O design Zero Bully Campus Jogo Educativo por Yi-Cheng Chiang é um vencedor altamente estimado do prestigioso 2021 A' Design Award de Ferro na Categoria de Competição Design de Educação, Auxiliares de Ensino e Conteúdo de Formação.
FerroEducação· 2021
Zero Bully Campus Jogo Educativo
por Yi-Cheng Chiang
Cliente: Xiamen University
Vencedor do A' Design Award de Ferro na Categoria Educação
Vencedor de Prémio Verificado
Verificar Estado do Prémio para #110129O Design
Sobre Zero Bully Campus Jogo Educativo
O Zero Bully Campus é um jogo educativo criado para ajudar os alunos a prevenir e a reagir ao bullying na escola. O jogo transforma o ambiente escolar num espaço digital onde os jogadores identificam situações de bullying e escolhem como oferecer ajuda. Os jogadores aprendem também a cooperar com os outros para pôr fim a essas situações. Cenários situacionais imersivos e casos simulados apoiam a prática de estratégias de enfrentamento seguras e positivas. O jogo educativo foi desenvolvido em Unity e funciona em dispositivos Windows, macOS, iOS e Android.
O Reconhecimento
Sobre o A' Design Award de Ferro
Zero Bully Campus Jogo Educativo conquistou o A' Design Award de Ferro, um reconhecimento prestigiado atribuído a bons designs que cumprem os requisitos profissionais e industriais esperados de criações bem concebidas. Os vencedores do Ferro demonstram grande habilidade, elevada especialização, compreensão especializada e capacidade criativa dos seus criadores. Espera-se que Zero Bully Campus Jogo Educativo seja uma criação muito considerada, admirada e estimada, prática e inovadora. Este design vencedor do A' Design Award de Ferro integra as melhores práticas do setor e tem características técnicas competentes associadas a conhecimento especializado e talento. Pela sua minúcia, Zero Bully Campus Jogo Educativo merece respeito e destina-se a proporcionar melhorias na qualidade de vida que ajudam a tornar o mundo num lugar melhor.
Por Trás do Design
Kit de Imprensa
Créditos, membros da equipa e detalhes técnicos fornecidos pelo designer.
- Propriedades Únicas
- In order to strengthen the abilities of distinguish and resilience from bully events among students, virtual simulation teaching project deduction and immersive situational teaching have been developed. Most bystanders who have witnessed bullying incidents, victims and their friends who have been harmed, and a part of people who have bullied others, can be improved health literacy, safely and positively coping strategies, and reserve related psychological reconstruction emergency response capabilities in the course to facilitate bullying prevention and post-trauma psychological recovery.
- Dimensões e Embalagem
- Width: 1920 pixels x Height: 1080 pixels
- Etiquetas
- Zero bullying, Immersive Game, Learning Game, Bystanders
- Tecnologia de Produção
- HARDWARE: Windows PC, macOS, iOS and Android Devices. Game: Unity, Photoshop and Illustrator.
- Desafio de Design
- The most significant challenge was coming out with an idea that matches the original hardware equipments on such devices as Windows, macOS, Android and iOS. Another challenge is to express our perspectives via methods of visual communication and digital technology. However, the design team made it eventually and all the efforts worth.
- Pesquisa
- In order to realize the effectiveness of our creative game, we randomly selected a whole class to be the intervention group and another class to be the control group at school. A pre-test questionnaire (before the course) was carried out in two group, followed by two weeks training and bullying prevention game-based learning by conducting flipped classroom for the intervention group. The education project was run by a single dedicated instructor to avoid any variability in project effects between different instructors. The short-term and long-term effects of the “Zero-bully Campus” project was assessed by two post-intervention assessments in both the intervention and control groups. Besides, the control group in our study was offered the same intervention course after the completion of the one-month post-test questionnaire assessment, because of the ethical issues of intervention studies,
- Inspiração
- Bullying has been regarded as a public health issue worthy of attention by most countries around the world. The main goal of this project is to design an immersive game for game-based teaching to prevent school bullying by sustained practicing correct ways while encountering bully events.
- Duração do Projeto
- This project was created in Taiwan from January to August, 2020. Now, it has been located in Xiamen University in Xiamen, China since September, 2020.
- Fluxo de Operação
- This learning game transforms environment of campus into a digital space that allows students to learn and choose how to provide assistances while they are finding or seeing bullying events. Also, students will learn how to cooperate with other players in the game to prevent the bullying events.
- Patentes
- Copyright©2020 Xiamen University. All rights reserved.
- Membros da Equipa
- YI-CHEN CHIANG
CHIA-LIANG LIN
CHUN-YANG LEE
CHENG-WEN HSIAO
HOU-AN SU
XIN-LAN CAI
XIAN LI
MEI-JIE CHU
SHIH-HAN CHEN
CHENG-WU HU - Créditos de Imagem
- Art Director: CHIA-LIANG LIN
Creative Director: YI-CHEN CHIANG
Project Manager: CHUN-YANG LEE
Technical Director: XIN-LAN CAI
Senior Designer: CHENG-WEN HSIAO
Illustrator: CHENG-WEN HSIAO
Illustrator: HOU-AN SU
Assistant Designer: XIAN LI
Research Assistant: MEI-JIE CHU
Research Assistant: SHIH-HAN CHEN
Service Coordinator: CHENG-WU HU
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