The Curious Gastronaut Basikoro Rekutamba by Nalisha Chouraria is a highly esteemed winner of the very prestigious 2020 Mubairo weSimbi we A' Design Award in Matoyi, Mitambo neZvigadzirwa zveVaraidzo Competition Category.
SimbiToyi· 2020
The Curious Gastronaut Basikoro Rekutamba
Client: Nalisha Chouraria
Mubairo weSimbi we A' Design Award Winner in Toyi Category
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The Design
About The Curious Gastronaut Basikoro Rekutamba
Zvinyorwa Zvebhuku: The Curious Gastronaut mutambo wamakadhi unokoka vana nemhuri kuti vaongorore zvokudya kuburikidza nekutamba. Vachitevedza mirayiridzo iri pamakadhi ane mifananidzo, vatambi vanounganidza zvinodiwa, vachizvisanganisa kuita zvokuedza zvidiki zvinodyika, vachizvipa mazita uye vachizviongorora nemasimba ose mashanu enyama. Zvirongwa zvekubika nemhinduro dzazvo dzinozotarwa uye dzichinyorwa pasi. Mutambo unogona kutambwa nezvokudya chaizvo kana kungofungidzira chete, uchitamba wega, pamwe chete, kana muvhu rekukwikwidza. Hapana zvokudya zvakatarwa nezita, saka vatambi vanogadzira kubva pasi zvachose. Bhokisi diki rakakodzera maoko madiki uye rwendo.
The Recognition
About the Mubairo weSimbi we A' Design Award
Mubairo weSimbi we A' Design Award wakahwinwa ne The Curious Gastronaut Basikoro Rekutamba, rukudzo runokudzwa runopiwa kumadhizaini akanaka anozadzisa zvinodiwa zvehunyanzvi neyeindasitiri zvinotarisirwa kuzvigadzirwa zvakagadzirwa zvakanaka. Vakunda veSimbi vanoratidza unyanzvi hukuru, hunyanzvi hwakakwirira, kunzwisisa kwevakachenjera uye kugona kwekugadzira kwevagadziri vavo. The Curious Gastronaut Basikoro Rekutamba inotarisirwa kuva chigadzirwa chinokudzwa zvakanyanya, chinoremekedzwa uye chinodiwa, chinoshanda uye chine zvitsva. Dhizaini iyi yakahwina Mubairo weSimbi we A' Design Award inosanganisa maitiro akanakisa eindasitiri uye ine hunhu hwetekinoroji hwakakwana hwakabatana neruzivo nehunyanzvi. Nekushanda kwayo zvakanaka, The Curious Gastronaut Basikoro Rekutamba inoremekedzwa uye yakagadzirirwa kupa kuvandudzwa kwehupenyu kunobatsira kuita kuti nyika ive nzvimbo iri nani.
Behind the Design
Press Kit
Credits, team members and technical details provided by the designer.
- Unique Properties
- Explore the exciting world of food using the imagination, bite-size edible experiments & all 5 senses. Play with real food or without, the goal is to discover flavours, textures & combos that are out of this world! It inspires children & our inner child to be brave & curious, reinvents how families eat & encourages playful exploration beyond the game. Uniquely, it makes no mention of food items, & encourages players to reimagine food & experiment from ground up rather than from existing recipes
- Dimensions & Packaging
- Packaging (Box with a slip on lid): 120 x 170 x 50mm, 55x Ingredient Cards: 96mm, 4x Book of Curious Recipes (12 pages): 110 x 160mm, 1x Gameplay Handbook (12 pages): 110 x 160mm, 1x Gastronaut's Guide Card (double-sided): 85 x 120mm
- Tags
- Children's Design, Play, Kids, Imagination, Creative, Game, Interactive, Food, Family, Education
- Production Technology
- The game manifested into a physical card game perfect for collaborative play with potential for digitisation. It infuses play with dining in a natural way without becoming a distraction. It is portable and perfectly sized for little hands. The prompts are whimsical & humorous, the visuals - gender neutral & simplistic but not childish, with the intention to stimulate the imagination and trigger joy & curiosity. It's open-endedness allows for multi use, endless interpretations & high playability
- Design Challenge
- The project required all-round skills in design, illustration, writing and knowledge in play, child culture, food education, etc which I was able to build and improve through research and playtesting. Inspiring ongoing exploration while also motivating busy adults to play were additional challenges, which I overcame by introducing features like unlocking and journey maps, and by simplifying the gameplay into short, simple sessions.
- Research
- Using exploratory research, the objective was to foster healthy food relationships in children, through play. Methodologies include surveys & secondary source research. Data collected informed research tools, namely participatory experiments (observed workshops & self-reported trials). The results indicate that gamifying food is beneficial. Insight into the transformative nature of play suggests that it warrants further research. The effect overall is a whimsical food-exploration game
- Inspiration
- Kids can be suspicious of new food & often categorize it as 'yuck' even before trying it. Many foods remain unexplored & mealtimes are reduced to mundane chores. Kids use curiosity & play to explore the world so why not use it to explore the food world? The game is a culmination of my passion for food & specialisation in Children's Design. By bringing the benefits of play to the table, I wanted to inspire kids to be curious & take the first bite to possibly be rewarded with a surprising discovery
- Project Duration
- The project started in January 2015 in Gothenburg, Sweden and finished in January 2020 in Gold Coast, Australia. It was exhibited at HDK Academy for Design & Art in 2015 and was awarded best thesis project
- Operation Flow
- Following the prompts on beautifully illustrated cards, players use their imagination to gather ingredients, creatively combine them to create weird & wonderful bite-size edible experiments, name them & explore them together using all five senses. Finally, they rate and record their recipes & experiences. One can play with real food or imaginatively, with or without cooking and choose from solo, collaborative & competitive modes, to discover the exciting edible world on their own terms
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