✓ ᱯᱩᱨᱥᱠᱟᱨ-ᱯᱟᱨᱠᱷᱟᱭᱟᱠᱟᱱ ᱰᱤᱡᱟᱭᱤᱱ-ᱟᱜᱩᱣᱟᱭ ᱵᱽᱨᱟᱱᱰ ᱡᱟᱯᱟᱱ ᱥᱴᱟᱨᱴᱚᱯ
Takuya Wakizaki
- ✓ A' ᱰᱤᱡᱟᱭᱱ ᱮᱣᱟᱨᱰ ᱨᱮᱱᱟᱜ ᱡᱤᱛᱠᱟᱨ᱾
- ✓ ᱤᱱᱴᱟᱨᱯᱷᱮᱥ ᱰᱤᱡᱟᱭᱱ ᱨᱮ ᱵᱤᱥᱮᱥ᱾
- ✓ ᱱᱟᱣᱟ ᱪᱮᱛᱟᱱᱤᱭᱟᱹ, ᱢᱚᱱ ᱞᱟᱹᱜᱤᱫ ᱟᱨ ᱱᱟᱣᱟᱴᱟᱨᱤ᱾
ᱰᱤᱡᱟᱭᱱᱟᱨ
Takuya Wakizaki ᱵᱟᱵᱚᱫ ᱨᱮ
MOTIVE Inc.'s main design field is orientation design = environmental information design.
As the morning sun climbs, you can find the east direction.
If you smell the tide, you can feel the sea is near.
When you see the light ahead of the tunnel, you can find the exit.
MOTIVE Inc. believes that humans have the ability to adapt and act in the environment by receiving the "stimulus = information" sent by the environment.
How do the various "Stimulus = Information" in the world act on the brain, mind, and body to become the "motive" in which people adapt to their environment and act?
What is the difference between information that leads to "motive" and information that does not?
Furniture designers repeat human body drawing to make comfortable chairs.
As MOTIVE Inc. draws on human ‘thinking’ and ‘motive’, MOTIVE Inc. will work on orientation design = environmental information design.
ᱚᱠᱟ ᱨᱮ ᱯᱩᱨᱥᱠᱟᱨ ᱧᱟᱢ ᱮᱱᱟ
ᱯᱩᱨᱥᱠᱟᱨ ᱧᱟᱢᱮᱱᱟ
ᱰᱤᱡᱟᱭᱤᱱ ᱵᱤᱥᱟᱭ ᱠᱚ ᱡᱟᱦᱟᱝ ᱨᱮ Takuya Wakizaki A' Design Award ᱡᱤᱛᱟᱣ ᱮᱱᱟ᱾
ᱯᱚᱨᱴᱯᱷᱚᱞᱤᱭᱚ
Takuya Wakizaki ᱫᱟᱨᱟᱭᱛᱮ ᱯᱩᱨᱥᱠᱟᱨ ᱧᱟᱢᱟᱠᱟᱱ ᱠᱟᱹᱢᱤ ᱠᱚ
Takuya Wakizaki ᱨᱮᱭᱟᱜ ᱰᱤᱡᱟᱭᱤᱱ ᱠᱚ ᱧᱮᱞ ᱢᱮ ᱡᱟᱦᱟᱱ ᱠᱚ A' Design Award and Competition ᱫᱟᱨᱟᱭᱛᱮ ᱢᱟᱱᱟᱣ ᱮᱱᱟ᱾
ᱰᱤᱡᱟᱭᱤᱱ ᱵᱤᱵᱷᱟᱡᱚᱱ ᱠᱚ
ᱰᱤᱡᱟᱭᱤᱱ ᱵᱤᱥᱟᱭ ᱞᱮᱠᱟᱛᱮ ᱨᱮᱝᱠᱤᱝ ᱠᱚ
Designers.org ᱨᱮᱭᱟᱜ ᱰᱤᱡᱟᱭᱤᱱ ᱵᱤᱵᱷᱟᱡᱚᱱ ᱠᱚ ᱨᱮ Takuya Wakizaki ᱨᱮᱭᱟᱜ ᱥᱛᱷᱟᱱ᱾
ᱥᱯᱚᱱᱥᱚᱨᱰ
Designers.org ᱠᱷᱚᱱ ᱯᱟᱨᱚᱢ ᱛᱟᱞᱟᱥ
ᱟᱞᱮᱭᱟᱜ ᱵᱤᱜᱽᱭᱟᱯᱚᱱ ᱥᱟᱹᱜᱟᱹᱭ ᱠᱚ ᱠᱷᱚᱱ ᱯᱨᱚᱰᱟᱠᱴ, ᱥᱮᱵᱟ ᱟᱨ ᱢᱚᱠᱟ ᱩᱫᱩᱜ ᱢᱮ᱾
ᱵᱷᱟᱞ ᱰᱤᱡᱟᱭᱱ ᱢᱟᱨᱟᱝ ᱪᱤᱱᱦᱟᱹ ᱦᱟᱛᱟᱣ ᱞᱟᱹᱠᱛᱤᱭᱟᱜᱼᱟ
A' ᱰᱤᱡᱟᱭᱱ ᱮᱣᱟᱨᱰ ᱫᱚ ᱵᱷᱟᱞ ᱰᱤᱡᱟᱭᱱ ᱞᱟᱜᱤᱫ ᱢᱤᱫ ᱟᱱᱛᱚᱨᱡᱟᱛᱤᱭ, ᱡᱩᱨᱤ ᱵᱤᱪᱟᱨ ᱠᱟᱱ ᱢᱟᱱ ᱠᱟᱱᱟ᱾ A' ᱰᱤᱡᱟᱭᱱ ᱮᱣᱟᱨᱰ ᱨᱮ ᱵᱷᱟᱜ ᱞᱮ ᱟᱢᱟᱜ ᱠᱟᱹᱢᱤ ᱞᱟᱜᱤᱫ ᱡᱚᱜᱽᱭᱟᱛᱟ ᱨᱮᱱᱟᱜ ᱪᱤᱱᱦᱟᱹ, ᱱᱟᱢ, ᱢᱟᱱ ᱟᱨ ᱯᱨᱪᱟᱨ ᱧᱟᱢ ᱞᱟᱜᱤᱫ᱾ ᱟᱢᱟᱜ ᱠᱟᱹᱢᱤ A' ᱰᱤᱡᱟᱭᱱ ᱮᱣᱟᱨᱰ ᱞᱟᱜᱤᱫ ᱱᱚᱢᱤᱱᱮᱴ ᱠᱟᱛᱮ ᱢᱟᱱ ᱟᱠᱟᱱ A' ᱰᱤᱡᱟᱭᱱ ᱯᱩᱨᱟᱥᱠᱟᱨ ᱞᱟᱜᱤᱫ ᱯᱨᱚᱛᱤᱡᱚᱜᱤᱛᱟ ᱢᱮ᱾
ᱱᱚᱢᱤᱱᱮᱴ