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Cece Sesebediswa sa Koetliso sa Virtual Reality by Di Xia and Xiaoshi Dai

Cece Sesebediswa sa Koetliso sa Virtual Reality by Di Xia and Xiaoshi Dai is a highly esteemed winner of the very prestigious 2026 Moputso oa Tšepe oa A' Design Award in Moralo wa Thuto, Dithuso tsa ho Ruta le Dikahare tsa Koetliso Competition Category.


TšepeThuto· 2026

Cece Sesebediswa sa Koetliso sa Virtual Reality

by Di Xia and Xiaoshi Dai

Client: Di Xia

Moputso oa Tšepe oa A' Design Award Winner in Thuto Category

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The Design

About Cece Sesebediswa sa Koetliso sa Virtual Reality

Cece ke moeletsi wa mosebetsi wa virtual reality ya etseditsweng baithuti ba tshebetso ya diindasteri tsa tlhahiso. Cece e kopanya headset ya VR le disebediswa tse sebedisanang le motho e le hore baithuti ba ka hlahloba mesebetsi ya indasteri, ba fumana boiphihlelo ba tikoloho ya mosebetsi le ho itlwaetsa ditsebo tse amanang le mosebetsi. Moemedi wa bohlale ba maiketsetso o tsamaiswang ke lentswe o tataisa basebedisi ka ho kena ho itokiseditsweng motho ka mong, ho hlahloba mesebetsi le koetliso ya ditsebo. Tswelopele e a latelwa mme maikutlo a fanwa ho tshehetsa dipheo tsa ho ithuta. Sistimi ena e ikemiseditse ho theola ditjeo tsa koetliso le ho kwala lekgeo pakeng tsa dithuto tsa akademi le ditlhoko tsa indasteri.

The Recognition

About the Moputso oa Tšepe oa A' Design Award

Cece Sesebediswa sa Koetliso sa Virtual Reality ke mohapi oa Moputso oa Tšepe oa A' Design Award, kananelo e hlomphehang e fuoang meralo e metle e finyellang litlhoko tsa porofeshenale le tsa indasteri tse lebelletsoeng ho lintho tse hlahisitsoeng tse entsoeng hantle. Bahapi ba Tšepe ba bontša bokhoni bo boholo, bokhethehi bo phahameng, kutloisiso ea litsebi le bokhoni ba boqapi ba baqapi ba bona. Cece Sesebediswa sa Koetliso sa Virtual Reality e lebelletsoe ho ba ntho e hlahisitsoeng e hlomphuoang haholo, e ratoang le e ratehang, e sebetsang le e nang le mehopolo e mecha. Moralo ona o hapileng Moputso oa Tšepe oa A' Design Award o kenyelletsa mekhoa e metle ka ho fetesisa ea indasteri mme o na le litšobotsi tsa theknoloji tse nang le bokhoni tse amanang le tsebo le talenta. Ka lebaka la botlalo ba eona, Cece Sesebediswa sa Koetliso sa Virtual Reality e tšoanelehela tlhompho mme e entsoe ho fana ka ntlafatso ea bophelo e thusang ho etsa hore lefatše le be sebaka se molemo.

Behind the Design

Press Kit

Credits, team members and technical details provided by the designer.

Unique Properties
Cece is an interactive VR career mentor designed for manufacturing students on campus, to holistically enhancing their education experience and help them explore industry roles, experience real workplace environments, and build job-ready skills at a low cost and accessible while bridging the gap between academic training and real industry requirements.
Dimensions & Packaging
Digital Product
Tags
VR, Immersive Learning, Skill Training, Career Advancing,Education Tech, Accessibility
Production Technology
This product combines a VR headset with interactive interfaces within a virtual environment to enable students to explore careers and develop job related skills.
Design Challenge
The most challenging part was designing the right balance between immersion and guidance. In a VR environment, it’s easy to create visually rich experiences, but without clear structure, users can feel lost. At the same time, adding too much guidance can break immersion and make the experience feel rigid. The challenge was to design a system where users could freely explore while still receiving the right level of support. This led us to introduce an AI agent that provides contextual guidance through natural conversation, instead of relying only on traditional UI elements.
Research
Desk Research
We analyzed policies, investments, and employment data in manufacturing. While industry investment is growing, student employment is declining—revealing a key gap.

Primary Research
We interviewed 20+ students, career advisors, and industry professionals in Seattle, gaining insights from both education and hiring perspectives.

Key Insights

Education–Industry Gap
Curriculum and equipment lag behind industry needs.
Experience Preference
Companies favor experienced candidates due to high training costs.
Lack of Career Clarity
Students lack understanding of real work environments, leading to job instability.
Inspiration
Our idea was inspired by our research, which revealed a significant gap between what students learn in school and the skills required in the real world. After brainstorming, we identified an opportunity in VR. Although the hype around VR has faded, its ability to simulate real-world environments in a cost-effective way still offers strong potential for improving education and training.
Project Duration
This project started in March 2024 and was completed in August 2024, based in Seattle.
Operation Flow
1 Dual Interaction Modes
Combines VR controllers with a voice-driven AI agent for intuitive and natural interaction.
2 Personalized Onboarding
Users share background and goals with the AI to set up a tailored learning path.
3 Career Exploration & Guidance in VR
Recommends career paths and guides users through immersive scenarios with AI support.
4 VR Skill Training
Delivers hands-on training focused on practical, job-ready skills.
5 Progress Tracking & Feedback
Tracks progress and provides feedback to support growth and goal alignment.
Team Members
Di Xia,
Xiaoshi Dai,
Feifan Gao
Image Credits
image:
Di Xia,
Xiaoshi Dai,
Feifan Gao

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