I Really Like Math Buku Pelajaran Interaktif by Jaehun Kim is a highly esteemed winner of the very prestigious 2020 A' Design Award Emas in Grafis Competition Category.
EmasGrafis· 2020
I Really Like Math Buku Pelajaran Interaktif
by Jaehun Kim
Client: Visang
A' Design Award Emas Winner in Grafis Category
Verified Award Winner
Verify Award Status for #99184The Design
About I Really Like Math Buku Pelajaran Interaktif
I Really Like Math nyaéta buku pelajaran matematika interaktif pikeun murid sakola. Buku pelajaran ieu midangkeun konsép-konsép matematika ngaliwatan infografis pikeun ngarojong bacaan anu jelas sarta fokus. Murid tiasa ngasupkeun film atawa masangkeun magnét kana kaca-kacana jeung diajar prinsip-prinsip ngaliwatan cara nyekel langsung. Sampulna dirancang sangkan bisa dioperasikeun ku murid. Jilidanana ngamungkinkeun bahan ajar disusun deui pikeun kurikulum anu béda-béda sarta bahan tambahan bisa disimpen. Tata perenah kaca nuturkeun panalungtikan pangalaman pamaké, kalayan arah paneuteup, warna, jeung gambar diterapkeun ku cara anu sistematis.
The Recognition
About the A' Design Award Emas
I Really Like Math Buku Pelajaran Interaktif mangrupa juara A' Design Award Emas, pangakuan anu pohara bergengsi anu dipasihkeun ka desain kelas kahiji, ngaranjing jeung unggul. Para juara Emas téh kréasi anu pohara inovatif, visionér jeung matak ngacung anu ngagambarkeun kajeniusan, hikmah jeung kaahlian para désainerna. I Really Like Math Buku Pelajaran Interaktif diharepkeun jadi panemuan anu pohara dipuji, pelopor tren, sarta monumental anu méré nilai anu can kungsi aya. Desain juara A' Design Award Emas ieu mangrupa proyék spéktakulér tur dihormat anu pohara mangpaatna sarta ngamajukeun watesan seni, élmu, desain jeung téknologi. I Really Like Math Buku Pelajaran Interaktif nyiptakeun rasa hayang anu kuat, ngahudang gairah, ngadorong kréativitas, jeung ngagumkeun urang.
Behind the Design
Press Kit
Credits, team members and technical details provided by the designer.
- Unique Properties
- The education contents are designed for a good user experience. Students use various tools to experience and naturally learn mathematical principles. The concepts are expressed using infographics to enhance focus.
- Dimensions & Packaging
- Width 235mm X Depth 29mm X Height 297mm / Weight: 925g / Paper material: Montblanc Extra white 105g
- Tags
- Math Education Program, Enjoyable, Fun, Experience, Digital Native Generation.
- Production Technology
- The cover of this interactive math textbook was designed to allow students to operate it. Unlike conventional textbooks, the product binding allows them to reconfigure learning materials for different curricula to allow them to conveniently store additional materials.
- Design Challenge
- The key objective of the research was to balance fun and learning effects. Learning content and effectiveness needed to stay constant even while learning in an enjoyable manner, and as such a thorough image planning was required. Various design attempts and reviews were made to achieve a perfect harmony of contents and design.
- Research
- An experiential math textbook was designed to enhance smart education curricula for the digital native generation. This project was designed using the results of this research that was based on user experience.
- Inspiration
- This project is an interactive math textbook for the digital native generation, which processes visual objects and information more quickly. It was designed based on this to provide learning experiences for mathematical concepts.
- Project Duration
- This project was started in June 2018 and finished September 2019 in Seoul, Korea.
- Operation Flow
- Students can insert film or attach magnets to the pages of the textbook, with page design in particular based on user experience design research. The page layout considers the line of sight of the user with colors and images used in a systematic way.
- Team Members
- Art Director : Sanghyun An
Designer : Minyoung Lee
Designer : Seonmi Seo
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