O design Sea And Life: Endless Chains Experiência de Realidade Virtual por Shin Asaw é um vencedor altamente estimado do prestigioso 2020 A' Design Award de Ferro na Categoria de Competição Design de Educação, Auxiliares de Ensino e Conteúdo de Formação.
FerroEducação· 2020
Sea And Life: Endless Chains Experiência de Realidade Virtual
por Shin Asaw
Cliente: Sea VR Study Project Executive Committee
Vencedor do A' Design Award de Ferro na Categoria Educação
Vencedor de Prémio Verificado
Verificar Estado do Prémio para #88929O Design
Sobre Sea And Life: Endless Chains Experiência de Realidade Virtual
Sea and Life: Endless Chains é uma experiência de realidade virtual criada para estudantes dos ensinos primário e secundário. A primeira parte é um documentário em 360 graus que explica os problemas ambientais marinhos, como os resíduos plásticos, apresentando os nomes dos organismos e dados detalhados. A segunda parte é um jogo no qual os alunos exploram o oceano, procuram criaturas e respondem a questionários com quatro opções. As respostas são selecionadas pela direção da cabeça, pelo que não é necessário qualquer controlador manual. A visão nunca é movida de forma forçada, o que ajuda a evitar a cinetose.
O Reconhecimento
Sobre o A' Design Award de Ferro
Sea And Life: Endless Chains Experiência de Realidade Virtual conquistou o A' Design Award de Ferro, um reconhecimento prestigiado atribuído a bons designs que cumprem os requisitos profissionais e industriais esperados de criações bem concebidas. Os vencedores do Ferro demonstram grande habilidade, elevada especialização, compreensão especializada e capacidade criativa dos seus criadores. Espera-se que Sea And Life: Endless Chains Experiência de Realidade Virtual seja uma criação muito considerada, admirada e estimada, prática e inovadora. Este design vencedor do A' Design Award de Ferro integra as melhores práticas do setor e tem características técnicas competentes associadas a conhecimento especializado e talento. Pela sua minúcia, Sea And Life: Endless Chains Experiência de Realidade Virtual merece respeito e destina-se a proporcionar melhorias na qualidade de vida que ajudam a tornar o mundo num lugar melhor.
Por Trás do Design
Kit de Imprensa
Créditos, membros da equipa e detalhes técnicos fornecidos pelo designer.
- Propriedades Únicas
- This is an immersive VR edutainment for primary and secondary students. It consists of two parts. The first part is Movie-Side, which is a documentary film of 360 degree to explain some marine environmental problems using detailed numbers and names of organisms. The second part is Game-Side which provides underwater immersive experience, fun of creature hunting, and confirmation of knowledge using quizzes with four choices.
- Dimensões e Embalagem
- For VR goggles, OculusGo is adopted as an integrated type with low introduction cost and no need for PC connection.
- Etiquetas
- VR, movie, film, game, edutainment, quiz, HMD, display, goggle, OculusGo, 360, ocean, sea, marine, animal, creature, life, plastic, garbage, waste
- Tecnologia de Produção
- We used Unity as a development environment for VR applications and edited the video (CG) with Adobe PremierePro, Adobe AfterEffects, Autodesk Maya, etc. In particular, plug-ins for VR (Mettle Mantra VR series, GoPro VR series) were used extensively. For 360-degree shooting, I used GoPro Fusion for aerial photography, Kodak PIXPRO 4KVR360 for underwater, and RICOH THETA V and Panasonic GH5 on the ground.
- Desafio de Design
- We have developed software that does not use the hand-held controller that comes with OculusGo in order to save time and effort in teaching how to use VR goggles. In particular, players can enter the answer for the 4-choice question just by the angle of the head (direction of sight line). Furthermore, in order to prevent children's VR sickness, we have made a direction that does not forcibly move the view. As a result, there were no children who felt ill while targeting more than 100 students.
- Pesquisa
- This project's main purpose is to enlighten children about various problems related to the ocean such as plastic waste and global warming, and was carried out with financial support from the Nippon Foundation.
- Inspiração
- Documentary film can be effective when you want young people to be interested in difficult social issues. However, knowledge is not established just by watching, so some kind of "confirmation" is necessary. At that time, if the school-like writing test is conducted, the students who scored low may lose interest in the issue. Therefore, I thought that it would be effective to use VR goggle, watch the video first, then try the game, and repeat these until getting enough score while having fun.
- Duração do Projeto
- The project started in Tokyo from around January 2018. Over half a year, we did movie side filming in the seas around Japan, and produced game side in Tokyo. In September 2018, we held the first one-day event for all students at Hachiyama Junior High School in Tokyo. In October, a permanent exhibition was held for a month at Science Center for Children in Shibuya. If there is a request from an educational institution etc., we will still lend it.
- Fluxo de Operação
- i) You wear the OculusGo, see a tutorial on how to play.
ii) Select the Movie or Game button.
iii) On the game-side, travel through the ocean looking for creatures. The questions will only be displayed when you find a particular one. You can continue until you find all or time out.
iv) You will be given one of the three titles of "Sea Friend" with 0 to 6 correct answers, "Sea Master" with 7 to 9 correct answers, and "Sea God" with Perfect. If you want to answer all correctly, you can try again. - Patentes
- (C) 2018 Sea VR Study Project Executive Committee
- Membros da Equipa
- Concept Designer and Movie Director and Game Director : Shin Asaw
3D Designer : Satomi Iseki
2D Designer : Risa Takahashi
Programmer : Kouji Chado
Programmer : Mika Nishida - Créditos de Imagem
- Image #1 : Designer & Director of Photography Shin Asaw, SnL_EC_mainimage, 2019.
Image #2 : Director of Videography Shin Asaw, optionalimage#1, 2019.
Image #3 : Director of Videography Shin Asaw, optionalimage#2, 2019.
Image #4 : Game Director Shin Asaw, optionalimage#3, 2019.
Image #5 : Director of Photography Shin Asaw, optionalimage#4, 2019.
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