Space Center Larong Pampag-aaral by Chia-Ching Chou is a highly esteemed winner of the very prestigious 2020 A' Design Award na Bronse in Disenyo ng Edukasyon, Kagamitang Panturo at Nilalamang Pagsasanay Competition Category.
BronseEdukasyon· 2020
Space Center Larong Pampag-aaral
Client: National Library of Public Information
A' Design Award na Bronse Winner in Edukasyon Category
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About Space Center Larong Pampag-aaral
Ang Space Center ay isang nakaka-engganyong larong pampag-aaral na nakalagay sa pasukan ng isang aklatan. Ang laro ay ipinoprodyekta sa isang dingding na sampung metro ang lapad at 3.8 metro ang taas. Naglulunsad ang mga bata ng mga rocket na may numero upang makahanap ng isang planetang klasipikasyon at simulan ang isang paglalakbay sa aklatan. Sa katapusan ng laro, ipinapakita ng isang mapa kung saan nakalagay ang mga aklat na tumutugma sa napiling numero ng klasipikasyon. Itinuturo ng disenyo ang kahulugan ng mga numero ng klasipikasyon sa pamamagitan ng paglalaro sa isang mapagsuportang kapaligiran. Ang layunin ay pataasin ang motibasyon at tulungan ang mga bata na makahanap ng mga aklat nang mag-isa.
The Recognition
About the A' Design Award na Bronse
Ang Space Center Larong Pampag-aaral ay nagwagi ng A' Design Award na Bronse, isang lubhang prestihiyosong pagkilalang iginagawad sa mga natatanging disenyong nakikilala sa pagkamalikhain, katalinuhan at talas ng isip. Ang mga nagwagi ng Bronse ay mga likhang lubhang mahusay at kapansin-pansing malikhain na nagpapatunay sa malawak na karanasan, imahinasyon at pagkamaparaan ng kanilang mga tagapagdisenyo. Inaasahang ang Space Center Larong Pampag-aaral ay isang lubos na pinahahalagahan, hinahangaan at minamahal na bagay na kapansin-pansing propesyonal at makabago. Ang disenyong ito na nagwagi ng A' Design Award na Bronse ay nagsasama ng pinakamahuhusay na kasanayan sa sining, agham, disenyo at teknolohiya, at mahusay dahil sa pansin nito sa detalye. Ang Space Center Larong Pampag-aaral ay kahanga-hangang tumutugon sa mga pangangailangan, humahaplos sa mga hangarin, bumibighani sa damdamin at umaakit sa pag-uusisa.
Behind the Design
Press Kit
Credits, team members and technical details provided by the designer.
- Unique Properties
- The objective of the project is to create a fun environment, which children can immerse themselves in interactive games as well as learn how to use the classification numbers as clues in order to find books. This design aims to raise children’s motivation through gamification learning. Children are taught about the meaning of classification number in a supportive atmosphere and encouraged to find books by themselves.
- Dimensions & Packaging
- Width 10m x Height 3.8m after project on a wall
- Tags
- Interaction, Game, Learning game, Education,Immersive
- Production Technology
- HARDWARE: computer, CCD cameras, projectors, infrared lamps, directional speaker, mixer amplifier
Game: Unity, Photoshop - Design Challenge
- There are few limitations during the whole process. One of the challenges was coming out with an idea that matches the original hardware equipment in the library. Because of the old CCD cameras and the narrow corridor space, the users' motion can't be too fast or too complicated, otherwise, the computer can't detect accurately. However, we made it eventually and all the efforts worth.
- Research
- The survey was answered by 253 people who had to answer questions regarding their experience and usability after playing the game. This research explores the eight factors that affect flow experience and perceived using on children game-based learning and discusses the relationship between the factors through the Confirmatory Factor Analysis (CFA) and Structural Equation Modeling (SEM).
- Inspiration
- This project is a collaboration between National Library of Public Information and National Taipei University of Technology Department of Interaction Design. The main goal of this project is to construct smart libraries for natives to experience information content and innovative services.
- Project Duration
- This project is located in the National Library of Public Information in Taichung, Taiwan since 2017.
- Operation Flow
- This immersive learning game transforms library entrance into a space center that allows children to launch number-rockets to find the classification planet and unfold the library journey. At the end of the game, children will see a map of this library that tells where are the books that match the classification number they just choose. So they can easily understand the meaning of these number and build their cognitive map in their heart.
- Team Members
- Researcher, Designer and Developer: CHIA-CHING,CHOU
Developer: JIAN-HUA,GU
Special Thanks To KO-CHIU,WU Ph.D, National Library of Public Information and NTUT Department of Interaction Design - Image Credits
- Illustrator, Animation, UI Design credit belongs to CHIA-CHING,CHOU
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