Bir Softweyr · 2026
Depth Hawsha Aasaasiga ah: Muuqaal Saddex-cabbir oo Hodan ah
- Abaalmarinta Birta ah ee A' Design Award 2026 in Softweyr
- CLIENT: Aleksei Kipin
- Estimated Number of Design Views: 5,681
- Verification code D02A4C6786 · Verify this award
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About Depth Hawsha Aasaasiga ah: Muuqaal Saddex-cabbir oo Hodan ah
Qoraalka Buugga: Depth waa tifaftire saddex-cabbir oo fudud kaas oo soo gelinaya muuqaal saddex-cabbir oo waqti dhabta ah ku jira faylasha naqshadeynta, taas oo suurtagelinaysa in fikradaha alaabta dib loo eego iyada oo la adeegsanayo aragtiyo kamarad oo isku mid ah iyo iftiin. Aragtiyaha la kaydiyay waxay taageeraan isbarbardhig cad oo ka hor iyo ka dib markay moodooyinku kobcaan. Sawirrada kama dambaysta ah waxaa toos loo dhigaa sheyga naqshadeynta si loogu adeegsado qaab-dhismeedka, faallooyinka, iyo ansixinta, taas oo yaraynaysa beddelka qalabka iyo waqtiga dib u eegista.
About the Abaalmarinta Birta ah ee A' Design Award
Depth Hawsha Aasaasiga ah: Muuqaal Saddex-cabbir oo Hodan ah waa guuleystaha Abaalmarinta Birta ah ee A' Design Award, aqoonsi sharaf leh oo la siiyo naqshado wanaagsan oo buuxiya shuruudaha xirfadeed iyo kuwa warshadeed ee laga filayo hal-abuurro si wanaagsan loo naqshadeeyay. Guuleystayaasha Birta waxay muujiyaan xirfad weyn, takhasus sare, fahan khabiir iyo awood hal-abuur oo abuurayaashooda. Depth Hawsha Aasaasiga ah: Muuqaal Saddex-cabbir oo Hodan ah waa hal-abuur la filayo inuu noqdo mid aad loo tixgeliyo, la ixtiraamo oo la jecel yahay, wax ku ool ah oo cusub. Naqshadahan ku guuleystay Abaalmarinta Birta ah ee A' Design Award wuxuu isku daraa hab-dhaqannada ugu wanaagsan warshadda wuxuuna leeyahay sifooyin farsamo oo karti leh oo ku xiran aqoon iyo hibo. Dhammaystirkeeda awgeed, Depth Hawsha Aasaasiga ah: Muuqaal Saddex-cabbir oo Hodan ah waa mudan ixtiraam, waxaana loo naqshadeeyay inay keento hagaajin nololeed oo ka caawisa in adduunka laga dhigo meel ka wanaagsan.
Press Kit
- Unique Properties
- Depth is an integrated real-time three-dimensional visualization and rendering system for digital design workflows. It imports three-dimensional models and high dynamic range lighting environments, enables precise geometry inspection and camera control, and provides art-directable lighting with instant feedback. Final renders are exported directly into the design canvas, eliminating external handoffs.
- Dimensions & Packaging
- Software-based system: real-time three-dimensional viewer and renderer built on Three.js and WebG. Inputs: glTF 2.0 assets (.glb/.gltf), including Draco-compressed geometry; High Dynamic Range lighting environments (.hdr/.exr) with rotation. Metallic-roughness materials, texture support, object visibility and transform controls, orbit/pan/zoom camera. Output: high-resolution renders placed directly into the design document.
- Tags
- Real-time rendering, three-dimensional visualization, HDRI lighting, Physically based rendering, glTF workflow, WebGL, Geometry inspection, Design-to-render pipeline, Asset review, Digital product design
- Production Technology
- Built as a lightweight in-editor three-dimensional runtime using Three.js and WebGL with a physically based rendering pipeline. Supports glTF and GLB assets, High Dynamic Range Image environment lighting, tone mapping, camera controls, and mesh-level inspection. Performance is optimized via compressed geometry decoding (Draco) and efficient scene graph management. Outputs high-resolution raster renders into the design document.
- Design Challenge
- The central challenge was bringing cinematic three-dimensional fidelity into a constrained design-editor environment without breaking the speed and simplicity designers expect. Depth had to handle unpredictable asset quality, large files, and diverse lighting conditions while keeping interaction immediate and understandable. Balancing professional controls with an elegant, minimal interface required rigorous iteration and performance discipline.
- Research
- Type: mixed-method. Objectives: cinematic three-dimensional review and lighting atmospheres for design workflows. Method: rapid prototyping and task tests. Data/Tools: interviews, timed tasks, screen captures, performance logs. Participants/Experiments: designers and 3D artists with real assets. Results: faster iteration, fewer handoffs, consistent renders. Insights/Impacts: presets + instant feedback reduce complexity and elevate craft. Effect (Business/Society/Design): shorter cycles and broader 3D literacy.
- Inspiration
- Depth was inspired by a persistent gap between three-dimensional production and everyday digital design practice. Assets were evaluated through slow, fragmented handoffs and "good enough" screenshots. The project set out to bring physically convincing lighting, spatial understanding, and rapid iteration into the designer's workspace, turning review into real-time art direction.
- Project Duration
- The project started in 2025 in New York City and reached its first public release in 2026 in New York City, with iterative updates continuing throughout the development period.
- Operation Flow
- Users import a three-dimensional model, choose a lighting atmosphere, then orbit, zoom, and rotate to understand form, scale, and detail. Simple controls refine light and camera until the object feels grounded and intentional. Every adjustment updates instantly, enabling fast visual decisions. A single export places a polished render back into the design canvas for immediate use.
- Image Credits
- Image #1, Illustration, Aleksei Kipin
Image #2, Illustration, Aleksei Kipin
Image #3, Illustration, Aleksei Kipin