficient and enjoyable. This continuous process of designing and refining helps me live a more intentional and fulfilling life. Overall, while my cultural heritage and nomadic lifestyle influence me, I see myself more as a globalist, drawing inspiration from various sources and experiences to create designs that are meaningful and impactful.
Would you tell us more about your work culture and business philosophy?
I'm constantly juggling several projects simultaneously, so there's no single approach to how I work. Due to the nature of the industry, I often work in teams, but I also keep several personal projects on the backburner that I prefer to tackle alone in my own time. My most productive collaborations typically involve small teams of 1-3 people. One of my enduring collaborations is a studio I co-run with my fellow industrial designer, Feyodor Smekhov. The studio is called "vosq," and while the team size for any project may vary, the core direction from the two of us has always been very productive. Our primary responsibilities lie in finding new projects, building and managing teams, and, of course, doing the creative grunt work alongside them. When looking for design partners or hiring someone, I always prioritize reliability. I value people who take initiative and have a consistent output. While quality of work is a prerequisite, what I really look for is the ability of people to estimate how to do something and deliver on those promises, along with a keen attention to detail. A successful designer needs to be comfortable with the unknown. They must be adaptable to unfamiliar projects and resourceful and motivated enough to search for any technical information they might need to learn to achieve the desired result. This ability to problem-solve and acquire new skills is crucial, as no one can have experience in designing every conceivable product out there, but mastering the process of learning and adapting allows you to handle anything the creative industry throws at you. Our work culture at vosq is collaborative and dynamic. We emphasize open communication, creativity, and a shared vision for innovation. We aim to create an environment where team members feel empowered to take risks and explore new ideas, knowing they have the support of the team behind them. The core challenges of our profession include staying ahead of rapidly changing technology, managing client expectations, and balancing creativity with practical constraints. My job responsibilities are diverse and include conceptualizing designs, leading projects, mentoring junior designers, and continuously learning and adapting to new tools and methods. In summary, working with me involves a balance of structure and flexibility, teamwork and independence, and a relentless pursuit of creative solutions. My business philosophy revolves around reliability, initiative, and continuous learning, all essential traits for a successful creative professional, Be it a designer, artist or game developer.
What are your philanthropic contributions to society as a designer, artist and architect?
As a designer, I believe in giving back to the community that has fostered my growth and creativity. One of the primary ways I do this is through teaching. While I was compensated for my teaching work, I consider it a significant contribution to the industry. I continue to mentor many of my former students, offering guidance and support long after my formal teaching days have ended. Additionally, I am a strong advocate for open-sourcing my projects and sharing a lot of my work online. I don't believe in hiding my project files; instead, I think there is more benefit than harm in sharing our creative secrets with like-minded individuals. This openness fosters a collaborative environment where we can all learn and grow together. I also enjoy creating freebies not just for fellow designers but for consumers as well. This includes sharing my 3D printable designs and developing free video games. These projects are a way for me to contribute to the community and provide accessible creative content. In the realm of professional work, I often find myself advocating for environmentally friendly design solutions. Whether it's ensuring that the packaging I design is eco-friendly or pushing for sustainable materials in product development, I see these efforts as a form of contribution to society. Designers can be the unsung heroes, improving products and practices from behind the scenes to benefit the environment and society as a whole. When it comes to supporting young designers, I actively participate in design events and conferences. These platforms allow me to share my knowledge, network with emerging talent, and provide opportunities for aspiring designers. By engaging in these events, I aim to inspire and mentor the next generation of designers, artists, and architects. Overall, I believe that as designers, we have a responsibility to contribute to society through our work and our actions. Whether it's through teaching, open-source projects, creating free content, or advocating for sustainable practices, every effort counts towards making a positive impact on the world around us.
What positive experiences you had when you attend the A’ Design Award?
