Haimeng Cao ᱨᱮᱱᱟᱜ Mask World ᱥᱟᱬᱮᱥ ᱜᱟᱯ ᱧᱮᱞᱚᱝ ᱠᱟᱹᱦᱱᱤ ᱵᱮᱵᱷᱟᱨ ᱫᱚ ᱠᱚᱢᱯᱤᱩᱴᱟᱨ ᱜᱨᱟᱯᱷᱤᱠᱥ ᱯᱨᱚᱛᱤᱡᱚᱜᱤᱛᱟ ᱵᱷᱟᱜ ᱨᱮ 2024 A' Design Award ᱠᱟᱥᱟ ᱯᱩᱨᱚᱥᱠᱟᱨ ᱨᱮᱱᱟᱜ ᱟᱹᱰᱤ ᱢᱟᱱ ᱟᱠᱟᱱ ᱡᱤᱛᱠᱟᱨ ᱠᱟᱱᱟ᱾
ᱠᱟᱥᱟᱠᱚᱢᱯᱤᱩᱴᱟᱨ ᱜᱨᱟᱯᱷᱤᱠᱥ· 2024
Mask World ᱥᱟᱬᱮᱥ ᱜᱟᱯ ᱧᱮᱞᱚᱝ ᱠᱟᱹᱦᱱᱤ ᱵᱮᱵᱷᱟᱨ
Haimeng Cao ᱞᱮᱠᱟᱛᱮ
ᱜᱟᱦᱟᱠ: Haimeng Cao
ᱠᱚᱢᱯᱤᱩᱴᱟᱨ ᱜᱨᱟᱯᱷᱤᱠᱥ ᱵᱷᱟᱜ ᱨᱮ A' Design Award ᱠᱟᱥᱟ ᱯᱩᱨᱚᱥᱠᱟᱨ ᱡᱤᱛᱠᱟᱨ
ᱡᱟᱸᱪ ᱟᱠᱟᱱ ᱮᱣᱟᱨᱰ ᱡᱤᱛᱠᱟᱨ
#153874 ᱞᱟᱜᱤᱫ ᱮᱣᱟᱨᱰ ᱦᱟᱞᱚᱛ ᱡᱟᱸᱪᱰᱤᱡᱟᱭᱤᱱ
Mask World ᱥᱟᱬᱮᱥ ᱜᱟᱯ ᱧᱮᱞᱚᱝ ᱠᱟᱹᱦᱱᱤ ᱵᱮᱵᱷᱟᱨ ᱵᱟᱵᱚᱛ ᱛᱮ
ᱱᱚᱶᱟ ᱯᱨᱚᱡᱮᱠᱴ ᱫᱚ ᱢᱤᱫ ᱵᱤᱜᱟᱹᱲ ᱥᱟᱬᱮᱥ-ᱜᱟᱯ ᱫᱷᱟᱹᱨᱛᱤ ᱨᱮᱱᱟᱜ ᱪᱤᱛᱟᱹᱨ ᱩᱫᱩᱜ ᱮᱫᱟ᱾ ᱱᱚᱶᱟ ᱠᱟᱹᱢᱤᱠᱚ ᱨᱮᱱᱟᱜ ᱢᱚᱱᱮᱛᱟᱨ ᱫᱚ ᱢᱮᱥᱤᱱ ᱟᱨ ᱜᱷᱟᱹᱲᱤ ᱵᱮᱱᱟᱣ ᱨᱮᱱᱟᱜ ᱵᱷᱤᱛᱤᱨ ᱵᱷᱤᱛᱤᱨ ᱪᱤᱠᱤ ᱛᱮ ᱫᱚᱦᱚ ᱠᱟᱛᱮ ᱫᱚᱦᱚ ᱫᱚᱦᱚ ᱛᱮ ᱫᱚᱦᱚᱜ ᱠᱟᱱᱟ, ᱡᱟᱦᱟᱸ ᱨᱮ ᱵᱟᱹᱲᱛᱤ ᱠᱟᱹᱢᱤᱭᱟᱹᱜ ᱛᱚᱨᱤᱠᱟ ᱢᱮᱱᱟᱜᱼᱟ᱾ ᱡᱷᱚᱛᱚ ᱪᱤᱛᱟᱹᱨ ᱠᱚ ᱫᱚ ᱵᱷᱮᱜᱟᱨ ᱵᱷᱮᱜᱟᱨ ᱠᱮᱢᱮᱨᱟ ᱠᱚᱬ ᱠᱷᱚᱱ ᱦᱟᱛᱟᱣ ᱠᱟᱛᱮ, ᱢᱤᱫ ᱢᱟᱨᱟᱝ ᱥᱚᱦᱚᱨ ᱨᱮᱱᱟᱜ ᱯᱩᱨᱟᱹ ᱧᱮᱞᱚᱝ ᱫᱚᱦᱚ ᱮᱫᱟ, ᱡᱟᱦᱟᱸ ᱫᱚ ᱢᱟᱹᱱᱢᱤ ᱥᱟᱶ ᱡᱚᱠᱷᱟ ᱠᱟᱛᱮ ᱚᱱᱟ ᱨᱮᱱᱟᱜ ᱢᱟᱨᱟᱝ ᱩᱫᱩᱜ ᱤᱫᱤᱜ ᱠᱟᱱᱟ᱾ ᱱᱚᱶᱟ ᱫᱚ ᱯᱟᱲᱦᱟᱣᱤᱡ ᱠᱚ ᱫᱷᱟᱹᱨᱛᱤ ᱨᱮ ᱪᱟᱞᱟᱜ ᱠᱟᱱ ᱵᱚᱫᱚᱞ ᱠᱚ ᱵᱟᱵᱚᱛ ᱨᱮ ᱵᱷᱟᱹᱵᱤᱡ ᱞᱟᱹᱜᱤᱫ ᱩᱫᱽᱜᱟᱣ ᱮᱫ ᱠᱚᱣᱟ, ᱡᱮᱞᱮᱠᱟ ᱞᱟᱹᱲᱦᱟᱹᱭ ᱞᱟᱹᱰᱷᱟᱹᱭ, ᱨᱟᱹᱥᱠᱟᱹ, ᱦᱚᱭᱦᱤᱥᱤᱫ ᱵᱚᱫᱚᱞ, ᱟᱨ ᱫᱷᱟᱹᱨᱛᱤᱭᱟᱹᱠ ᱨᱟᱡᱽᱟᱹᱨᱤ ᱵᱮᱥᱟᱱᱛᱤ᱾
ᱢᱟᱱᱟᱱ
A' Design Award ᱠᱟᱥᱟ ᱯᱩᱨᱚᱥᱠᱟᱨ ᱵᱟᱵᱚᱛ ᱛᱮ
