ᱵᱤᱥᱚᱭ ᱨᱮ ᱪᱟᱞᱟᱜ ᱢᱮ
Tsutomu Kitazawa ᱨᱮᱱᱟᱜ The Oracle ᱪᱤᱛᱟᱹᱨ

Tsutomu Kitazawa ᱨᱮᱱᱟᱜ The Oracle ᱪᱤᱛᱟᱹᱨ ᱫᱚ ᱜᱨᱟᱯᱷᱤᱠᱥ, ᱪᱤᱛᱨᱟᱝᱠᱚᱱ ᱟᱨ ᱫᱤᱥᱚᱢ ᱡᱚᱦᱟᱨ ᱰᱤᱡᱟᱭᱤᱱ ᱯᱨᱚᱛᱤᱡᱚᱜᱤᱛᱟ ᱵᱷᱟᱜ ᱨᱮ 2021 A' Design Award ᱠᱟᱥᱟ ᱯᱩᱨᱚᱥᱠᱟᱨ ᱨᱮᱱᱟᱜ ᱟᱹᱰᱤ ᱢᱟᱱ ᱟᱠᱟᱱ ᱡᱤᱛᱠᱟᱨ ᱠᱟᱱᱟ᱾


ᱠᱟᱥᱟᱜᱨᱟᱯᱷᱤᱠ· 2021

The Oracle ᱪᱤᱛᱟᱹᱨ

Tsutomu Kitazawa ᱞᱮᱠᱟᱛᱮ

ᱜᱟᱦᱟᱠ: gehngraphics,LLC.

