ᱵᱤᱥᱚᱭ ᱨᱮ ᱪᱟᱞᱟᱜ ᱢᱮ
Jiani Zeng and Honghao Deng ᱨᱮᱱᱟᱜ Unream ᱵᱟᱛᱤ

Jiani Zeng and Honghao Deng ᱨᱮᱱᱟᱜ Unream ᱵᱟᱛᱤ ᱫᱚ 3D ᱪᱷᱟᱯᱟ ᱯᱨᱚᱛᱤᱡᱚᱜᱤᱛᱟ ᱵᱷᱟᱜ ᱨᱮ 2020 A' Design Award ᱯᱞᱟᱴᱤᱱᱟᱢ ᱯᱩᱨᱚᱥᱠᱟᱨ ᱨᱮᱱᱟᱜ ᱟᱹᱰᱤ ᱢᱟᱱ ᱟᱠᱟᱱ ᱡᱤᱛᱠᱟᱨ ᱠᱟᱱᱟ᱾


ᱯᱞᱟᱴᱤᱱᱟᱢ3D ᱪᱷᱟᱯᱟ· 2020

Unream ᱵᱟᱛᱤ

Jiani Zeng and Honghao Deng ᱞᱮᱠᱟᱛᱮ

ᱜᱟᱦᱟᱠ: MIT HCI Engineering Group

3D ᱪᱷᱟᱯᱟ ᱵᱷᱟᱜ ᱨᱮ A' Design Award ᱯᱞᱟᱴᱤᱱᱟᱢ ᱯᱩᱨᱚᱥᱠᱟᱨ ᱡᱤᱛᱠᱟᱨ

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#104797 ᱞᱟᱜᱤᱫ ᱮᱣᱟᱨᱰ ᱦᱟᱞᱚᱛ ᱡᱟᱸᱪ

ᱨᱚᱝ

ᱰᱤᱡᱟᱭᱤᱱ

Unream ᱵᱟᱛᱤ ᱵᱟᱵᱚᱛ ᱛᱮ

ᱩᱱᱨᱤᱢ (Unream) ᱫᱚ ᱢᱩᱞᱴᱤ-ᱢᱮᱴᱮᱨᱤᱭᱟᱞ ᱵᱷᱚᱠᱥᱮᱞ 3D ᱪᱷᱟᱯᱟ ᱛᱮ ᱛᱮᱭᱟᱨ ᱟᱠᱟᱱ ᱢᱤᱫ ᱵᱟᱛᱤ ᱠᱟᱱᱟ᱾ ᱱᱚᱶᱟ ᱨᱮᱭᱟᱜ ᱪᱮᱛᱟᱱ ᱥᱟᱦᱴᱟ ᱫᱚ ᱞᱮᱱᱴᱤᱠᱩᱞᱟᱨ ᱞᱮᱱᱥ ᱛᱮ ᱫᱷᱟᱠᱟᱣ ᱟᱠᱟᱱᱟ, ᱚᱠᱟ ᱫᱚ ᱨᱚᱝ ᱠᱚᱱᱴᱮᱱᱴ ᱥᱟᱶᱛᱮ ᱜᱮ ᱪᱷᱟᱯᱟ ᱦᱩᱭ ᱟᱠᱟᱱᱟ᱾ ᱩᱱᱨᱤᱢ ᱫᱚ ᱮᱴᱟᱜ ᱮᱴᱟᱜ ᱧᱮᱞ ᱠᱚᱬ ᱠᱷᱚᱱ ᱮᱴᱟᱜ ᱮᱴᱟᱜ ᱨᱚᱝ ᱩᱫᱩᱜᱟ, ᱚᱱᱟᱛᱮ ᱡᱟᱦᱟᱸᱭ ᱦᱚᱲ ᱱᱚᱶᱟ ᱡᱤᱱᱤᱥ ᱥᱮᱴᱮᱨ ᱛᱮ ᱛᱟᱲᱟᱢ ᱯᱟᱨᱚᱢ ᱚᱠᱛᱚ ᱨᱮ ᱢᱤᱫ ᱪᱚᱞᱚᱛ ᱪᱤᱛᱟᱹᱨ ᱞᱮᱠᱟ ᱧᱮᱞᱚᱜᱼᱟ᱾ ᱱᱚᱶᱟ ᱵᱟᱛᱤ ᱫᱚ ᱥᱤᱧ ᱚᱠᱛᱚ ᱨᱮ ᱢᱤᱫ ᱡᱤᱱᱤᱥ ᱞᱮᱠᱟ ᱟᱨ ᱧᱤᱫᱟᱹ ᱨᱮ ᱢᱟᱨᱥᱟᱞ ᱮᱢᱚᱜ ᱡᱤᱱᱤᱥ ᱞᱮᱠᱟ ᱠᱟᱹᱢᱤᱭᱟ᱾ ᱱᱚᱶᱟ ᱨᱮᱭᱟᱜ ᱩᱥᱩᱞ ᱫᱚ 220 ᱢᱤᱢᱤ ᱟᱨ ᱚᱥᱟᱨ ᱫᱚ 100 ᱢᱤᱢᱤ ᱠᱟᱱᱟ᱾ ᱢᱤᱫ ᱠᱚᱢᱯᱭᱩᱴᱮᱥᱚᱱᱟᱞ ᱠᱟᱹᱢᱤ ᱦᱚᱨ ᱦᱚᱛᱮᱛᱮ ᱡᱟᱹᱦᱟᱸᱭ ᱵᱷᱚᱠᱥᱮᱞ ᱨᱮ ᱢᱮᱴᱮᱨᱤᱭᱟᱞ ᱜᱩᱱ ᱮᱢᱚᱜᱼᱟ, ᱚᱱᱟᱛᱮ ᱯᱷᱨᱤ-ᱯᱷᱚᱨᱢ ᱪᱮᱛᱟᱱ ᱥᱟᱦᱴᱟ ᱠᱚ ᱨᱮ ᱚᱯᱴᱤᱠᱟᱞ ᱴᱮᱠᱥᱪᱚᱨ ᱛᱮᱭᱟᱨ ᱫᱟᱲᱮᱭᱟᱜᱼᱟ᱾

