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Irrational Slice Visualisasi Émprona by Lu Zhao, Ruhe Zhang and Qi Wang

Irrational Slice Visualisasi Émprona by Lu Zhao, Ruhe Zhang and Qi Wang is a highly esteemed winner of the very prestigious 2021 A' Design Award Perunggu in Grafis Competition Category.


PerungguGrafis· 2021

Irrational Slice Visualisasi Émprona

by Lu Zhao, Ruhe Zhang and Qi Wang

A' Design Award Perunggu Winner in Grafis Category

Colors

The Design

About Irrational Slice Visualisasi Émprona

Irrational Slice mangrupa proyék visualisasi émprona anu nyajikeun data panalungtikan dina rohangan tilu diménsi. Data ieu asalna tina ékspérimén kognitif anu ngabandingkeun pertimbangan manusa jeung mesin. Modél tilu diménsi diwangun kalayan ngarujuk kana struktur neuron uteuk. Parangkat lunak augmented reality (AR) nyieun modél ieu némbongan basa poster anu dicitak dipinday. Nu lalajo bisa muterkeun modél sarta zoom in atawa zoom out ku ramo pikeun maca inpormasi ti sababaraha sudut pandang. Tujuanana pikeun ngaguar cara anyar dina ngawaskeun jeung nepikeun inpormasi.

The Recognition

About the A' Design Award Perunggu

Irrational Slice Visualisasi Émprona mangrupa juara A' Design Award Perunggu, pangakuan anu pohara bergengsi anu dipasihkeun ka desain unggul anu dicirikeun ku kréativitas, kacerdikan jeung kawaspadaan. Para juara Perunggu téh artéfak anu lobaan kaahlian jeung kréatif pisan anu ngabuktikeun pangalaman anu lega, imajinasi jeung kacerdasan para désainerna. Irrational Slice Visualisasi Émprona diharepkeun jadi objék anu dihargaan, dikagumi jeung dipikanyaah anu profésional jeung inovatif. Desain juara A' Design Award Perunggu ieu ngalebetkeun prakték pangalusna dina seni, élmu, desain jeung téknologi, sarta unggul dina perhatian kana détail. Irrational Slice Visualisasi Émprona minuhan kabutuhan kalayan éndah, nyentuh kahayang, nyenangkeun rasa, jeung narik rasa panasaran.

Behind the Design

Press Kit

Credits, team members and technical details provided by the designer.

Unique Properties
Based on a variety of visual forms of expression, the information is established in three-dimensional space, and combined with AR technology to deliver multi-dimensional information. On the basis of better interaction, the audience can receive information more clearly by using three-dimensional space. The work aims to open up new ideas of information observation and provide more possibilities for exploring the interactive transmission of information design in the context of digital media art.
Tags
Information Design, Information Visualization, AR, 3D, Poster
Production Technology
Multimedia
Design Challenge
The difficulty lies in the balance between "clear transmission of information" and "better visual effect". During the creation process, I made many attempts, and finally chose to establish data visualization in 3D, hoping to explore new presentation ways of information design so as to find the best balance point. This is a new attempt, and we hope that this 3D presentation can strengthen the sense of connection between the viewer and the data, and make the transmission of information more effective.
Research
The integration of information is a very important part, and it is this data that sets the stage for our later creation. Analyzing the data takes up most of our upfront work, but it's essential. We built a 3D information model based on a large amount of research data, combined with the structure of brain neurons, with the ultimate purpose of exploring people's irrational cognition and judgment, as well as developing new ideas of information observation, so that readers can better understand information through stronger interactive mode.
Inspiration
Inspired by the fact that people's irrational choices are affected by multiple reasons, Seek inspiration from some common but overlooked normalcy in life. Focus on subjective, irrational, emotional moments or cognitive moments that we all have. This is why robots are chosen as the comparison item.The 3D information visualization model and poster were made based on the data obtained from the cognitive experiment of man-machine confrontation.
Project Duration
The project started in March 2020 in China and finished in June 2020 , and was exhibited in "The start of a long journey outstanding works by graduates of 2020 from key arts academics in China” of Hubei Institute of Fine Arts.
Operation Flow
By using AR software to scan pictures,3D information model appears, which can be controlled by fingers to zoom in and out, rotate, etc. So that viewers can read information from multiple angles and enhance interaction.
Team Members
Lu Zhao
Ruhe Zhang
Qi Wang
Xiaoying Li

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