ᱜᱨᱟᱯᱷᱤᱠ ᱵᱷᱟᱜ ᱨᱮ A' Design Award ᱠᱟᱥᱟ ᱯᱩᱨᱚᱥᱠᱟᱨ ᱡᱤᱛᱠᱟᱨ

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ᱡᱟᱸᱪ ᱟᱠᱟᱱ ᱮᱣᱟᱨᱰ ᱡᱤᱛᱠᱟᱨ

#117764 ᱞᱟᱜᱤᱫ ᱮᱣᱟᱨᱰ ᱦᱟᱞᱚᱛ ᱡᱟᱸᱪ

ᱨᱚᱝ

ᱰᱤᱡᱟᱭᱤᱱ

The Oracle ᱪᱤᱛᱟᱹᱨ ᱵᱟᱵᱚᱛ ᱛᱮ

ᱚᱨᱮᱠᱚᱞ ᱢᱮᱱᱛᱮ ᱦᱚᱸ ᱮᱴᱟᱜ ᱢᱤᱫ ᱰᱤᱡᱤᱴᱟᱞ ᱪᱤᱛᱟᱹᱨ ᱠᱟᱱᱟ ᱡᱟᱦᱟᱸ ᱢᱤᱫ ᱦᱟᱭ ᱯᱷᱮᱱᱴᱮᱥᱤ ᱣᱤᱰᱤᱭᱚ ᱜᱮᱢ ᱨᱮᱭᱟᱜ ᱠᱚᱱᱥᱮᱯᱴ ᱟᱨᱴ ᱞᱮᱠᱟ ᱛᱮ ᱛᱮᱭᱟᱨ ᱠᱟᱱᱟ ᱾ ᱱᱚᱶᱟ ᱪᱤᱛᱟᱹᱨ ᱨᱮ ᱢᱤᱫ ᱛᱮᱭᱚᱨ ᱨᱮᱭᱟᱜ ᱢᱤᱫ ᱥᱮᱬᱮᱫ ᱚᱰᱚᱠ ᱠᱟᱱᱟ ᱡᱟᱦᱟᱸ ᱨᱮᱭᱟᱜ ᱢᱤᱫ ᱠᱟᱛᱷᱟ ᱢᱮᱱᱟᱜᱼᱟ ᱡᱟᱦᱟᱸ ᱡᱚᱛᱚ ᱡᱟᱦᱟᱸ ᱥᱚᱭ ᱴᱟᱠᱟ ᱚᱠᱛᱚ ᱨᱮ ᱢᱤᱫᱴᱟᱸᱜ ᱦᱩᱭ ᱨᱩᱣᱟᱲᱠᱟᱜᱼᱟ ᱾ ᱱᱚᱶᱟ ᱠᱟᱛᱷᱟ ᱨᱮ, ᱛᱷᱟᱠᱩᱨ ᱠᱚ ᱠᱷᱚᱱ ᱠᱷᱚᱵᱚᱨ ᱠᱩᱲᱤ ᱠᱚ ᱦᱮᱡ ᱟᱠᱟᱫᱚᱜᱼᱟ ᱟᱨ ᱢᱤᱫ ᱱᱟᱶᱟ ᱡᱩᱜ ᱨᱮᱭᱟᱜ ᱮᱛᱦᱚᱵ ᱠᱷᱚᱵᱚᱨ ᱮᱢᱚᱜ ᱠᱟᱫᱚᱜᱼᱟ ᱾ ᱰᱤᱡᱟᱭᱤᱱ ᱨᱮ ᱢᱤᱫ ᱢᱩᱱᱚᱞᱤᱛ ᱨᱮᱭᱟᱜ ᱨᱩᱯ ᱥᱟᱶ ᱢᱤᱫ ᱢᱟᱨᱟᱝ ᱣᱷᱮᱞ ᱨᱮᱭᱟᱜ ᱢᱮᱱᱟᱜ-ᱟᱠᱟᱱ ᱡᱩᱲᱟᱣ ᱮᱱᱟ ᱡᱟᱦᱟᱸ ᱢᱤᱫ ᱢᱚᱬᱚᱛ ᱡᱤᱱᱤᱥ ᱨᱮᱭᱟᱜ ᱴᱷᱟᱶᱠᱟ ᱮᱢ ᱠᱟᱜ ᱠᱟᱱᱟ ᱾ ᱱᱚᱶᱟ ᱠᱟᱹᱢᱤ ᱛᱩᱞᱩᱡ ᱢᱮᱱᱮ ᱪᱤᱛᱟᱹᱨ ᱪᱮᱫᱚᱜ ᱥᱟᱶᱛᱮ ᱴᱷᱚ ᱠᱷᱚᱥᱚ ᱨᱮ ᱴᱷᱟᱶᱠᱟ ᱟᱠᱟᱱᱟ ᱡᱟᱦᱟᱸ ᱨᱮ ᱤᱢᱮᱡ ᱮᱰᱤᱴᱤᱝ ᱥᱚᱯᱴᱣᱮᱭᱟᱨ ᱨᱮ ᱯᱷᱚᱴᱚ ᱵᱟᱛᱷᱤᱝ ᱢᱮᱛᱚᱫ ᱠᱟᱜ ᱦᱟᱹᱨᱤᱭᱟᱨ ᱦᱩᱭ ᱦᱚᱸ ᱠᱟᱱᱟ, ᱟᱨ ᱮᱴᱟᱜ ᱨᱮᱭᱟᱜ ᱢᱟᱯ ᱚᱠᱟ 6200 ᱟᱨ 3150 ᱯᱤᱠᱥᱮᱞ ᱨᱮ ᱢᱮᱱᱟᱜᱼᱟ ᱾ ᱟᱨᱠᱤᱴᱮᱠᱪᱟᱨ ᱟᱨ ᱢᱩᱲᱩᱛ ᱨᱤᱫ-ᱨᱮᱲᱦᱟ ᱠᱚᱜᱮᱜ ᱦᱩᱰᱤᱧ ᱠᱩᱡᱩ ᱪᱮᱫᱟᱜ ᱱᱚᱶᱟ ᱤᱢᱮᱡᱤᱱ ᱢᱮᱱᱟᱜ-ᱟᱠᱟᱱ ᱫᱩᱱᱤᱭᱟᱹ ᱠᱚ ᱥᱟᱦᱟ ᱮᱢᱟ ᱾