ᱢᱟᱱᱟᱱ

A' Design Award ᱯᱞᱟᱴᱤᱱᱟᱢ ᱯᱩᱨᱚᱥᱠᱟᱨ ᱵᱟᱵᱚᱛ ᱛᱮ

Unream ᱵᱟᱛᱤ ᱫᱚ A' Design Award ᱯᱞᱟᱴᱤᱱᱟᱢ ᱯᱩᱨᱚᱥᱠᱟᱨ ᱧᱟᱢ ᱟᱠᱟᱱᱟ, ᱱᱚᱶᱟ ᱫᱚ ᱥᱟᱢᱟᱱ ᱠᱷᱚᱱ ᱮᱴᱟᱜ ᱟᱨ ᱥᱩᱱᱫᱚᱨ ᱫᱩᱱᱤᱭᱟ ᱨᱮᱭᱟᱜ ᱵᱷᱟᱞᱟᱭ ᱰᱤᱡᱟᱭᱤᱱ ᱠᱚ ᱞᱟᱹᱜᱤᱫ ᱮᱢ ᱟᱠᱟᱱ ᱥᱚᱢᱟᱱ ᱠᱟᱱᱟ᱾ ᱱᱚᱶᱟ ᱠᱚ ᱫᱚ ᱰᱤᱡᱟᱭᱤᱱᱟᱨ ᱠᱚ ᱨᱮᱭᱟᱜ ᱵᱷᱟᱵᱱᱟ ᱟᱨ ᱵᱷᱟᱞᱟᱭ ᱠᱟᱢᱤ ᱡᱷᱟᱞᱠᱟᱣ ᱠᱚ᱾ Unream ᱵᱟᱛᱤ ᱫᱚ ᱠᱚᱞᱟ, ᱣᱤᱜᱭᱟᱱ, ᱰᱤᱡᱟᱭᱤᱱ ᱟᱨ ᱴᱮᱠᱱᱚᱞᱚᱡᱤ ᱨᱮᱭᱟᱜ ᱥᱤᱢᱟ ᱵᱟᱲᱦᱟᱣ ᱟᱨ ᱫᱩᱱᱤᱭᱟ ᱵᱷᱟᱞᱟᱭ ᱞᱟᱹᱜᱤᱫ ᱜᱚᱲᱚ ᱮᱢ ᱠᱟᱱᱟ᱾

