No Know بچاءُ ڪمري جو اندروني ڊيزائن by Rong Han is a highly esteemed winner of the very prestigious 2025 A' Design Award برونز انعام in اندروني جڳه ۽ نمائش ڊيزائن Competition Category.
برونزانٽيرئر· 2025
No Know بچاءُ ڪمري جو اندروني ڊيزائن
by Rong Han
A' Design Award برونز انعام Winner in انٽيرئر Category
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About No Know بچاءُ ڪمري جو اندروني ڊيزائن
نو نو (No Know) هڪ اسڪرپٽ مرڊر ايسڪيپ روم آهي، جيڪو چين جي شهر شيان جي هڪ شاپنگ ڊسٽرڪٽ جي ٻئي بيسمينٽ منزل تي واقع آهي. هي هنڌ 1080 چورس ميٽرن تي پکڙيل آهي ۽ منجهس ڏهه موضوعاتي ڪمرا شامل آهن، جن ۾ ريپبلڪن، چيني، مستقبل نما ۽ مِنيمَلسٽ اسلوب شامل آهن. ڪيترائي عنصر اڻپورا ڇڏيا ويا آهن، ۽ ڪجهه ڀتيون ڊاهڻ کان پوءِ واري حالت ۾ ئي رهيل آهن، جن ۾ اُگهاڙيل سطحون ۽ سادو اسٽڪو فنش شامل آهي. اصل ڏاڪڻ کي عوامي حصي جي مرڪزي نقطي طور برقرار رکيو ويو آهي. رستا 1.2 ميٽر ويڪرا آهن، جنهن ڪري راند ڪندڙ هڪٻئي جي ويجهو گذرن ٿا ۽ سماجي ملاقاتن کي همٿايو وڃي ٿو.
The Recognition
About the A' Design Award برونز انعام
No Know بچاءُ ڪمري جو اندروني ڊيزائن A' Design Award برونز انعام جو کٽيندڙ آهي، تمام گهڻو معزز اعتراف جيڪو تخليقيت، اختراع ۽ ذڪاوت سان ممتاز بهترين ڊيزائنن کي ڏنو وڃي ٿو. برونز جا کٽيندڙ ڀرپور مهارت واريون ۽ نمايان طور تخليقي شاهڪار آهن، جيڪي پنهنجي ڊيزائنرن جي وسيع تجربي، تخيل ۽ ڏاهپ جي تصديق ڪن ٿيون. No Know بچاءُ ڪمري جو اندروني ڊيزائن کان اميد ڪئي وڃي ٿي ته اهو هڪ تمام گهڻو قدر ڪيل، ساراهيل ۽ پيارو شيءِ هوندو، قابل ذڪر حد تائين پيشه ورانه ۽ جدت وارو. هي ڊيزائن جنهن A' Design Award برونز انعام کٽيو آهي، فن، سائنس، ڊيزائن ۽ ٽيڪنالاجي ۾ بهترين طريقا شامل ڪري ٿو ۽ ننڍين تفصيلن ڏانهن ڌيان ڏيڻ ڪري شاندار آهي. No Know بچاءُ ڪمري جو اندروني ڊيزائن ضرورتون خوبصورتيءَ سان پوريون ڪري ٿو، خواهشن کي ڇهي ٿو، جذبن کي موهي ٿو ۽ تجسس ڇڪي ٿو.
Behind the Design
Press Kit
Credits, team members and technical details provided by the designer.
- Unique Properties
- No Know is a script murder escape room situated on the second basement level of the Yongningli Shopping District in Xi'an. True to its name, the design purposefully incorporates many unfinished elements, with some walls left in their post-demolition state. This approach creates an atmosphere similar to an ongoing creative process, allowing players to experience distinct spatial sensations at different stages.
- Dimensions & Packaging
- 1080 square metre
- Tags
- Script Murder Game, Escape Room, Mystery, Immersive, Emergent Gameplay, User Experience
- Production Technology
- The venue features ten room themes including Republican, Chinese, futuristic, and minimalist Ins styles. Rather than employing intricate techniques, the project embraces simplicity by preserving aspects of the original structure, such as exposed walls and basic stucco finishes. This choice encourages players to intuitively engage with the mystery and authentic texture of the space. The roughly painted plaster walls, when illuminated by specific lighting, become particularly captivating.
- Design Challenge
- A great challenge in the design process is that the designer must possess experience in the script murder game and know its rules well prior to commencing the project. These elements are essential to the design. In this instance, the designer is an enthusiastic player, which has allowed him to seamlessly incorporate the game rules and concepts into the spatial design.
- Research
- During the demolition process, the original staircase connecting the basement and second floors was retained, becoming a focal point in the public area and the most dynamic feature of the entire space. This staircase serves as a unique element, allowing the overall environment to achieve a sense of elevation. In its unfinished form, the old staircase contributes to the space in a distinctive manner.
- Inspiration
- The appeal of design often arises from an element of unexpected uncertainty. Reflecting on the Buddhist adage, Free from the notions of I, others, living beings, and time,these four no notions do not dismiss existence; rather, they highlight the significance of looking beyond superficial appearances to uncover deeper truths. This concept aligns with the essence of the script murder game that inspired the design of No Know.
- Project Duration
- The project commenced in April 2020 and wrapped up in November 2021 at a site in Xi'an, China. It officially opened to the public in November of the same year.
- Operation Flow
- The conventional front desk area features a long table that remains in an unfinished state, evoking a sense of mystery. Positioned centrally within the public space, it meets the needs of players who wish to gather and converse while waiting. The design promotes social interaction, similar to the room aisles, which are designed to be only 1.2 meters wide. This narrowness compels individuals to pass in a staggered manner, creating opportunities for unexpectedly delightful encounters.
- Patents
- Shanxi Shanye Architectural Design Co., Ltd
- Team Members
- Han Rong
- Image Credits
- Shanxi Shanye Architectural Design Co., Ltd
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