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Lumo Barnaamij Waxbarasho oo Mobil ah by Ruihong Jiang

Lumo Barnaamij Waxbarasho oo Mobil ah by Ruihong Jiang is a highly esteemed winner of the very prestigious 2026 Abaalmarinta Birta ah ee A' Design Award in Naqshadeynta Tiknoolajiyada Moobiilka, Abikaasyoonada iyo Softweyrka Competition Category.


BirMoobiil· 2026

Lumo Barnaamij Waxbarasho oo Mobil ah

by Ruihong Jiang

Client: Lumo

Abaalmarinta Birta ah ee A' Design Award Winner in Moobiil Category

Colors

The Design

About Lumo Barnaamij Waxbarasho oo Mobil ah

Lumo waa barnaamij waxbarasho oo mobil ah oo loogu talagalay carruurta qabta dyslexia. Barnaamijku wuxuu taageeraa layliska akhriska iyo higgaadinta iyada oo la adeegsanayo xaqiiqada la kordhiyey (augmented reality) iyo hadalka. Carruurtu waxay sahamiyaan adduunyada sheekooyinka, waxay taabtaan walxaha saddex-geesoodka ah, waxayna cod dheer ku dhawaaqaan magacyada walxahaas. Eray kasta oo la yiraahdo waxaa loo ururiyaa kaadh layli ah, xirmooyinka la dhammaystirayna waxay furaan cutubyo cusub. Farta qoraalka, kala duwanaanshaha midabada, iyo xawaaraha ayaa loo doortay si loo yareeyo culeyska maskaxeed, iyadoo iftiin midabaysan uu calaamadeeyo xarfo gaar ah. Habka dareemayaasha badan isticmaalaa wuxuu isku xiraa codka, sawirka, iyo macnaha isagoo raacaya xawaare uu ilmuhu isaga naftiisu maamulo.

The Recognition

About the Abaalmarinta Birta ah ee A' Design Award

Lumo Barnaamij Waxbarasho oo Mobil ah waa guuleystaha Abaalmarinta Birta ah ee A' Design Award, aqoonsi sharaf leh oo la siiyo naqshado wanaagsan oo buuxiya shuruudaha xirfadeed iyo kuwa warshadeed ee laga filayo hal-abuurro si wanaagsan loo naqshadeeyay. Guuleystayaasha Birta waxay muujiyaan xirfad weyn, takhasus sare, fahan khabiir iyo awood hal-abuur oo abuurayaashooda. Lumo Barnaamij Waxbarasho oo Mobil ah waa hal-abuur la filayo inuu noqdo mid aad loo tixgeliyo, la ixtiraamo oo la jecel yahay, wax ku ool ah oo cusub. Naqshadahan ku guuleystay Abaalmarinta Birta ah ee A' Design Award wuxuu isku daraa hab-dhaqannada ugu wanaagsan warshadda wuxuuna leeyahay sifooyin farsamo oo karti leh oo ku xiran aqoon iyo hibo. Dhammaystirkeeda awgeed, Lumo Barnaamij Waxbarasho oo Mobil ah waa mudan ixtiraam, waxaana loo naqshadeeyay inay keento hagaajin nololeed oo ka caawisa in adduunka laga dhigo meel ka wanaagsan.

Behind the Design

Press Kit

Credits, team members and technical details provided by the designer.

Unique Properties
Lumo is a mobile language app that helps children with dyslexia improve reading and spelling through an immersive, multi sensory experience. Using augmented reality, children explore story worlds, tap 3D objects, and say words aloud to collect practice cards. As cards are gathered, new chapters unlock, encouraging progress. Voice interaction with Lumo builds confidence, turning language learning into a magical, self-paced journey.
Dimensions & Packaging
Lumo is a concept mobile learning application for children with dyslexia, integrating augmented reality interaction, speech recognition, and multi-sensory visual feedback to support reading and spelling development. Designed for AR-capable smartphones, the system combines embodied word discovery, phonetic spelling exercises, and adaptive reward progression. Interface typography, contrast, and pacing are optimized to reduce cognitive load and enhance comprehension.
Tags
Dyslexia, educational app, app, interface design, user experience, education, inclusive, children
Production Technology
Digitally made, softwares and app including Figma, liblib, Photoshop, Illustrator, Blender, Procreate.
Design Challenge
A primary challenge was identifying a typographic and visual language suitable for children with dyslexia. Extensive review of dyslexia-friendly reading research informed decisions on letter clarity, spacing, and contrast. Another challenge involved balancing engagement and cognitive comfort: 2D styles risked low immersion, while highly stylized 3D could cause overstimulation. The final restrained 3D system achieves emotional warmth, clarity, and sustained attention without visual overload.
Research
This applied design research investigates how multi-sensory AR interaction and visual emphasis on specific letters in words can can support reading acquisition for children with dyslexia. We have done extensive literature review. We have also done interaction prototyping so we can AB test and comparing visual style systems. Results indicated that the typeface Lumo is currently using facilitates reading for dyslexia people, 3d visual interface style also improved engagement and concentration. Colored highlights behind specific letters reduced cognitive load.
Inspiration
Lumo was designed for neurodiverse children, especially those with dyslexia who struggle with text-heavy reading apps. It reduces cognitive overload by combining spoken interaction, tactile AR exploration, and visual reinforcement to support memory and phonetic recognition. Through immersive 3D storytelling, children tap lifelike objects and speak their names, turning vocabulary learning into an intuitive, engaging experience.
Project Duration
The Lumo project was conceived in 2025 and developed through iterative design, prototyping, and testing from March to June 2025. Research, interaction design, and visual development were conducted remotely in the United States with international consultation. The project culminated in a functional mobile prototype and presentation materials prepared for academic, professional, and exhibition contexts in 2025.
Operation Flow
Lumo guides children through interactive story worlds using augmented reality. By tapping familiar 3D objects and speaking their names aloud, users connect sound, image, and meaning in a single action. Collected word cards enable review and unlock new chapters, creating clear learning milestones. This multi-sensory flow reduces reading pressure, strengthens memory and pronunciation, and supports confident, self-paced language development.
Team Members
Ruihong Jiang

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