ᱰᱤᱡᱟᱭᱤᱱ ᱯᱤᱪᱷᱟ ᱨᱮ

ᱯᱨᱮᱥ ᱠᱤᱴ

ᱰᱤᱡᱟᱭᱤᱱᱟᱨ ᱧᱮᱞ ᱠᱷᱚᱱ ᱠᱨᱮᱰᱤᱴ, ᱴᱤᱢ ᱥᱫᱚᱥᱭ ᱟᱨ ᱴᱮᱠᱱᱤᱠᱮᱞ ᱵᱤᱵᱚᱨᱚᱬ ᱮᱢ ᱟᱠᱟᱱᱟ᱾

ᱟᱞᱜᱟ ᱜᱩᱱ ᱠᱚ
Unream is the first 3D printed object that displays dynamically by itself. With the most advanced multi-material voxel printing technology, we create 'dream-like' materials that used to exist only in the digital world. Covered by lenticular lenses, Unream is a daytime artifact and night lamp revealing dynamic colors in different viewing angles. With Unream, we reimagined the relationship between human, space, and objects by expanding binary material presence to dynamic material experience.
ᱢᱟᱯ ᱟᱨ ᱯᱮᱠᱮᱡᱤᱝ
Height: 220 mm * Width: 100mm
ᱴᱮᱜ ᱠᱚ
3D printing, Multi-material printing, voxel printing, lenticular effect, lighting design, dynamic material, material interface, illusory material, optical textiles
ᱛᱮᱭᱟᱨ ᱛᱮᱠᱱᱚᱞᱚᱡᱤ
Most of the material is a single layer of a separate entity that only exists uniformly on a product surface. With Unream, we break this inertial thinking by embedding information into three-dimensional matter (voxel) and assign different material properties to each voxel in multi-material printing. Designers can use our computational workflow to create object interfaces with various material distributions that can display unique material expressions.
ᱰᱤᱡᱟᱭᱱ ᱪᱮᱞᱮᱧ
Structural textures are extremely hard to be applied on a free-form model using 3D printing. With our workflow, not only structural textures but also optical textures can be applied on any 3D surface. With Unream, we've developed a computational workflow that can assign different material properties to each voxel in multi-material printing.
ᱜᱚᱵᱮᱥᱚᱱᱟ
Unream is one of the products designed with "illusory material": a MIT research about 3D printing lenticular effect. The lenticular effect people can create, and the quality of optical aberrations is highly restricted by existing manufacturability in optical lens and printer resolution. Normally, the making of lenticular sheet and content images are separate and handled by different people. With multi-material 3D printing, we can design the optical lens together with the image content, experimenting with different shapes and depths of the lens, surface form, and even the transparency and hardness of the image content. At the product/object level, it is possible to apply the lenticular effect on any form, manipulating the optical properties of any object surface.
ᱯᱨᱮᱨᱚᱱᱟ
There are increasing conversations around interactive and responsive materials, most of them require additional medium like electronic input. We want to create a new material organization that responds directly to user intervention or the environment. With multi-material 3D printing, we envision a future where designers can manipulate color, texture, and reflectivity of materials freely, creating objects with unique optical expressions that can be never achieved with other methods.
ᱯᱨᱚᱡᱮᱠᱴ ᱥᱚᱢᱚᱭ
The project started in June 2019 at MIT and finished in February 2020 at San Fransisco.
ᱠᱟᱹᱢᱤ ᱦᱚᱨ
When walking pass the object, it looks like a digital screen with ambient animation.
ᱯᱮᱴᱮᱱᱴ ᱠᱚ
Copyrights belong to Jiani Zeng and Honghao Deng, 2020
ᱴᱤᱢ ᱥᱮᱫᱟᱭ ᱠᱚ
Designer: Jiani Zeng
Designer: Honghao Deng
Advisor: Axel Kilian
Advisor: Stefanie Mueller
ᱪᱤᱛᱟᱹᱨ ᱥᱟᱹᱦᱟ
Jiani Zeng

ᱥᱯᱚᱱᱥᱚᱨᱰ

Designers.org ᱠᱷᱚᱱ ᱯᱟᱨᱚᱢ ᱛᱟᱞᱟᱥ

ᱟᱞᱮᱭᱟᱜ ᱵᱤᱜᱽᱭᱟᱯᱚᱱ ᱥᱟᱹᱜᱟᱹᱭ ᱠᱚ ᱠᱷᱚᱱ ᱯᱨᱚᱰᱟᱠᱴ, ᱥᱮᱵᱟ ᱟᱨ ᱢᱚᱠᱟ ᱩᱫᱩᱜ ᱢᱮ᱾

ᱵᱷᱟᱞ ᱰᱤᱡᱟᱭᱱ ᱢᱟᱨᱟᱝ ᱪᱤᱱᱦᱟᱹ ᱦᱟᱛᱟᱣ ᱞᱟᱹᱠᱛᱤᱭᱟᱜᱼᱟ

A' ᱰᱤᱡᱟᱭᱱ ᱮᱣᱟᱨᱰ ᱫᱚ ᱵᱷᱟᱞ ᱰᱤᱡᱟᱭᱱ ᱞᱟᱜᱤᱫ ᱢᱤᱫ ᱟᱱᱛᱚᱨᱡᱟᱛᱤᱭ, ᱡᱩᱨᱤ ᱵᱤᱪᱟᱨ ᱠᱟᱱ ᱢᱟᱱ ᱠᱟᱱᱟ᱾ A' ᱰᱤᱡᱟᱭᱱ ᱮᱣᱟᱨᱰ ᱨᱮ ᱵᱷᱟᱜ ᱞᱮ ᱟᱢᱟᱜ ᱠᱟᱹᱢᱤ ᱞᱟᱜᱤᱫ ᱡᱚᱜᱽᱭᱟᱛᱟ ᱨᱮᱱᱟᱜ ᱪᱤᱱᱦᱟᱹ, ᱱᱟᱢ, ᱢᱟᱱ ᱟᱨ ᱯᱨᱪᱟᱨ ᱧᱟᱢ ᱞᱟᱜᱤᱫ᱾ ᱟᱢᱟᱜ ᱠᱟᱹᱢᱤ A' ᱰᱤᱡᱟᱭᱱ ᱮᱣᱟᱨᱰ ᱞᱟᱜᱤᱫ ᱱᱚᱢᱤᱱᱮᱴ ᱠᱟᱛᱮ ᱢᱟᱱ ᱟᱠᱟᱱ A' ᱰᱤᱡᱟᱭᱱ ᱯᱩᱨᱟᱥᱠᱟᱨ ᱞᱟᱜᱤᱫ ᱯᱨᱚᱛᱤᱡᱚᱜᱤᱛᱟ ᱢᱮ᱾

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