Chia-Ching Chou tarapyndan döredilen Space Center Öwreniş oýny dizaýny Bilim, Okuw Goldaw we Tälim Mazmuny Dizaýny Bäsleşik Kategoriýasynda 2020 A' Design Award Bürünç Baýragy baýragynyň abraýly ýeňijisidir.
BürünçBilim· 2020
Space Center Öwreniş oýny
dizaýner: Chia-Ching Chou
Müşderi: National Library of Public Information
Bilim Kategoriýasynda A' Design Award Bürünç Baýragy Ýeňijisi
Tassyklanan Baýrak Ýeňijisi
#92560 üçin Baýrak Ýagdaýyny BarlaňDizaýn
Space Center Öwreniş oýny hakynda
Space Center kitaphananyň girelgesinde ýerleşdirilen çuňňur öwreniş oýnudyr. Oýun ini on metr, boýy 3,8 metr bolan diwara proýeksiýa edilýär. Çagalar klassifikasiýa planetasyny tapmak we kitaphana syýahatyna başlamak üçin san raketalaryny uçurýarlar. Oýnuň ahyrynda saýlanan klassifikasiýa belgisine gabat gelýän kitaplaryň nirede ýerleşýändigini görkezýän karta peýda bolýar. Bu dizaýn goldaýjy atmosferada oýun arkaly klassifikasiýa belgileriniň manysyny öwredýär. Maksat çagalaryň höwesini artdyrmak we olaryň kitaplary özbaşdak tapmagyna kömek etmekdir.
Ykrar etme
A' Design Award Bürünç Baýragy hakynda
Space Center Öwreniş oýny A' Design Award Bürünç Baýragynyň ýeňijisidir; bu döredijilik, ussatlyk we ýiti akyl bilen tapawutlanýan tapawutly dizaýnlara berilýän aşa abraýly ykrarnamadyr. Bürünç ýeňijileri dizaýnerleriniň giň tejribesini, hyýalyny we tapawutlylygyny tassyklaýan örän ussat we geň galdyryjy derejede döredijilikli eserlerdir. Space Center Öwreniş oýny uly baha berilýän, haýran galynýan we söýülýän, üns çekiji derejede hünärmenlikli we täzelikçi zat bolmagy garaşylýar. A' Design Award Bürünç Baýragyny gazanan bu dizaýn sungatda, ylymda, dizaýnda we tehnologiýada iň oňat tejribeleri öz içine alýar we jikme-jiklige edýän üni bilen ajaýypdyr. Space Center Öwreniş oýny zerurlyklary ajaýyp derejede kanagatlandyrýar, isleglere degýär, duýgulary özüne çekýär we gyzyklanmany çekýär.
Dizaýnyň sahna arkasy
Metbugat toplumy
Dizaýner tarapyndan berlen kreditler, topar agzalary we tehniki maglumatlar.
- Üýtgeşik Aýratynlyklar
- The objective of the project is to create a fun environment, which children can immerse themselves in interactive games as well as learn how to use the classification numbers as clues in order to find books. This design aims to raise children’s motivation through gamification learning. Children are taught about the meaning of classification number in a supportive atmosphere and encouraged to find books by themselves.
- Ölçegler we Gaplama
- Width 10m x Height 3.8m after project on a wall
- Bellikler
- Interaction, Game, Learning game, Education,Immersive
- Önümçilik Tehnologiýasy
- HARDWARE: computer, CCD cameras, projectors, infrared lamps, directional speaker, mixer amplifier
Game: Unity, Photoshop - Dizaýn Kynçylygy
- There are few limitations during the whole process. One of the challenges was coming out with an idea that matches the original hardware equipment in the library. Because of the old CCD cameras and the narrow corridor space, the users' motion can't be too fast or too complicated, otherwise, the computer can't detect accurately. However, we made it eventually and all the efforts worth.
- Gözleg
- The survey was answered by 253 people who had to answer questions regarding their experience and usability after playing the game. This research explores the eight factors that affect flow experience and perceived using on children game-based learning and discusses the relationship between the factors through the Confirmatory Factor Analysis (CFA) and Structural Equation Modeling (SEM).
- Ylham
- This project is a collaboration between National Library of Public Information and National Taipei University of Technology Department of Interaction Design. The main goal of this project is to construct smart libraries for natives to experience information content and innovative services.
- Taslama Dowamlylygy
- This project is located in the National Library of Public Information in Taichung, Taiwan since 2017.
- Iş Akymy
- This immersive learning game transforms library entrance into a space center that allows children to launch number-rockets to find the classification planet and unfold the library journey. At the end of the game, children will see a map of this library that tells where are the books that match the classification number they just choose. So they can easily understand the meaning of these number and build their cognitive map in their heart.
- Topar Agzalary
- Researcher, Designer and Developer: CHIA-CHING,CHOU
Developer: JIAN-HUA,GU
Special Thanks To KO-CHIU,WU Ph.D, National Library of Public Information and NTUT Department of Interaction Design - Surat Awtorlary
- Illustrator, Animation, UI Design credit belongs to CHIA-CHING,CHOU
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