ᱢᱟᱱᱟᱱ

A' Design Award ᱠᱟᱥᱟ ᱯᱩᱨᱚᱥᱠᱟᱨ ᱵᱟᱵᱚᱛ ᱛᱮ

The Oracle ᱪᱤᱛᱟᱹᱨ ᱫᱚ A' Design Award ᱠᱟᱥᱟ ᱯᱩᱨᱚᱥᱠᱟᱨ ᱧᱟᱢ ᱟᱠᱟᱱᱟ, ᱱᱚᱶᱟ ᱫᱚ ᱱᱟᱣᱟ ᱵᱷᱟᱵᱱᱟ ᱛᱮ ᱵᱷᱟᱞᱟᱭ ᱰᱤᱡᱟᱭᱤᱱ ᱠᱚ ᱞᱟᱹᱜᱤᱫ ᱮᱢ ᱟᱠᱟᱱ ᱥᱚᱢᱟᱱ ᱠᱟᱱᱟ᱾ ᱱᱚᱶᱟ ᱠᱚ ᱫᱚ ᱰᱤᱡᱟᱭᱤᱱᱟᱨ ᱠᱚ ᱨᱮᱭᱟᱜ ᱵᱷᱟᱵᱱᱟ ᱟᱨ ᱵᱷᱟᱞᱟᱭ ᱠᱟᱢᱤ ᱡᱷᱟᱞᱠᱟᱣ ᱠᱚ᱾ The Oracle ᱪᱤᱛᱟᱹᱨ ᱫᱚ ᱠᱚᱞᱟ, ᱣᱤᱜᱭᱟᱱ, ᱰᱤᱡᱟᱭᱤᱱ ᱟᱨ ᱴᱮᱠᱱᱚᱞᱚᱡᱤ ᱨᱮᱭᱟᱜ ᱥᱤᱢᱟ ᱵᱟᱲᱦᱟᱣ ᱟᱨ ᱫᱩᱱᱤᱭᱟ ᱵᱷᱟᱞᱟᱭ ᱞᱟᱹᱜᱤᱫ ᱜᱚᱲᱚ ᱮᱢ ᱠᱟᱱᱟ᱾

ᱰᱤᱡᱟᱭᱤᱱ ᱯᱤᱪᱷᱟ ᱨᱮ

ᱯᱨᱮᱥ ᱠᱤᱴ

ᱰᱤᱡᱟᱭᱤᱱᱟᱨ ᱧᱮᱞ ᱠᱷᱚᱱ ᱠᱨᱮᱰᱤᱴ, ᱴᱤᱢ ᱥᱫᱚᱥᱭ ᱟᱨ ᱴᱮᱠᱱᱤᱠᱮᱞ ᱵᱤᱵᱚᱨᱚᱬ ᱮᱢ ᱟᱠᱟᱱᱟ᱾

ᱟᱞᱜᱟ ᱜᱩᱱ ᱠᱚ
This scene is from a high fantasy video game. One of the lands in this world has a legend that occurs once every several centuries, which is called The Day Of Moby Dick. The messengers from the Gods visit this land signaling a new future. It is the dawn of a new civilization, which comes with a blessing. Even though it causes the collapse of the current civilization a new era will rise from the destruction. As the future manifests through their bodies, creating a transformative leap forward in evolution. It is a gift that envelopes the whole world. Each land in this world has its own unique customs, deeply intertwined with traditions, folklore, and history of the inhabitants. There is the possibility of developing rich large scale worlds within this game. As this is an ongoing project, there is continuous experiments with the visual representation of these complex worlds.
ᱢᱟᱯ ᱟᱨ ᱯᱮᱠᱮᱡᱤᱝ
6200pixel x 3150pixel 150dpi
ᱴᱮᱜ ᱠᱚ
Illustration, Concept Art, Digital 2D, Game Art, Fantasy
ᱛᱮᱭᱟᱨ ᱛᱮᱠᱱᱚᱞᱚᱡᱤ
This work was created using ADOBE PHOTOSHOP 2020. Hand drawing is used based on PHOTO BASHING.
ᱰᱤᱡᱟᱭᱱ ᱪᱮᱞᱮᱧ
Even for illustrations, it is important to research architectural styles and old customs. By following that process, it becomes possible to give reality to the world view of illustrations and create an immersive feeling. In order for people to embrace the "unreal world of illustration", "reality" as an entrance is necessary.
ᱜᱚᱵᱮᱥᱚᱱᱟ
It is to embody illustration and visual design as entertainment.
In many cases, there is a client's request, but it is important to "visually embody" the language or sentence. I consider my role to be a "visual translator". Using consideration, research, and image power, we visualize a complex world that no one has ever seen as a "picture" that can be understood by everyone.
ᱯᱨᱮᱨᱚᱱᱟ
My initial idea was to create a character beyond the existence of human wisdom. Combining two completely different settings and genres, I was captivated by the monolith from the movie "2001: A Space Odyssey" and the whale from the novel "Moby-Dick; or The White Whale". The whale's majestic presence and his mythical aura left a very strong impression. I projected the monolith onto Moby Dick to bringing into existence a mighty deity. In the legend they are considered to be almighty beings, messengers from the Gods. They give progress to humans, leading them to the new era.
ᱯᱨᱚᱡᱮᱠᱴ ᱥᱚᱢᱚᱭ
Created during the one-month period of May 2020.
At a studio in Tokyo, Japan.
ᱠᱟᱹᱢᱤ ᱦᱚᱨ
Key visuals for video games that may be realized in the future.
By sharing your own visual image with people, you will gain insight into what video game users want and sympathize with, and think concretely about your approach to realization.
ᱯᱮᱴᱮᱱᱴ ᱠᱚ
TSUTOMU KITAZAWA / gehngraphics, LLC.
ᱴᱤᱢ ᱥᱮᱫᱟᱭ ᱠᱚ
TSUTOMU KITAZAWA

