Yummy ናይ ቤት መግቢ ተዋስኦ መጻወቲ by Hang Li is a highly esteemed winner of the very prestigious 2023 ናይ ብሩር ሽልማት A' Design Award in ንድፊ ጻወታ፣ ጸወታን ፍርያት ትርፊ ግዜን Competition Category.
ብሩርጻወታ· 2023
Yummy ናይ ቤት መግቢ ተዋስኦ መጻወቲ
by Hang Li
Client: Zhejiang University
ናይ ብሩር ሽልማት A' Design Award Winner in ጻወታ Category
Verified Award Winner
Verify Award Status for #144007The Design
About Yummy ናይ ቤት መግቢ ተዋስኦ መጻወቲ
ያሚ ንቆልዑ ናይ ቤት መግቢ ምስሉይ ተመኩሮ ጸወታ ዝህብ ካብ ዕንጨይቲ ዝተሰርሐ ናይ መጻወቲ ስብስብ እዩ። እዚ ስብስብ ናይ ተፓንያኪ ሸሓኒ፣ መመዝገቢ ገንዘብ (ካሽ ረጅስተር)፣ ካብ ዕንጨይቲ ዝተሰርሑ ንጥረ ነገራት መግብን ናይ ዕንጨይቲ ናይ መግቢ ዝርዝራትን ዝሓዘ እዩ። ክልተ ወይ ካብኡ ንላዕሊ ቆልዑ፣ ናይ ዓሚልን ናይ ከሻንን ግደ ብምውሳድ ብሓባር ክጻወቱ ይኽእሉ። እቲ ከሻኒ ብመሰረት እቲ ናይ መግቢ ዝርዝር ንጥረ ነገራት ይመርጽ፣ ሕብራዊ መብራህትታት ድማ ምብሳል ኣብ ምክያድ ዘሎ፣ ዝተወደአ ወይ ካብ መጠን ንላዕሊ ዝበሰለ ምዃኑ የርእዩ። ድሕሪኡ እቲ ዓሚል ገምጋም ሂቡ ይኸፍል። እዚ ቅደም ተኸተል ጸወታ ሓደ ቤት መግቢ ብኸመይ ከም ዝሰርሕ ዝምህር ኮይኑ፣ ብኢድ ናይ ምስራሕ፣ ናይ ኣእምሮኣውን ማሕበራውን ክእለታት ይድግፍ።
The Recognition
About the ናይ ብሩር ሽልማት A' Design Award
Yummy ናይ ቤት መግቢ ተዋስኦ መጻወቲ ናይ ብሩር ሽልማት A' Design Award ዝዓወተ እዩ፣ ንጽቡቓት፣ ልዑላትን ዘስደምምን ላዕለዋይ ደረጃ ዘለዎም ዲዛይናት ዝወሃብ ብዘይተለምደ ኣዚዩ ክቡር ኣፍልጦ። ዘዓወቱ ብሩር ፍሉይ ክእለት፣ ተውህቦን ጥበብን ዲዛይነራቶም ዘርእዩ ኣዚዮም ዘብርሁን ብዙሕ ፈጠራውያንን ስራሕቲ እዮም። Yummy ናይ ቤት መግቢ ተዋስኦ መጻወቲ ዝበለጸ፣ ምሳሌ ዝኾነ፣ ብኣገዳሲ መገዲ ሞያውን ብዕምቆት ሓድሽን ስራሕ ክኾን ይጽበ። እዚ ዝዓወተ ዲዛይን ናይ ብሩር ሽልማት A' Design Award ብዙሕ ዝተራእየን ዝደነቐን ፈጠራ እዩ፣ ጥቕሚ ዘምጽእን ደረት ጥበብ፣ ሳይንስ፣ ዲዛይንን ቴክኖሎጂን ዘስፍሕን። Yummy ናይ ቤት መግቢ ተዋስኦ መጻወቲ ብብዙሕ ዝቐንኣሉ ፍጥረት እዩ፣ ድሌታት ዘበራብር፣ ጽቡቕ ስምዒታት ዘምጽእን ሰንቢድን ምድናቕን ዘበራብርን።
Behind the Design
Press Kit
Credits, team members and technical details provided by the designer.
- Unique Properties
- Designed primarily to provide a restaurant simulation play experience for children, the main body contains a teppanyaki oven, a cash register, a set of wooden ingredients and a set of wooden menus.
The toys can be played by more than one person. By playing different roles such as customer and chef, children will learn about the restaurant operation process such as taking orders, cooking, serving and checking out, and develop their hands-on, cognitive and social skills. - Dimensions & Packaging
- 540 x 300 x 205 (W mm x D mm x H mm).
The radius of the ingredient's averages 70mm to prevent accidental swallowing by children. - Tags
- Children's toys, restaurants, simulations, cooperative games, cognitive exercise, wireless interaction, cooking
- Production Technology
- The design has been functionally tested twice on sample models.
Materials: The wooden part of the prototype is made of linden plywood, including the wooden box, drawers and wooden components; the 'iron plate' part is made of matt acrylic PMMA with light transmission; the button part is 3D printed in resin.
Functional realization: Arduino UNO for data processing, combined with RFID modules and RFID tags for reading and identifying "ingredients" and "menus". - Design Challenge
- We tried to implement a cooking simulation using the NFC toolset. However, it was a relatively difficult development process to accurately differentiate the ingredients and to have the NFC module consistently read and represent the corresponding status in real time.
- Research
- This project is a toy product design that attempts to explore the experience and optimisation of a physical multiplayer collaborative toy. A first version of the prototype was implemented using Arduino tools.
The kitchen management game has gained popularity on digital platforms. We tried to make it physical and design it specifically for children. - Inspiration
- Kitchen simulation games have been a huge success on platforms such as computers and mobile phones and have proved to be fun, engaging and popular with children.
Wooden toys have the advantage of being environmentally friendly and safe. In today's society, virtual game simulations are highly enjoyable, but there is still a majority of the parent community that believes: physical toys are better for the healthy development of children. - Project Duration
- The project was launched in Ningbo in March 2022, the initial prototype was completed in Hangzhou in July 2022 and is still being optimized.
- Operation Flow
- The players take on the roles of the customer and the chef respectively.
Step 1: The customer selects the dish he wants and the menu.
Step 2: The chef finds the appropriate ingredients according to the menu.
Step 3: The toy will identify the ingredients and display the processing progress.
A white light indicates that cooking is in progress.
A green light indicates cooking is complete.
A red light indicates overcooking.
Step 4: When the dish is ready, the customer gives an evaluation and pays the amount.
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