Attending the A’ Design Award has been an incredibly positive experience for me. Everything was well-structured, which made the process smooth and enjoyable. The event's vast PR reach has been impressive, leading to various opportunities, including being named Designer of the Day—a great honor! Participating in design awards and competitions offers three main benefits for designers: 1. Exposure: Competitions like the A’ Design Award provide a platform to showcase your work to a broader audience. This exposure can be crucial for gaining recognition and attracting potential clients or collaborators. 2. Self-Reflection: The process of submitting a project forces you to ask questions about your design and yourself that you might not have considered before. This self-reflection can be enlightening and lead to personal and professional growth. 3. Skill Development: Competitions require you to present your work clearly and compellingly, which helps develop your presentation and self-promotion skills. These are essential for advancing your career in the design industry. Design competitions play a vital role in spreading awareness about emerging designers. In our industry, a great deal of success depends not just on the quality of your work, but on your ability to get it in front of people's eyes. Platforms like the A’ Design Award help spotlight your work and you as an individual, fostering a sense of community and recognition. Being named Designer of the Day has been an honor and a testament to the value of participating in such competitions. It's a reminder of the importance of continually sharing and discussing your creative projects and methodologies with the world.

Extended Interview with Stepan Pianykh

Could you please tell us about your experience as a designer, artist, architect or creator?
I hold a bachelor's degree in Product and Industrial Design from the University of Hertfordshire. Over the past decade, I've been running an industrial design agency, specializing in computational and industrial design. Alongside my professional endeavors, I've delved into game development as a self-taught generalist—a hobby that eventually spilled into my commercial activity. Now, I create both games and hardware products, as well as 3D printable art pieces as well as produce content relating to both. I'm a maker at heart, even beyond my professional background, I’m constantly at the state of creating something new.
How did you become a designer?
I became a designer because of my early exposure to woodworking through my father's hobby. This instilled in me a passion for creating and tinkering from a young age. As I grew older and learned more about the field of design, I was immediately drawn to it. The prospect of bringing ideas to life and solving problems creatively resonated deeply with me. Over time, my interests expanded into the digital realm, leading me to explore computational and industrial design. What motivates me is the sheer joy of creation and the opportunity to make a tangible impact through my work. Whether it's designing products that enhance user experiences or crafting immersive digital experiences, I find fulfillment in the creative process and the ability to shape the world around me.
What are your priorities, technique and style when designing?
I wasn't forced into becoming a designer, but I also can't imagine avoiding this fate. From a young age, I've always had a knack for making things and seeking unusual twists on the ordinary. I consider myself lucky to have identified my calling before even applying to university, and I've remained persistent in pursuing it ever since. Design is such a diverse field that one can spend a lifetime exploring its various disciplines and never scratch the surface of what the industry has to offer. This continual discovery and opportunity for growth are what keep me committed to being a designer.
Which emotions do you feel when designing?
I primarily design products that offer new experiences for users, from kinetic objects that move in unique ways to customizable accessories and interactive toys. My designs often have a systemic logic beneath their surfaces, integrating both physical and digital elements to create something truly unique. Looking ahead, I'd love to delve deeper into products of more unconventional manufacturing methods. Like various digital fabrication techniques that are pushing the boundaries of what's possible in the field of industrial and computational design.
What particular aspects of your background shaped you as a designer?
To become a design legend, young designers should focus on a few key principles: Find Your Passion: Identify the kind of creative work that excites you the most. Passion fuels persistence, and persistence is essential for success in the design world. Embrace Continuous Learning: Stay curious and always be willing to learn new skills and tools. The design field is constantly evolving, and adaptability is crucial. Prototype Early and Often: Don’t wait for perfection before sharing your work. Start with rough prototypes and iterate. Each version will bring you closer to a refined product. Build a Strong Network: Connect with other designers, clients, and mentors. A solid network can provide support, feedback, and opportunities that can propel your career forward. Balance Creativity with Practicality: While it’s important to dream big and innovate, successful designs also need to be feasible and functional. Strive to balance aesthetics, functionality, and manufacturability. Share Your Work: Post your designs regularly on social media, design forums, and other platforms. Exposure is key to getting noticed and building a reputation. Stay Resilient: Design is a field with its fair share of rejections and failures. Use these experiences as learning opportunities and keep pushing forward. Ultimately, every legendary designer started somewhere. It’s the combination of talent, hard work, perseverance and a fair bit of luck that ultimately leads to success.
