Umushinga Footsync Porogaramu Ikora wa Carlos Jimenez Garcia ni uwatsinze igihembo cyubahwa cyane 2023 Igihembo cya A' Design Award cya Zahabu mu Cyiciro cy'Ihiganwa cya Telefoni Igendanwa.
ZahabuTelefoni Igendanwa· 2023
Footsync Porogaramu Ikora
Umukiriya: Chrly Dsign
Uwatsinze Igihembo cya A' Design Award cya Zahabu mu Cyiciro cya Telefoni Igendanwa
Uwatsinze Igihembo Yemejwe
Emeza Uko Igihembo Gihagaze ku #149209Imigereranyo
Ibyerekeye Footsync Porogaramu Ikora
Footsync ni agace ka Footlight Square, umushinga ushyira mu bikorwa amatara yimikorere nkigikoresho cyo kugera ku ntego nyinshi, utanga imikino yo kumenya kugirango wirinde kugaragara kwindwara zifata ubwonko cyangwa inzira nini ya pompe nini mubindi bintu. Footsync isubiza icyifuzo cyo kungukirwa na catalog ya Footlight mugihe bidashoboka gusura ibyashizweho. Ubwiza bwa Porogaramu ishyira mubikorwa imvugo igaragara yatunganijwe kumushinga, yitwa Lightmorphism, ishaka kohereza uburambe abantu babona mugihe bakoresha amatara yimikorere kubirenge bya Footlight Square & # 039;
Ishimwe
Ibyerekeye Igihembo cya A' Design Award cya Zahabu
Footsync Porogaramu Ikora ni uwegukanye Igihembo cya A' Design Award cya Zahabu, ishimwe ry'agaciro gakomeye ritangwa ku bishushanyo biri ku rwego rwa mbere, bitangaje kandi by'indashyikirwa. Abegukanye Zahabu ni ibihangano birimo udushya twinshi, bifite icyerekezo kandi bimurika, bigaragaza impano, ubwenge n'ubuhanga bw'ababihanze. Footsync Porogaramu Ikora biteganyijwe ko izaba igihangano gishimwa cyane, gishyiraho imigendekere mishya kandi gitanga agaciro katigeze kaboneka. Iki gishushanyo cyegukanye Zahabu ni umushinga utangaje kandi wubahwa ugura imbibi z'ubuhanzi, ubumenyi, ubushushanyo n'ikoranabuhanga. Footsync Porogaramu Ikora itera ibyifuzo bikomeye, ikangura ishyaka, ishishikariza guhanga kandi igatwara imitima yacu.
Inyuma y'Imigereranyo
Dosiye y'Itangazamakuru
Amazina y'abagize uruhare, abagize itsinda n'amakuru y'ubuhanga byatanzwe n'umuhanzi.
- Ibintu Bidasanzwe
- FootSync is part of a bigger project called Footlight Square. This project implements the use of interactive lights to offer, among others, cognitive games to prevent the appearance of neurological diseases. FootSync responds to the need of being able to benefit from what Footlight has to offer when being away; providing access to the cognitive games and brain-capacities tests, keeping track of your progress, synchronizing your stats, registering on activities, etc.
- Ibipimo n'Ipaki
- The design is responsive, adapting to fit every device and screen.
- Ibibazo Fatizo
- interactive lights, interface, Lightmorphism, footlight, neon lights, cognitive games, neurological, app
- Ikoranabuhanga ryo Guteza Imbere
- The design process used programmes such as Sketch, Photoshop or After Effects. The methodology adopted began with conceptualizing and making a necessities analysis, followed by organising the UI around the results, with diagrams and navigation trees created under the standards described in The Elements of User Experience by Jesse James Garret. Then the wireframing, which resulted in a better element disposal, and ended by making the visual decisions that best fit the project's objectives.
- Ikibazo cy'Ishusho
- The most challenging part of this project was transferring the appeal and feeling of using real interactive lights, into an App/ website, in a way that captures the essence and beauty of the interaction, but avoids producing an overwhelming and exhausting experience. That led to extreme caution when selecting the visual elements and the way they would be used in the interface, resulting in an eye-catching appearance which turned out to be one of the most characteristic things of the project.
- Ubushakashatsi
- The initial stage consisted of an external analysis to understand the context surrounding the project, using a PESTLE Analysis, interviewing neighbours and people within the target spectrum of the project and seeing analytics from the AppStore or Google Play. For the internal aspects of the project, tools such as a SWOT Analysis, VRIO Analysis or the McKinsey 7S Model were used. To connect everything, conceptual and systemic maps, flowcharts, user-persona and many other tools were the go-to.
- Ibyatumye Habaho
- Footlight's objective was to deliver a proposal for a project in an unused plot in Fuenlabrada. The results of the research inspired and justified every aspect of this project, resulting in the implementation of interactive lights as the core element, and cognitive games and use of a giant-interface pump track as some of the mediums to achieve the desired results. What inspired FootSync was translating that essence and experience of Footlight into a portable system, making it more accessible.
- Igihe cy'Umushinga
- The project started in September 2020 in Madrid and finished in May 2021 in Madrid. It was presented and revisited in 2021 and 2022 on different occasions and was well received.
- Uburyo bw'Imikorere
- When accessing the App, the user gets to the main menu formed by different screens related to the main aspects of the project. By swiping left or right the user can navigate through these options and by swiping up or down enter or get out from them. FootSync implements a near "Buttonless" design that reduces the use of buttons, relying on gestures for the majority of scenarios, making the paths to the desired destinies within the UI easier to remember.
- Abagize Itsinda
- Carlos Jimenez Garcia
- Abafotoye
- Image #1: Designer Carlos Jimenez Garcia, FootSync, 2020
Image #2: Designer Carlos Jimenez Garcia, FootSync, 2020
Image #3: Designer Carlos Jimenez Garcia, FootSync, 2020
Image #4: Designer Carlos Jimenez Garcia, FootSync, 2020
Video Credits: Carlos Jimenez Garcia, Footlight Square, 2021
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