Bowen Shen ᱨᱮᱱᱟᱜ As I Remember Them ᱢᱩᱬ ᱠᱟᱹᱢᱤ: ᱛᱮᱭᱟᱨ ᱦᱩᱭᱩᱜ ᱠᱟᱞᱟ ᱫᱚ ᱡᱮᱱᱟᱨᱮᱴᱤᱵ ᱯᱨᱚᱛᱤᱡᱚᱜᱤᱛᱟ ᱵᱷᱟᱜ ᱨᱮ 2026 A' Design Award ᱠᱟᱥᱟ ᱯᱩᱨᱚᱥᱠᱟᱨ ᱨᱮᱱᱟᱜ ᱟᱹᱰᱤ ᱢᱟᱱ ᱟᱠᱟᱱ ᱡᱤᱛᱠᱟᱨ ᱠᱟᱱᱟ᱾
ᱠᱟᱥᱟᱡᱮᱱᱟᱨᱮᱴᱤᱵ· 2026
As I Remember Them ᱢᱩᱬ ᱠᱟᱹᱢᱤ: ᱛᱮᱭᱟᱨ ᱦᱩᱭᱩᱜ ᱠᱟᱞᱟ
Bowen Shen ᱞᱮᱠᱟᱛᱮ
ᱜᱟᱦᱟᱠ: Bowen Shen
ᱡᱮᱱᱟᱨᱮᱴᱤᱵ ᱵᱷᱟᱜ ᱨᱮ A' Design Award ᱠᱟᱥᱟ ᱯᱩᱨᱚᱥᱠᱟᱨ ᱡᱤᱛᱠᱟᱨ
ᱡᱟᱸᱪ ᱟᱠᱟᱱ ᱮᱣᱟᱨᱰ ᱡᱤᱛᱠᱟᱨ
#176660 ᱞᱟᱜᱤᱫ ᱮᱣᱟᱨᱰ ᱦᱟᱞᱚᱛ ᱡᱟᱸᱪᱰᱤᱡᱟᱭᱤᱱ
As I Remember Them ᱢᱩᱬ ᱠᱟᱹᱢᱤ: ᱛᱮᱭᱟᱨ ᱦᱩᱭᱩᱜ ᱠᱟᱞᱟ ᱵᱟᱵᱚᱛ ᱛᱮ
ᱱᱳᱣᱟ ᱛᱮᱭᱟᱨ ᱦᱩᱭᱩᱜ ᱠᱟᱞᱟ ᱥᱤᱨᱤᱡ ᱫᱚ AI ᱜᱚᱲᱚ ᱛᱮ ᱪᱤᱛᱟᱹᱨ ᱛᱮᱭᱟᱨ ᱦᱚᱨᱟ ᱛᱮ ᱫᱤᱱᱟᱢ ᱜᱤᱫᱽᱨᱟᱹ ᱡᱩᱜ ᱪᱷᱚᱱᱫᱟ ᱠᱚ ᱫᱮᱠᱷᱟᱣ ᱮᱫᱟ ᱾ ᱱᱚᱣᱟ ᱠᱟᱹᱢᱤ ᱫᱚ ᱥᱠᱩᱞ ᱨᱮᱥᱮᱥ, ᱚᱲᱟᱜ ᱨᱮ ᱡᱟᱯᱟᱜ ᱯᱟᱱᱛᱮ ᱴᱷᱟᱹᱴᱟ ᱴᱟᱭᱢ, ᱟᱨ ᱱᱟᱶᱟ ᱥᱮᱨᱢᱟ ᱨᱟᱹᱥᱠᱟᱹ ᱞᱮᱠᱟᱱ ᱫᱚᱲᱚ ᱠᱚ ᱨᱮ ᱢᱚᱱ ᱮᱢ ᱮᱫᱟ, ᱡᱟᱦᱟᱸ ᱫᱚ ᱩᱛᱟᱹᱨ ᱪᱤᱱᱟ ᱨᱮᱱ ᱡᱤᱭᱚᱱ ᱟᱱᱩᱵᱷᱚ ᱠᱷᱚᱱ ᱟᱜᱩ ᱟᱠᱟᱱᱟ ᱾ ᱜᱟᱭᱰᱮᱰ ᱯᱨᱚᱢᱯᱴᱤᱝ ᱟᱨ ᱛᱤᱦᱤᱫᱤ ᱪᱤᱛᱟᱹᱨ ᱮᱰᱤᱴ ᱛᱮ ᱛᱮᱭᱟᱨ ᱠᱟᱱᱟ, ᱱᱚᱣᱟ ᱥᱤᱨᱤᱡ ᱫᱚ ᱥᱟᱹᱨᱤ ᱡᱤᱭᱚᱱ ᱨᱮᱭᱟᱜ ᱪᱤᱱᱟ ᱠᱚ ᱯᱨᱟᱭᱳᱨᱤᱴᱤ ᱮᱢ ᱮᱫᱟ ᱡᱟᱦᱟᱸ ᱫᱚ ᱟᱞᱜᱟ ᱪᱤᱱᱟ ᱫᱷᱟᱹᱵᱤᱡ ᱠᱚ ᱫᱮᱠᱷᱟᱣ ᱮᱫᱟ ᱡᱟᱦᱟᱸ ᱫᱚ ᱫᱮᱠᱷᱟᱣ ᱮᱫᱟ ᱫᱚ ᱢᱚᱱᱮ ᱥᱟᱹᱨᱤ ᱪᱤᱱᱟ ᱵᱟᱝ ᱠᱷᱟᱱ ᱟᱹᱭᱫᱟᱨᱤ ᱨᱮᱭᱟᱜ ᱫᱷᱚᱨᱚᱢ ᱫᱚᱦᱚᱭ ᱟᱠᱟᱱᱟ ᱾
