Designen Sea And Life: Endless Chains Virtual Reality-upplevelse av Shin Asaw är en högt ansedd vinnare av den mycket prestigefyllda 2020 A' Design Award i Järn i tävlingskategorin Utbildnings-, Läromedels- och Utbildningsinnehållsdesign.
JärnUtbildning· 2020
Sea And Life: Endless Chains Virtual Reality-upplevelse
av Shin Asaw
Klient: Sea VR Study Project Executive Committee
Vinnare av A' Design Award i Järn i kategorin Utbildning
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Om Sea And Life: Endless Chains Virtual Reality-upplevelse
Hav och liv: Oändliga kedjor är en virtual reality-upplevelse skapad för elever i grundskolan och på högstadiet/gymnasiet. Den första delen är en 360-graders dokumentärfilm som förklarar marina miljöproblem, såsom plastavfall, med namn på organismer och detaljerade illustrationer. Den andra delen är ett spel där eleverna utforskar havet, letar efter varelser och svarar på frågesporter med fyra svarsalternativ. Svaren väljs genom huvudets riktning, så ingen handkontroll behövs. Vyn förflyttas aldrig med kraft, vilket hjälper till att förhindra åksjuka.
Erkännandet
Om A' Design Award i Järn
Sea And Life: Endless Chains Virtual Reality-upplevelse är vinnare av A' Design Award i Järn, ett prestigefyllt erkännande som tilldelas bra designverk som uppfyller de professionella och industriella krav som förväntas av välgjorda skapelser. Järnvinnare visar stor skicklighet, hög specialisering, expertförståelse och skaparnas kreativa förmåga. Sea And Life: Endless Chains Virtual Reality-upplevelse förväntas vara en högt skattad, beundrad och älskad skapelse som är praktisk och innovativ. Detta vinnande verk i A' Design Award i Järn integrerar branschens bästa praxis och har kompetenta tekniska egenskaper kopplade till kunnande och talang. Sea And Life: Endless Chains Virtual Reality-upplevelse respekteras för sin grundlighet och är utformat för att åstadkomma förbättringar av livskvaliteten som hjälper till att göra världen till en bättre plats.
Bakom designen
Presskit
Erkännanden, teammedlemmar och tekniska detaljer tillhandahållna av designern.
- Unika egenskaper
- This is an immersive VR edutainment for primary and secondary students. It consists of two parts. The first part is Movie-Side, which is a documentary film of 360 degree to explain some marine environmental problems using detailed numbers and names of organisms. The second part is Game-Side which provides underwater immersive experience, fun of creature hunting, and confirmation of knowledge using quizzes with four choices.
- Dimensioner & förpackning
- For VR goggles, OculusGo is adopted as an integrated type with low introduction cost and no need for PC connection.
- Taggar
- VR, movie, film, game, edutainment, quiz, HMD, display, goggle, OculusGo, 360, ocean, sea, marine, animal, creature, life, plastic, garbage, waste
- Produktionsteknik
- We used Unity as a development environment for VR applications and edited the video (CG) with Adobe PremierePro, Adobe AfterEffects, Autodesk Maya, etc. In particular, plug-ins for VR (Mettle Mantra VR series, GoPro VR series) were used extensively. For 360-degree shooting, I used GoPro Fusion for aerial photography, Kodak PIXPRO 4KVR360 for underwater, and RICOH THETA V and Panasonic GH5 on the ground.
- Designutmaning
- We have developed software that does not use the hand-held controller that comes with OculusGo in order to save time and effort in teaching how to use VR goggles. In particular, players can enter the answer for the 4-choice question just by the angle of the head (direction of sight line). Furthermore, in order to prevent children's VR sickness, we have made a direction that does not forcibly move the view. As a result, there were no children who felt ill while targeting more than 100 students.
- Forskning
- This project's main purpose is to enlighten children about various problems related to the ocean such as plastic waste and global warming, and was carried out with financial support from the Nippon Foundation.
- Inspiration
- Documentary film can be effective when you want young people to be interested in difficult social issues. However, knowledge is not established just by watching, so some kind of "confirmation" is necessary. At that time, if the school-like writing test is conducted, the students who scored low may lose interest in the issue. Therefore, I thought that it would be effective to use VR goggle, watch the video first, then try the game, and repeat these until getting enough score while having fun.
- Projektlängd
- The project started in Tokyo from around January 2018. Over half a year, we did movie side filming in the seas around Japan, and produced game side in Tokyo. In September 2018, we held the first one-day event for all students at Hachiyama Junior High School in Tokyo. In October, a permanent exhibition was held for a month at Science Center for Children in Shibuya. If there is a request from an educational institution etc., we will still lend it.
- Arbetsflöde
- i) You wear the OculusGo, see a tutorial on how to play.
ii) Select the Movie or Game button.
iii) On the game-side, travel through the ocean looking for creatures. The questions will only be displayed when you find a particular one. You can continue until you find all or time out.
iv) You will be given one of the three titles of "Sea Friend" with 0 to 6 correct answers, "Sea Master" with 7 to 9 correct answers, and "Sea God" with Perfect. If you want to answer all correctly, you can try again. - Patent
- (C) 2018 Sea VR Study Project Executive Committee
- Teammedlemmar
- Concept Designer and Movie Director and Game Director : Shin Asaw
3D Designer : Satomi Iseki
2D Designer : Risa Takahashi
Programmer : Kouji Chado
Programmer : Mika Nishida - Bildkrediteringar
- Image #1 : Designer & Director of Photography Shin Asaw, SnL_EC_mainimage, 2019.
Image #2 : Director of Videography Shin Asaw, optionalimage#1, 2019.
Image #3 : Director of Videography Shin Asaw, optionalimage#2, 2019.
Image #4 : Game Director Shin Asaw, optionalimage#3, 2019.
Image #5 : Director of Photography Shin Asaw, optionalimage#4, 2019.
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