ᱥᱯᱚᱱᱥᱚᱨᱰ

Designers.org ᱠᱷᱚᱱ ᱯᱟᱨᱚᱢ ᱛᱟᱞᱟᱥ

ᱟᱞᱮᱭᱟᱜ ᱵᱤᱜᱽᱭᱟᱯᱚᱱ ᱥᱟᱹᱜᱟᱹᱭ ᱠᱚ ᱠᱷᱚᱱ ᱯᱨᱚᱰᱟᱠᱴ, ᱥᱮᱵᱟ ᱟᱨ ᱢᱚᱠᱟ ᱩᱫᱩᱜ ᱢᱮ᱾

ᱟᱨᱦᱚᱸ ᱠᱷᱚᱡ ᱢᱮ

ᱥᱟᱹᱜᱟᱹᱭ ᱰᱤᱡᱟᱭᱤᱱ ᱠᱚ

ᱢᱤᱫ ᱞᱮᱠᱟ ᱠᱮᱴᱮᱜᱚᱨᱤ ᱠᱷᱚᱱ ᱟᱨᱦᱚᱸ ᱯᱩᱨᱥᱠᱟᱨ ᱧᱟᱢᱟᱠᱟᱱ ᱰᱤᱡᱟᱭᱤᱱ ᱠᱚ ᱧᱮᱞ ᱢᱮ, ᱡᱚᱜᱭᱟᱛᱟ ᱧᱮᱞ ᱛᱮ ᱵᱟᱪᱷᱟᱣ ᱟᱠᱟᱱᱟ᱾

ᱵᱷᱟᱞ ᱰᱤᱡᱟᱭᱱ ᱢᱟᱨᱟᱝ ᱪᱤᱱᱦᱟᱹ ᱦᱟᱛᱟᱣ ᱞᱟᱹᱠᱛᱤᱭᱟᱜᱼᱟ

A' ᱰᱤᱡᱟᱭᱱ ᱮᱣᱟᱨᱰ ᱫᱚ ᱵᱷᱟᱞ ᱰᱤᱡᱟᱭᱱ ᱞᱟᱜᱤᱫ ᱢᱤᱫ ᱟᱱᱛᱚᱨᱡᱟᱛᱤᱭ, ᱡᱩᱨᱤ ᱵᱤᱪᱟᱨ ᱠᱟᱱ ᱢᱟᱱ ᱠᱟᱱᱟ᱾ A' ᱰᱤᱡᱟᱭᱱ ᱮᱣᱟᱨᱰ ᱨᱮ ᱵᱷᱟᱜ ᱞᱮ ᱟᱢᱟᱜ ᱠᱟᱹᱢᱤ ᱞᱟᱜᱤᱫ ᱡᱚᱜᱽᱭᱟᱛᱟ ᱨᱮᱱᱟᱜ ᱪᱤᱱᱦᱟᱹ, ᱱᱟᱢ, ᱢᱟᱱ ᱟᱨ ᱯᱨᱪᱟᱨ ᱧᱟᱢ ᱞᱟᱜᱤᱫ᱾ ᱟᱢᱟᱜ ᱠᱟᱹᱢᱤ A' ᱰᱤᱡᱟᱭᱱ ᱮᱣᱟᱨᱰ ᱞᱟᱜᱤᱫ ᱱᱚᱢᱤᱱᱮᱴ ᱠᱟᱛᱮ ᱢᱟᱱ ᱟᱠᱟᱱ A' ᱰᱤᱡᱟᱭᱱ ᱯᱩᱨᱟᱥᱠᱟᱨ ᱞᱟᱜᱤᱫ ᱯᱨᱚᱛᱤᱡᱚᱜᱤᱛᱟ ᱢᱮ᱾

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