ᱢᱟᱱᱟᱱ
A' Design Award ᱠᱟᱥᱟ ᱯᱩᱨᱚᱥᱠᱟᱨ ᱵᱟᱵᱚᱛ ᱛᱮ
As I Remember Them ᱢᱩᱬ ᱠᱟᱹᱢᱤ: ᱛᱮᱭᱟᱨ ᱦᱩᱭᱩᱜ ᱠᱟᱞᱟ ᱫᱚ A' Design Award ᱠᱟᱥᱟ ᱯᱩᱨᱚᱥᱠᱟᱨ ᱧᱟᱢ ᱟᱠᱟᱱᱟ, ᱱᱚᱶᱟ ᱫᱚ ᱱᱟᱣᱟ ᱵᱷᱟᱵᱱᱟ ᱛᱮ ᱵᱷᱟᱞᱟᱭ ᱰᱤᱡᱟᱭᱤᱱ ᱠᱚ ᱞᱟᱹᱜᱤᱫ ᱮᱢ ᱟᱠᱟᱱ ᱥᱚᱢᱟᱱ ᱠᱟᱱᱟ᱾ ᱱᱚᱶᱟ ᱠᱚ ᱫᱚ ᱰᱤᱡᱟᱭᱤᱱᱟᱨ ᱠᱚ ᱨᱮᱭᱟᱜ ᱵᱷᱟᱵᱱᱟ ᱟᱨ ᱵᱷᱟᱞᱟᱭ ᱠᱟᱢᱤ ᱡᱷᱟᱞᱠᱟᱣ ᱠᱚ᱾ As I Remember Them ᱢᱩᱬ ᱠᱟᱹᱢᱤ: ᱛᱮᱭᱟᱨ ᱦᱩᱭᱩᱜ ᱠᱟᱞᱟ ᱫᱚ ᱠᱚᱞᱟ, ᱣᱤᱜᱭᱟᱱ, ᱰᱤᱡᱟᱭᱤᱱ ᱟᱨ ᱴᱮᱠᱱᱚᱞᱚᱡᱤ ᱨᱮᱭᱟᱜ ᱥᱤᱢᱟ ᱵᱟᱲᱦᱟᱣ ᱟᱨ ᱫᱩᱱᱤᱭᱟ ᱵᱷᱟᱞᱟᱭ ᱞᱟᱹᱜᱤᱫ ᱜᱚᱲᱚ ᱮᱢ ᱠᱟᱱᱟ᱾
ᱰᱤᱡᱟᱭᱤᱱ ᱯᱤᱪᱷᱟ ᱨᱮ
ᱯᱨᱮᱥ ᱠᱤᱴ
ᱰᱤᱡᱟᱭᱤᱱᱟᱨ ᱧᱮᱞ ᱠᱷᱚᱱ ᱠᱨᱮᱰᱤᱴ, ᱴᱤᱢ ᱥᱫᱚᱥᱭ ᱟᱨ ᱴᱮᱠᱱᱤᱠᱮᱞ ᱵᱤᱵᱚᱨᱚᱬ ᱮᱢ ᱟᱠᱟᱱᱟ᱾
- ᱟᱞᱜᱟ ᱜᱩᱱ ᱠᱚ
- As I Remember Them is a generative art series that visualizes fragments of memory, emotion, and longing. It is an attempt to reconstruct the past through the lens of imagination.
