Mountain God Muundo wa Wahusika wa Mchezo by Shuhe Huang is a highly esteemed winner of the very prestigious 2024 Tuzo ya Shaba ya A' Design Award in Usanifu wa Michoro ya Kompyuta, Uundaji wa 3D, Mandhari na Uonyeshaji Competition Category.
ShabaMichoro ya Kompyuta· 2024
Mountain God Muundo wa Wahusika wa Mchezo
by Shuhe Huang
Tuzo ya Shaba ya A' Design Award Winner in Michoro ya Kompyuta Category
Verified Award Winner
Verify Award Status for #161567The Design
About Mountain God Muundo wa Wahusika wa Mchezo
Mradi wa muundo wa wahusika unaoendelea, uliochochewa na utajiri wa utamaduni wa jadi wa Kichina unaoonekana katika The Mountain God and the Proud Insect, unaendelea kwa sasa. Kwa kutumia mchanganyiko wa mbinu za 2D na 3D, unachora kwa makini viumbe vya kufantasia kutoka pembe mbalimbali. Vipengele vya jadi vya Kichina vimefumwa kwa ustadi katika miundo, ikiwongeza kina na uhalisi kwa wahusika. Mchanganyiko huu wa jadi za zamani na teknolojia ya kisasa unazalisha wahusika wanaotoa roho ya kipekee na ya kuvutia ya urithi wa jadi.
The Recognition
About the Tuzo ya Shaba ya A' Design Award
Mountain God Muundo wa Wahusika wa Mchezo ni mshindi wa Tuzo ya Shaba ya A' Design Award, utambuzi wenye heshima kubwa unaotolewa kwa miundo bora inayotofautishwa kwa ubunifu, ustadi na busara. Washindi wa Shaba ni kazi za ufundi mwingi na bunifu ya kushangaza zinazothibitisha uzoefu mpana, mawazo na ustadi wa wabunifu wao. Mountain God Muundo wa Wahusika wa Mchezo inatarajiwa kuwa kitu kinachothaminiwa sana, kupendwa na kuenziwa, ambacho ni cha kitaalamu na bunifu kwa kiasi kikubwa. Muundo huu ulioshinda Tuzo ya Shaba ya A' Design Award unajumuisha mbinu bora katika sanaa, sayansi, usanifu na teknolojia, na ni bora kwa umakini wake kwa undani. Mountain God Muundo wa Wahusika wa Mchezo hutosheleza mahitaji kwa uzuri, hugusa hamu, huvutia hisia na kuvutia udadisi.
Behind the Design
Press Kit
Credits, team members and technical details provided by the designer.
- Unique Properties
- A character design project inspired by Chinese traditional culture from "The Mountain God and the Proud Insect" is ongoing. It employs 2D/3D techniques to faithfully depict fantastical creatures from different angles, with added traditional Chinese elements for authenticity. This fusion of tradition and technology results in characters embodying unique traditional traits.
- Dimensions & Packaging
- The character measures approximately 6 meters in height, with a seat behind measuring 10 meters x 7 meters x 11 meters. Surrounding smaller creatures range in size from approximately 0.3 to 0.75 meters. The character can be used in 3D mythological games, visual effects for films, and as collectible figurines. The character utilizes a combination of 2D and 3D technology.
- Tags
- Chinese mythology, god, superpower, fantasy, otherworld, model
- Production Technology
- Before designing, extract keywords from the original work for the foundation. Innovate elements like color and shape for inspiration. Gather extensive data, prioritize sketches for style and elements, and use tools like Designdoll, ZBrush, 3ds Max, and Substance Painter. Develop low and high poly models, conduct UV mapping, rendering, and coloring, refining continuously in Photoshop for desired outcome.
- Design Challenge
- During 3D design, challenges extend to hardware and software limitations. Intricate head details expose flaws in traditional workflows, especially with long hairs causing detail loss. ZBrush's retopology preserves details as a workaround. Some models pose challenges for automatic UV unwrapping, solved by deleting unseen faces beforehand. Limited hardware affects precision, slowing production. Optimal hardware setup is crucial for efficient 3D modeling.
- Research
- Research on character design inspired by Chinese tradition, particularly "The Mountain God and the Proud Insect" from the Classic of Mountains and Seas. Methodology integrates creative exploration, literature review, and design iteration. Data collection involves keyword extraction, utilizing tools like DesignDoll, Marvelous Designer, ZBrush, UVLayout, KeyShot, 3ds Max, and Photoshop.
- Inspiration
- Since childhood, I've loved Chinese mythology, but noticed its portrayal in books is often flat. Inspired by modern 3D software, I aim to use 2D/3D techniques to give life to creatures from the Classic of Mountains and Seas. My project focuses on authenticity by blending traditional elements with modern technology, creating vivid characters with distinct traditional traits.
- Project Duration
- The project began in Beijing in May 2022, completed in August 2022, and was exhibited at the Beijing University of Chemical Technology Art Gallery in July 2023.
- Operation Flow
- Before design, extract keywords. Brainstorm innovative elements. Gather data, finalize style with sketches. Use Designdoll, Marvelous Designer, ZBrush for shaping. Create low/high-res models, UV map with UVLayout, refine, preview with Keyshot. Enhance materials in 3ds Max, color with Substance Painter, render. Iterate for quality due to hardware limits. Post-process in Photoshop for logos, layout adjustments.
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