Oneder Obrazovna platforma by Dana Freud is a highly esteemed winner of the very prestigious 2021 Гвоздена награда A' Design Award in Дизајн образовања, наставних средстава и садржаја за обуку Competition Category.
ГвозденаОбразовање· 2021
Oneder Obrazovna platforma
by Dana Freud
Client: Dana Freud
Гвоздена награда A' Design Award Winner in Образовање Category
Verified Award Winner
Verify Award Status for #102510The Design
About Oneder Obrazovna platforma
Oneder je multiplatformski obrazovni sistem namenjen nastavnicima i učenicima sa posebnim potrebama. Nastavnici kreiraju prilagođene lekcije usklađene sa akademskim standardima putem desktop aplikacije, dok učenici rešavaju zadatke pomoću tablet aplikacije u školi ili kod kuće. Završeni radovi se vraćaju nastavnicima u vidu preglednih izveštaja za svakog učenika i odeljenje. Školski administratori pregledaju sumirane rezultate putem kontrolne table (dashboard-a). Pristupačnost je bila vodilja u procesu dizajna, pa su veličine tipografije, kontrast i boje pažljivo odabrani i testirani sa korisnicima.
The Recognition
About the Гвоздена награда A' Design Award
Oneder Obrazovna platforma је добитник Гвоздене награде A' Design Award, престижног признања које се додељује добрим дизајнима који испуњавају професионалне и индустријске захтеве очекиване од добро осмишљених творевина. Добитници Гвоздене награде показују велико умеће, високу специјализацију, стручно разумевање и креативне способности својих твораца. Очекује се да Oneder Obrazovna platforma буде високо цењена, дивљена и вољена творевина која је практична и иновативна. Овај дизајн награђен Гвозденом наградом A' Design Award уграђује најбоље праксе индустрије и има компетентна техничка својства повезана са знањем и талентом. Захваљујући темељности, Oneder Obrazovna platforma заслужује поштовање и осмишљен је да пружи побољшања квалитета живота која помажу да свет буде бољи.
Behind the Design
Press Kit
Credits, team members and technical details provided by the designer.
- Unique Properties
- Oneder is a digital product for teachers and students with special needs, which enables teachers to build and share their own curriculum that is aligned to academic standards and suited to their individual students’ exclusive learning skills. Oneder's academic app enables the students to practice educational yet enjoyable tasks from their day-to-day situations. Conclusively, this platform presents the analyzed and quantitative data in an intuitive and efficient display for the school administrators.
- Dimensions & Packaging
- Due to the fact that this is a cross-platform product, the dimensions and specifications are dynamic and responsive in that they automatically adjust to the screen size and type of device being used.
- Tags
- educational design, UI, UX, website design, dashboard, tracking, data
- Production Technology
- The methodology of "design thinking" was used to create several concepts which will serve the teachers in the most efficient and intuitive way. A group of four educators were included in several brainstorming sessions to generate the most accessible and varied solution for communication with the students.
- Design Challenge
- The challenge for the student-designed product was to create a platform that had to comply with the most stringent accessibility regulations, since its users were on a wide spectrum of disability: from vision or hearing impairment to autism. Issues such as typography sizes, contrast, and color choices were carefully selected and followed by a number of user testings.
- Research
- The research objective was to define the personas of the product and understand the accessibility standards. The methodology used was qualitative interviews with special needs teachers, psychologists, and school administrators. Data collection was done on 15/40 of the relevant population. Participants were special needs students and teachers and the key insights that there are three personas and three different platforms to consider. The results of the research created an empowering product for teachers and a powerful and meaningful tool for communicating with their students.
- Inspiration
- The inspiration for this product came from interviews and observations of special needs students and their teachers. Knowing that special education teachers had little time to create a lesson assignment, it was necessary to design a clear, intuitive, and efficient interface. In addition, because the students were on a wide spectrum of disabilities, it was important for the product to be accessible, functional, and minimalistic as well as aesthetically and appealing.
- Project Duration
- The project started in December 2015 and finished in January 2017.
- Operation Flow
- The product flow consists of three steps: First, the teachers create in the desktop app customized lessons for their students. Then, the students fill the assignments through their tablet app. The students perform the tasks at school or at home, and send the teachers the filled assignments. The teachers receive a report for each student and class, and the extensive data is summarized in a clear and efficient dashboard for the school administrators.
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