Mask World ᱥᱟᱬᱮᱥ ᱜᱟᱯ ᱧᱮᱞᱚᱝ ᱠᱟᱹᱦᱱᱤ ᱵᱮᱵᱷᱟᱨ ᱫᱚ A' Design Award ᱠᱟᱥᱟ ᱯᱩᱨᱚᱥᱠᱟᱨ ᱧᱟᱢ ᱟᱠᱟᱱᱟ, ᱱᱚᱶᱟ ᱫᱚ ᱱᱟᱣᱟ ᱵᱷᱟᱵᱱᱟ ᱛᱮ ᱵᱷᱟᱞᱟᱭ ᱰᱤᱡᱟᱭᱤᱱ ᱠᱚ ᱞᱟᱹᱜᱤᱫ ᱮᱢ ᱟᱠᱟᱱ ᱥᱚᱢᱟᱱ ᱠᱟᱱᱟ᱾ ᱱᱚᱶᱟ ᱠᱚ ᱫᱚ ᱰᱤᱡᱟᱭᱤᱱᱟᱨ ᱠᱚ ᱨᱮᱭᱟᱜ ᱵᱷᱟᱵᱱᱟ ᱟᱨ ᱵᱷᱟᱞᱟᱭ ᱠᱟᱢᱤ ᱡᱷᱟᱞᱠᱟᱣ ᱠᱚ᱾ Mask World ᱥᱟᱬᱮᱥ ᱜᱟᱯ ᱧᱮᱞᱚᱝ ᱠᱟᱹᱦᱱᱤ ᱵᱮᱵᱷᱟᱨ ᱫᱚ ᱠᱚᱞᱟ, ᱣᱤᱜᱭᱟᱱ, ᱰᱤᱡᱟᱭᱤᱱ ᱟᱨ ᱴᱮᱠᱱᱚᱞᱚᱡᱤ ᱨᱮᱭᱟᱜ ᱥᱤᱢᱟ ᱵᱟᱲᱦᱟᱣ ᱟᱨ ᱫᱩᱱᱤᱭᱟ ᱵᱷᱟᱞᱟᱭ ᱞᱟᱹᱜᱤᱫ ᱜᱚᱲᱚ ᱮᱢ ᱠᱟᱱᱟ᱾
ᱰᱤᱡᱟᱭᱤᱱ ᱯᱤᱪᱷᱟ ᱨᱮ
ᱯᱨᱮᱥ ᱠᱤᱴ
ᱰᱤᱡᱟᱭᱤᱱᱟᱨ ᱧᱮᱞ ᱠᱷᱚᱱ ᱠᱨᱮᱰᱤᱴ, ᱴᱤᱢ ᱥᱫᱚᱥᱭ ᱟᱨ ᱴᱮᱠᱱᱤᱠᱮᱞ ᱵᱤᱵᱚᱨᱚᱬ ᱮᱢ ᱟᱠᱟᱱᱟ᱾
- ᱟᱞᱜᱟ ᱜᱩᱱ ᱠᱚ
- The design of Mask World aims to illustrate a potential visual aesthetic for a science-fictional concept. The ambiance and mood of these works are meticulously preserved through intricate depictions of machinery and architecture, complete with believable functions and mechanisms. Each individual artwork features a distinct camera angle, showcasing a spectacular city panorama and emphasizing the epic scale in comparison with humankind. Additionally, they showcase urban areas dedicated to functions such as resource exploitation, transportation, or censorship systems existing in different levels. The immersive world-building is skillfully woven through the utilization of these techniques.
