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The Sacred City Fungsi Utama: Ilustrasi by Tsutomu Kitazawa

The Sacred City Fungsi Utama: Ilustrasi by Tsutomu Kitazawa is a highly esteemed winner of the very prestigious 2021 A' Design Award Perunggu in Grafis Competition Category.


PerungguGrafis· 2021

The Sacred City Fungsi Utama: Ilustrasi

by Tsutomu Kitazawa

Client: gehngraphics,LLC.

A' Design Award Perunggu Winner in Grafis Category

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Verified Award Winner

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Colors

The Design

About The Sacred City Fungsi Utama: Ilustrasi

Téks Buku: The Sacred City nyaéta ilustrasi digital anu diciptakeun salaku visual konci pikeun kaulinan video high fantasy. Karya seni ieu ngagambarkeun hiji legenda anu disebut The Oracles, anu kajadian sakali dina sababaraha abad. Dina poé éta, raja-raja ti unggal nagri kumpul di katédral gigireun cai murag, ngantosan datangna para utusan. Loba nu nongton datang ti wewengkon anu jauh, miharep bisa nampa berkah ti para dewa. Adegan ieu digambar ku leungeun ngagunakeun software digital kalayan métode photo bashing. Arsitéktur Romanésk sareng Gothic digabungkeun pikeun méré rasa nyata kana dunya anu dihayalkeun.

The Recognition

About the A' Design Award Perunggu

The Sacred City Fungsi Utama: Ilustrasi mangrupa juara A' Design Award Perunggu, pangakuan anu pohara bergengsi anu dipasihkeun ka desain unggul anu dicirikeun ku kréativitas, kacerdikan jeung kawaspadaan. Para juara Perunggu téh artéfak anu lobaan kaahlian jeung kréatif pisan anu ngabuktikeun pangalaman anu lega, imajinasi jeung kacerdasan para désainerna. The Sacred City Fungsi Utama: Ilustrasi diharepkeun jadi objék anu dihargaan, dikagumi jeung dipikanyaah anu profésional jeung inovatif. Desain juara A' Design Award Perunggu ieu ngalebetkeun prakték pangalusna dina seni, élmu, desain jeung téknologi, sarta unggul dina perhatian kana détail. The Sacred City Fungsi Utama: Ilustrasi minuhan kabutuhan kalayan éndah, nyentuh kahayang, nyenangkeun rasa, jeung narik rasa panasaran.

Behind the Design

Press Kit

Credits, team members and technical details provided by the designer.

Unique Properties
This scene is from a high fantasy video game. One of the lands in this world has a legend that occurs once every several centuries, which is called The Oracles. On this day the kings of each of the lands gather together at the cathedral next to the waterfalls and wait for the advent of the messenger. Many spectators come from around the world, making the long journey, aiming to arrive at the city by the time the messengers come, hoping to receive blessings from the Gods. As this is an ongoing project, there is continuous experiments with the visual representation of these complex worlds.
Dimensions & Packaging
7700pixel x 3500pixel 150dpi
Tags
“Illustration” ” Concept Art” ”Digital 2D ” ” game art” ” fantasy”
Production Technology
This work was created using ADOBE PHOTOSHOP 2020. Hand drawing is used based on PHOTO BASHING.
Design Challenge
Even for illustrations, it is important to research architectural styles and old customs. By following that process, it becomes possible to give reality to the world view of illustrations and create an immersive feeling.In order for people to embrace the "unreal world of illustration", "reality" as an entrance is necessary.
Research
It is to embody illustration and visual design as entertainment.
In many cases, there is a client's request, but it is important to "visually embody" the language or sentence.I consider my role to be a "visual translator".Using consideration, research, and image power, we visualize a complex world that no one has ever seen as a "picture" that can be understood by everyone.
Inspiration
When I visited St. Peter's Basilica in the Vatican, I was overwhelmed by its magnificent presence. It motivated me to try and depict such a majestic environment, a symbolic sacred place where everybody can worship it as their sanctuary. In order to create this artwork, I referred to the grandeur of both Romanesque and Gothic architecture styles, fusing them to make a unique world.
Project Duration
Created during the one-month period of May 2020.
At a studio in Tokyo, Japan.
Operation Flow
Key visuals for video games that may be realized in the future.
By sharing your own visual image with people, you will gain insight into what video game users want and sympathize with, and think concretely about your approach to realization.
Team Members
TSUTOMU KITAZAWA
Image Credits
TSUTOMU KITAZAWA / gehngraphics,LLC.

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