The Sacred City Esasy funksiýa: Illýustrasiýa by Tsutomu Kitazawa is a highly esteemed winner of the very prestigious 2021 A' Design Award Bürünç Baýragy in Grafika, Illýustrasiýa we Wizual Aragatnaşyk Dizaýny Competition Category.
BürünçGrafika· 2021
The Sacred City Esasy funksiýa: Illýustrasiýa
Client: gehngraphics,LLC.
A' Design Award Bürünç Baýragy Winner in Grafika Category
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- Verified Award Winner
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The Design
About The Sacred City Esasy funksiýa: Illýustrasiýa
Kitap teksti: Mukaddes Şäher (The Sacred City) ýokary fantaziýa wideo oýnuny üçin esasy wizual hökmünde döredilen sanly illýustrasiýadyr. Eser her birnäçe asyrda bir gezek bolup geçýän "Oraklar" (The Oracles) diýlip atlandyrylýan rowaýaty şekillendirýär. Şol gün her ýurduň şalary şaglawugyň gapdalyndaky ybadathanada ýygnanyp, ilçileriň gelmegine garaşýarlar. Köp tomaşaçylar hudaýlaryň patasyny almak umydy bilen daş-uzak ýurtlardan syýahat edýärler. Sahna sanly programma üpjünçiligi arkaly, surat garyşdyrmak (photo bashing) usuly bilen elde çekildi. Hyýaly dünýä hakykylyk duýgusyny bermek üçin roman we gotika binagärlik stilleri utgaşdyryldy.
The Recognition
About the A' Design Award Bürünç Baýragy
The Sacred City Esasy funksiýa: Illýustrasiýa A' Design Award Bürünç Baýragynyň ýeňijisidir; bu döredijilik, ussatlyk we ýiti akyl bilen tapawutlanýan tapawutly dizaýnlara berilýän aşa abraýly ykrarnamadyr. Bürünç ýeňijileri dizaýnerleriniň giň tejribesini, hyýalyny we tapawutlylygyny tassyklaýan örän ussat we geň galdyryjy derejede döredijilikli eserlerdir. The Sacred City Esasy funksiýa: Illýustrasiýa uly baha berilýän, haýran galynýan we söýülýän, üns çekiji derejede hünärmenlikli we täzelikçi zat bolmagy garaşylýar. A' Design Award Bürünç Baýragyny gazanan bu dizaýn sungatda, ylymda, dizaýnda we tehnologiýada iň oňat tejribeleri öz içine alýar we jikme-jiklige edýän üni bilen ajaýypdyr. The Sacred City Esasy funksiýa: Illýustrasiýa zerurlyklary ajaýyp derejede kanagatlandyrýar, isleglere degýär, duýgulary özüne çekýär we gyzyklanmany çekýär.
Behind the Design
Press Kit
Credits, team members and technical details provided by the designer.
- Unique Properties
- This scene is from a high fantasy video game. One of the lands in this world has a legend that occurs once every several centuries, which is called The Oracles. On this day the kings of each of the lands gather together at the cathedral next to the waterfalls and wait for the advent of the messenger. Many spectators come from around the world, making the long journey, aiming to arrive at the city by the time the messengers come, hoping to receive blessings from the Gods. As this is an ongoing project, there is continuous experiments with the visual representation of these complex worlds.
- Dimensions & Packaging
- 7700pixel x 3500pixel 150dpi
- Tags
- “Illustration” ” Concept Art” ”Digital 2D ” ” game art” ” fantasy”
- Production Technology
- This work was created using ADOBE PHOTOSHOP 2020. Hand drawing is used based on PHOTO BASHING.
- Design Challenge
- Even for illustrations, it is important to research architectural styles and old customs. By following that process, it becomes possible to give reality to the world view of illustrations and create an immersive feeling.In order for people to embrace the "unreal world of illustration", "reality" as an entrance is necessary.
- Research
- It is to embody illustration and visual design as entertainment.
In many cases, there is a client's request, but it is important to "visually embody" the language or sentence.I consider my role to be a "visual translator".Using consideration, research, and image power, we visualize a complex world that no one has ever seen as a "picture" that can be understood by everyone. - Inspiration
- When I visited St. Peter's Basilica in the Vatican, I was overwhelmed by its magnificent presence. It motivated me to try and depict such a majestic environment, a symbolic sacred place where everybody can worship it as their sanctuary. In order to create this artwork, I referred to the grandeur of both Romanesque and Gothic architecture styles, fusing them to make a unique world.
- Project Duration
- Created during the one-month period of May 2020.
At a studio in Tokyo, Japan. - Operation Flow
- Key visuals for video games that may be realized in the future.
By sharing your own visual image with people, you will gain insight into what video game users want and sympathize with, and think concretely about your approach to realization. - Team Members
- TSUTOMU KITAZAWA
- Image Credits
- TSUTOMU KITAZAWA / gehngraphics,LLC.
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