- ᱢᱟᱯ ᱟᱨ ᱯᱮᱠᱮᱡᱤᱝ
- All the final images were rendered in 5000 pixels in 3DsMax with cinematic aspect ratio.
- ᱴᱮᱜ ᱠᱚ
- Science Fiction, Concept Design, 3D render, 3D model, Cinematic Narration
- ᱛᱮᱭᱟᱨ ᱛᱮᱠᱱᱚᱞᱚᱡᱤ
- As an artist, I began by searching for inspiration both visually and through literature. Meanwhile, I created sketches and mood paintings to explore the storytelling potential. I crafted blueprints for machine structures and architecture for 3D modeling and pursued a highly realistic cinematic render using the most updated rendering software in the industry.
- ᱰᱤᱡᱟᱭᱱ ᱪᱮᱞᱮᱧ
- As an artist, I need to start by narrowing down the idea and conducting research focused on specific fields, such as different modern genres of architecture. It's essential to ensure that these styles come together cohesively within the project. Additionally, I will need to focus on compositional design to ensure that the subject's focal point is clear, allowing the narrative to be felt effectively.
- ᱜᱚᱵᱮᱥᱚᱱᱟ
- The research for this project involves delving deeply into various architectural genres, such as brutalism, metabolism, and modernism. This exploration aims to understand how human beings are profoundly influenced by highly functional machines that serve industrial and financial capital. The visual style research includes the animated feature film "Akira" and the comics of Moebius.
- ᱯᱨᱮᱨᱚᱱᱟ
- The design comprises a series of images that have been influenced by various dystopian novels, most notably "The Three-Body Problem," "Do Androids Dream of Electric Sheep?" and "Brave New World." Currently, our world is grappling with war conflicts, plagues, climate change, and geopolitical crises. The society of humankind is undergoing profound changes. Our gaze is beginning to turn towards the science fiction world, prompting us to question whether this is the world we desire or if we are destined to be a part of it.
- ᱯᱨᱚᱡᱮᱠᱴ ᱥᱚᱢᱚᱭ
- 4 months
- ᱠᱟᱹᱢᱤ ᱦᱚᱨ
- Mask World is a personal project focused on the visual concept of science fiction visual storytelling. The audience can engage with each artwork and may be interested in learning more about the narratives behind them.
- ᱴᱤᱢ ᱥᱮᱫᱟᱭ ᱠᱚ
- 1
- ᱪᱤᱛᱟᱹᱨ ᱥᱟᱹᱦᱟ
- Haimeng Cao
ᱥᱯᱚᱱᱥᱚᱨᱰ
Designers.org ᱠᱷᱚᱱ ᱯᱟᱨᱚᱢ ᱛᱟᱞᱟᱥ
ᱟᱞᱮᱭᱟᱜ ᱵᱤᱜᱽᱭᱟᱯᱚᱱ ᱥᱟᱹᱜᱟᱹᱭ ᱠᱚ ᱠᱷᱚᱱ ᱯᱨᱚᱰᱟᱠᱴ, ᱥᱮᱵᱟ ᱟᱨ ᱢᱚᱠᱟ ᱩᱫᱩᱜ ᱢᱮ᱾
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ᱥᱟᱹᱜᱟᱹᱭ ᱰᱤᱡᱟᱭᱤᱱ ᱠᱚ
ᱢᱤᱫ ᱞᱮᱠᱟ ᱠᱮᱴᱮᱜᱚᱨᱤ ᱠᱷᱚᱱ ᱟᱨᱦᱚᱸ ᱯᱩᱨᱥᱠᱟᱨ ᱧᱟᱢᱟᱠᱟᱱ ᱰᱤᱡᱟᱭᱤᱱ ᱠᱚ ᱧᱮᱞ ᱢᱮ, ᱡᱚᱜᱭᱟᱛᱟ ᱧᱮᱞ ᱛᱮ ᱵᱟᱪᱷᱟᱣ ᱟᱠᱟᱱᱟ᱾