- ᱢᱟᱯ ᱟᱨ ᱯᱮᱠᱮᱡᱤᱝ
- 1856 x 2464px image series
- ᱴᱮᱜ ᱠᱚ
- Generative AI art, Nostalgia, Childhood memories, Northern China, Visual storytelling, MidJourney, Photoshop, Digital art
- ᱛᱮᱭᱟᱨ ᱛᱮᱠᱱᱚᱞᱚᱡᱤ
- This series was created with MidJourney, using iterative prompting and reference-based descriptions to shape culturally specific scenes. Outputs were then refined in Photoshop through compositing, retouching, and color adjustments, ensuring the final work aligned with my artistic vision and emotional intent.
- ᱰᱤᱡᱟᱭᱱ ᱪᱮᱞᱮᱧ
- The greatest challenge was translating personal, culturally specific memories into AI-generated images. MidJourney lacked context for the textures of Northern Chinese life, requiring me to break scenes into elements, source references, and iteratively refine prompts. Balancing realism with the quirks of AI output, and deciding when to embrace its distortions, was both the obstacle and the creative breakthrough.
- ᱜᱚᱵᱮᱥᱚᱱᱟ
- Process documentation: https://bit.ly/49OvkvG
Type of Research: Practice-based creative research.
Research Objectives: To explore how AI can represent personal and culturally specific memories.
Methodology: Iterative visual experimentation and technical study.
Data Collection and Tools: Memory recall, curated reference images, MidJourney style parameters, prompting techniques, Photoshop.
Participants or Experiments: Repeated prompt and image generation cycles.
Results: Increased control over style, detail, and emotional accuracy.
Insights and Impacts: Structured prompting reduces emotional flatness in AI art.
Real Life Effects: Encourages more human-centered AI use in design and visual storytelling. - ᱯᱨᱮᱨᱚᱱᱟ
- Bothered by how often GenAI outputs felt soulless, the project set out to render a deeply soulful subject, the emotional landscape of childhood.
I grew up in Northern China, in a hometown changed by time and distance. Through prompting, storytelling, and hands-on editing, I recreated scenes that linger in me: recess, summer solitude, New Year warmth, while embracing GenAI quirks that reflect how memory distorts and softens. - ᱯᱨᱚᱡᱮᱠᱴ ᱥᱚᱢᱚᱭ
- The project was created virtually over the span of one month in January 2025.
- ᱠᱟᱹᱢᱤ ᱦᱚᱨ
- The generative art is experienced through sequential viewing. Each image presents a self-contained moment, allowing viewers to pause, observe, and form personal associations. The series encourages slow viewing rather than interaction through controls, inviting audiences to connect individual scenes to their own memories and emotional experiences.
ᱥᱯᱚᱱᱥᱚᱨᱰ
Designers.org ᱠᱷᱚᱱ ᱯᱟᱨᱚᱢ ᱛᱟᱞᱟᱥ
ᱟᱞᱮᱭᱟᱜ ᱵᱤᱜᱽᱭᱟᱯᱚᱱ ᱥᱟᱹᱜᱟᱹᱭ ᱠᱚ ᱠᱷᱚᱱ ᱯᱨᱚᱰᱟᱠᱴ, ᱥᱮᱵᱟ ᱟᱨ ᱢᱚᱠᱟ ᱩᱫᱩᱜ ᱢᱮ᱾
ᱟᱨᱦᱚᱸ ᱠᱷᱚᱡ ᱢᱮ
ᱥᱟᱹᱜᱟᱹᱭ ᱰᱤᱡᱟᱭᱤᱱ ᱠᱚ
ᱢᱤᱫ ᱞᱮᱠᱟ ᱠᱮᱴᱮᱜᱚᱨᱤ ᱠᱷᱚᱱ ᱟᱨᱦᱚᱸ ᱯᱩᱨᱥᱠᱟᱨ ᱧᱟᱢᱟᱠᱟᱱ ᱰᱤᱡᱟᱭᱤᱱ ᱠᱚ ᱧᱮᱞ ᱢᱮ, ᱡᱚᱜᱭᱟᱛᱟ ᱧᱮᱞ ᱛᱮ ᱵᱟᱪᱷᱟᱣ ᱟᱠᱟᱱᱟ᱾