What is your growth path? What are your future plans? What is your dream design project?
What distinguishes a good designer from a great designer is exposure and recognition. Greatness is subjective, but it often hinges on how well a designer's work is acknowledged and appreciated by a broader audience. A great designer has the ability to captivate and engage people, making their creations stand out in a crowded field. While the quality of the work itself is paramount, if we're starting with the premise that a designer is already good, then technical skill and creativity are a given. The differentiating factor is how effectively a designer can communicate the value and uniqueness of their work to others. This involves not just creating outstanding designs but also telling compelling stories around them, networking, and strategically sharing their work to reach and resonate with the right audience.
What are your advices to designers who are at the beginning of their career?
Evaluating what makes a good design truly great is subjective. A really good design resonates with the current needs and aesthetics of society, fitting perfectly into its time and place. You can't judge a design's impact in isolation; it must be tested in the real world. Prototyping early and pushing the product out for feedback is key. This real-world interaction is crucial for refining and enhancing the design. In essence, continuous testing and iteration are what elevate a good design to a great one.
You are truly successful as a designer, what do you suggest to fellow designers, artists and architects?
The value of good design is immense. It enhances our experiences by looking, sounding, and functioning just right, making life more enjoyable and fulfilling. Investing in good design is a no-brainer—it might cost more upfront, but it also sells better, providing greater long-term value. Good design not only improves user satisfaction but also drives commercial success.
What is your day to day look like?
I'd jump at the opportunity to design a Virtual Reality headset. For me, it's the ultimate convergence of my two primary passions: industrial design and video game development. A VR headset serves as a bridge between physical and digital interfaces and experiences, offering endless creative possibilities. If given the chance, I'd love to design one for Valve, as they're at the forefront of innovation in the gaming industry and their approach to industrial design really speaks to me.
How do you keep up with latest design trends? To what extent do design trends matter?
I've always prioritized making time for my dreams—if you can't find time for them, what's the point? Currently, my passion project is a virtual reality game called "Barrel On" that aims to offer a fresh perspective on Virtual Reality locomotion. However, if I were to dream even bigger, I'd love to undertake a project that combines my love for design, technology, and societal impact but which is also very simple and democratic. Something that can reach every household out there and just blend into everyone's daily life. Like a pencil, but in the world where none ever existed.
How do you know if a product or project is well designed? How do you define good design?
The secret to success in design is iteration. Much like the theory of evolution, improvement comes through trial and error. There's no magic formula for creating a great piece of design outright, but with enough attempts and fine-tuning, everything gradually becomes better. The tricky part is knowing when the design is good enough—shipping the product before sinking an unreasonable number of hours in an elusive quest for perfection.
How do you decide if your design is ready?
I draw inspiration from design masters like Yves Béhar of Fuseproject and Dieter Rams. Béhar's innovative approach at Fuseproject emphasizes holistic design solutions that blend seamlessly into users' lives. And ofcourse Dieter Rams. His emphasis on rules, formulas and strict proportions, resonates deeply with my computational design sensibilities. However, I generally don't rely heavily on others' work to avoid creating derivative designs. Instead, I find most of my inspiration from the world around us and the unique challenges it presents.
What is your biggest design work?
I love the Meta Quest 2 virtual reality set by Reality Labs. For its current price point, it is an outstanding piece of engineering and user experience. Not to mention, it serves as a gateway into VR for so many people. I admire it for what it represents: the democratization of a recently niche technology. I also appreciate most low to mid-end products by Logitech for pretty much the same reasons. Their designs balance affordability with quality, making well-engineered products accessible to a wider audience.
