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Food Guardian موبایل ایپلیکیشن by Yuyao Fan and Huicong Hu

Food Guardian موبایل ایپلیکیشن by Yuyao Fan and Huicong Hu is a highly esteemed winner of the very prestigious 2022 د اوسپنې A' Design Award جایزه in د ګرځنده ټکنالوژۍ، اپلیکیشنونو او سافټویر ډیزاین Competition Category.


اوسپنهګرځنده· 2022

Food Guardian موبایل ایپلیکیشن

by Yuyao Fan and Huicong Hu

Client: Harbin Institute of Technology, Shenzhen

د اوسپنې A' Design Award جایزه Winner in ګرځنده Category

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The Design

About Food Guardian موبایل ایپلیکیشن

فوډ ګارډین یو موبایل ایپلیکیشن دی چې د خوراکي توکو ضایع کیدو کمولو لپاره ډیزاین شوی. فوډ ګارډین د خوراکي توکو ضایعات په ریښتینی وخت کې ثبتوي او د لوبې جوړولو (ګیمیفیکیشن) له لارې خلکو هڅوي چې خواړه وساتي. کارونکي کولی شي د اخیستل شویو خوراکي توکو اندازه تعقیب کړي او د پاتې شونو خوراکي توکو د ګډ یخچال کې ساتلو لپاره یادونې ترلاسه کړي. نور برخې د خوراکي مواد کلیزنامه، د پیرودنې لیست، د پاتې خوراک سیالۍ او د بخښنې (مرستې) برخه شاملوي. فوډ ګارډین همدارنګه د خوراکي توکو عرضه کوونکو او اړوندو موسسو سره په همکارۍ کې د زیاتو خوراکي توکو بیا کارونې (ری سایکلینګ) ملاتړ هم کوي. دا ایپلیکیشن د iOS سیسټم لپاره جوړ شوی دی.

The Recognition

About the د اوسپنې A' Design Award جایزه

Food Guardian موبایل ایپلیکیشن د اوسپنې A' Design Award جایزې ګټونکی دی، یوه ویاړلې پېژندنه چې ښو ډیزاینونو ته ورکول کېږي چې هغه مسلکي او صنعتي اړتیاوې پوره کوي چې له ښه ډیزاین شویو جوړښتونو څخه تمه کېږي. د اوسپنې ګټونکي د خپلو جوړوونکو لویه مهارت، لوړه تخصص، کارپوهانه پوهه او خلاقي وړتیا ښيي. له Food Guardian موبایل ایپلیکیشن څخه تمه کېږي چې یو ډېر ارزښتناک، ستایل شوی او ګران جوړښت وي چې عملي او نوښتګر دی. دا د اوسپنې A' Design Award جایزې ګټونکی ډیزاین د صنعت غوره کړنلارې یو ځای کوي او وړ تخنیکي ځانګړتیاوې لري چې له پوهې او استعداد سره تړلي دي. Food Guardian موبایل ایپلیکیشن د خپل دقت له امله درناوی کېږي او د ژوند د کیفیت داسې ښه والی وړاندې کولو لپاره ډیزاین شوی چې نړۍ یو ښه ځای ګرځولو کې مرسته کوي.

Behind the Design

Press Kit

Credits, team members and technical details provided by the designer.

Unique Properties
Food guardian is designed to record food waste in real time and encourages people to save food through gamification. Through food guardian, people can control the amount of food they purchase and store leftovers in the shared fridge through App's reminders. Food guardian also provides ways of recycling of surplus food with the cooperation of food supplier and relevant organizations.
Dimensions & Packaging
Designed for the iOS System
Tags
Interface Design, Gamification, User Experience, green design
Production Technology
First I draw low-fidelity prototype of the interface on paper. Then I use Figma、Photoshop and Cinema4D to create a high-fidelity prototype of the interface and make interactive prototypes through Figma. The visual image of APP home page is modeled by C4D and made by using 3d rendering and 2D technology. For some vector illustrations in APP interfaces, I first draw sketches on paper and then use the pen tool in Photoshop to draw them, some illustrations are drawn directly in software using digital boards. Next, import all materials into Figma to complete the high-fidelity prototype drawing, and finally use Figma's prototyping function to complete the production of the entire interactive model.
Design Challenge
The biggest challenge is solving technical problems at the device's end. The core function of food-Guardian is to detect the weight of Food on the plate and send a warning message when it exceeds the maximum amount of Food a user can eat. When the user is shopping in the supermarket, the quantity and type of different food in the shopping car can be detected and recorded in real time. Therefore, the successful operation of "Food-Guardian" largely depends on the accuracy and accuracy of detection, which is not a small challenge for the relevant technical personnel. In addition, it is also urgent to realize the information transmission and link between the mobile terminal and the terminal hardware.
Research
First, the desktop research method was adopted to understand the current situation of food waste, its occurrence and different attitudes to food waste by searching for materials and reading literature. Second, the one-to-one interview method was used to conduct in-depth interviews with two target users, and the collected interview content was coded and extracted, so as to understand the frequency of food waste of users, the causes of food waste and the ways they thought might reduce food waste. In the stage of user demand analysis, the extracted interview content is classified and sorted out to form an affinity graph, and user demand statements and possible constraints are sorted out. In general, literature search and user analysis of the conclusions can make design direction clear.
Inspiration
More than a trillion dollars worth of food is wasted every year. Among them, the consumption side of food waste accounted for the largest proportion, the reason lies in the lack of consumers' awareness of saving food and lack of effective reminder and supervision. Therefore, it is urgent to adopt design methods to reduce the food waste of consumers.
Operation Flow
First, enter the home page and click on each 2.5D building model to enter each module, including portion record, food calendar, shopping list, leftovers contest, food storage, food donation and food wizard. The food intake recording module is usually used when the user goes to the restaurant to eat. It is connected with the terminal device (some kind of calculable weight plate) to record the weight of the food in the plate and remind the user when the maximum amount of food is exceeded. Under the food calendar module, users can intuitively understand the situation of wasted food in the past every day by sliding left and right and switching time, and click the bread in the meal plate to know the details. The shopping list module is usually used when the user goes to the supermarket to shop. By connecting with a terminal device (a shopping cart that calculates the type and weight of food), the user records the purchase of food and reminds the user of which food is not finished. Through the leftovers contest module, users can challenge people nearby individually or as a team. The one who wastes less food in a day wins and gets corresponding rewards. In addition, users can view their ranking among their friends. In the food storage module, users can use the shared refrigerator to store the food they have not finished by scanning the QR code. At the same time, users can view all the nearby food storage stations, check the history and ongoing orders, and donate food to the food storage station. Recent online donation activities are displayed in the food donation module. Users can check the details of a project and donate gold coins. After successful donation, they can increase the value of love. When the user has a good performance in the process of saving food, they can get the corresponding reward of gold coins, users can use these gold coins to raise food elves, but also can interact with friends' food elves.
Team Members
Student: Yuyao Fan
Faculty: Huicong Hu

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