Who is your favourite designer?
My greatest design is undoubtedly the Phoresy Pack backpack. What makes it stand out isn't just its functionality or aesthetic appeal, but the innovative approach that went into creating it. The Phoresy Pack embodies the intersection of ergonomic design, computational design, and digital fabrication principles. Its unique foldable structure, crafted from a single sheet of CNC-milled leather, allows it to expand and contract seamlessly, adjusting its volume as needed. This design wasn't just about making a stylish backpack; it was an exploration into how computational design and digital fabrication can transform everyday objects. The project's success lies in its multi-faceted innovation—blending advanced technology with practical application, and maintaining a tactile, physical connection even in a largely digital process. Moreover, Phoresy Pack was my graduation project which coincidentally marked my first significant foray into the computational design space—an area that has become my primary expertise. The fact that it continues to receive recognition nearly a decade later is a testament to its lasting impact. The Phoresy Pack isn't just a backpack; it's a manifestation of how computational design and digital fabrication can revolutionize fashion and industrial design. This blend of practical innovation, aesthetic appeal, and enduring relevance is what makes it my greatest design.
Would you tell us a bit about your lifestyle and culture?
Improving as a designer requires a combination of dedication, curiosity, and a willingness to push boundaries. Firstly, immerse yourself in diverse sources of inspiration—from art and architecture to nature and technology. Explore different design disciplines and study the work of both historical and contemporary designers. This broad exposure will expand your creative horizons and inform your design approach. Secondly, embrace a growth mindset and never stop learning. Stay updated on emerging technologies, trends, and methodologies within the design industry. Seek out opportunities for professional development, whether through workshops, courses, or mentorship programs. Additionally, actively seek feedback on your work and be open to constructive criticism. Reflect on your design process and continuously refine your skills based on both successes and failures. By embracing curiosity, lifelong learning, and a willingness to evolve, you can continuously improve as a designer, just as I have throughout my career.
Would you tell us more about your work culture and business philosophy?
If I hadn't pursued a career in design, I likely would have gravitated towards a field closely related to creativity and craftsmanship. One possibility that resonates with me is movie prop making. The film industry has always held a special fascination for me, not just for the finished products on screen, but for the intricate details and craftsmanship behind the scenes. Movie prop making combines technical skill with artistic flair, requiring an understanding of materials, fabrication techniques, and storytelling. It's a field where imagination knows no bounds, and the opportunity to bring fantastical worlds to life through tangible objects is incredibly appealing. Much like design, prop making offers the chance to blend creativity with practicality, and to play a role in the immersive storytelling experience of cinema. So, if not a designer, I could see myself happily crafting props for the silver screen, contributing to the magic of movie-making.
What are your philanthropic contributions to society as a designer, artist and architect?
Design, for me, is creation. It's modern-day invention—willing something into existence that hasn't been out there before. 04. What kinds of works do you like designing most? I love designing products that offer new user experiences—systemic designs with a complex logic underneath, kinetic objects that move in unique ways, toys and games, and items and accessories that allow people to express themselves.
What positive experiences you had when you attend the A’ Design Award?
While I'm fortunate to have a supportive network of friends and colleagues, if I had to highlight one person who's been my rock throughout my journey, it would be my mother. Her unwavering support and encouragement, especially during pivotal moments like the development of my Phoresy Pack project, have been invaluable. She's been there to lend a helping hand and offer guidance when I needed it most. In addition to my mother, my wife Asya has also played a significant role in my journey. Her support and belief in my abilities have been a constant source of motivation, pushing me to reach new heights in my career. Lastly, I must mention my lifelong colleague and co-founder of vosq Design Studio, Feyodor Smekhov. Our collaboration has been a source of inspiration and motivation, pushing me to strive for excellence in all our endeavors. Having such strong pillars of support in my life has been instrumental in helping me achieve my goals.

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