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History Addict تعلیمی ایپ by Xi Pang

History Addict تعلیمی ایپ by Xi Pang is a highly esteemed winner of the very prestigious 2025 A' Design Award کانسی انعام in تعلیم، تدریسی امداد اور تربیتی مواد ڈیزائن Competition Category.


کانسیتعلیم· 2025

History Addict تعلیمی ایپ

by Xi Pang

Client: X Design Studio

A' Design Award کانسی انعام Winner in تعلیم Category

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Verified Award Winner

Verify Award Status for #171909

Colors

The Design

About History Addict تعلیمی ایپ

History Addict ایک تعلیمی موبائل ایپلیکیشن ہے جو تاریخ سیکھنے کے روایتی طور پر بورنگ عمل کو ایک دل چسپ، گیمیفائیڈ تجربے میں تبدیل کرتی ہے۔ یہ صارفین کی دلچسپیوں کے مطابق تاریخ کے کورسز تجویز کرنے کے لیے ڈیٹا اینالیٹکس اور مصنوعی ذہانت کے الگورتھم استعمال کرتی ہے۔ یہ ایپ مؤرخین کی منظور شدہ تعلیمی ٹولز کو اپنے کوئز ماڈیول میں انٹرایکٹو پہیلیوں میں تبدیل کرتی ہے، جو صارفین کو کھیل جیسے تجربے سے لطف اندوز ہوتے ہوئے مؤثر طریقے سے علم کو مستحکم کرنے میں مدد دیتی ہے۔ تاریخ کی تعلیم کو زیادہ دل چسپ اور قابل رسائی بنا کر، History Addict کا مقصد زیادہ لوگوں کو اپنی زندگیوں میں تاریخ کی قدر کرنے اور اس سے جڑنے کی ترغیب دینا ہے۔

The Recognition

About the A' Design Award کانسی انعام

History Addict تعلیمی ایپ A' Design Award کانسی انعام کا فاتح ہے، جو ان ممتاز ڈیزائنز کو دیا جانے والا انتہائی باوقار اعتراف ہے جو تخلیقی صلاحیت، چالاکی اور ذہانت سے پہچانے جاتے ہیں۔ کانسی کے فاتحین نہایت ماہرانہ اور حیرت انگیز طور پر تخلیقی نمونے ہیں جو اپنے ڈیزائنرز کے وسیع تجربے، تخیل اور ذہانت کی تصدیق کرتے ہیں۔ History Addict تعلیمی ایپ سے توقع کی جاتی ہے کہ وہ ایک نہایت قدر کی جانے والی، سراہی جانے والی اور عزیز شے ہوگا جو قابل ذکر حد تک پیشہ ورانہ اور جدید ہے۔ A' Design Award کانسی انعام جیتنے والا یہ ڈیزائن فن، سائنس، ڈیزائن اور ٹیکنالوجی میں بہترین طریقوں کو شامل کرتا ہے اور تفصیلات پر توجہ میں ممتاز ہے۔ History Addict تعلیمی ایپ ضروریات کو خوبصورتی سے پورا کرتا، خواہشات کو چھوتا، جذبات کو مسحور کرتا اور تجسس کو اپیل کرتا ہے۔

Behind the Design

Press Kit

Credits, team members and technical details provided by the designer.

Unique Properties
History Addict is an education app that turns the traditionally tedious history learning process into a gamification experience. It leverages data analytics and AI algorithms to suggest courses that match user interest. Besides, the app builds on effective learning tools recommended by historians and transforms them into interactive puzzles in the quiz module. As such, users can effectively consolidate their learning outcomes via the quiz while having a game like experience.
Dimensions & Packaging
Through data analytics, the home page feed automatically recommends courses that are currently trending based on other users interest on the app. On top of this, the app also leverages machine learning algorithms to suggest courses to the user based on his or her past searching, browsing, and learning behaviors. This ensures the user can get a good mix of familiar history topics that are similar to those they have learnt before and fresh history topics that they have not touched on yet.
Tags
Gamification Design, History Learning, Education App, Emotional Design
Production Technology
History Addict followed a human centred design process. At the start, the designer conducted extensive research to understand the problem space and user needs. Various tools were then used to extract research insights, like persona, user journey map, and qualitative coding. Based on the research findings, the designer created early prototypes to experiment with different directions. Eventually, hifi interfaces were crafted based on the final design idea. See the attached pdf for more details.
Design Challenge
The biggest challenge was to make the app entertaining and fun. There were some competitor products before History Addict so it is vital for the app to have a unique value proposition. I focused on the quiz as a breakthrough as it was often considered a daunting and tedious part in the learning process. Then I dedicated myself to active brainstorming and extensive literature review, which eventually helped me uncover various learning tools and turned them into game like puzzles for the quiz.
Research
Multiple research methods were adopted in this project, including literature review, competitor analysis, and user research. For example, extensive surveys were conducted to collect both qualitative and quantitative data from over 50 history learners of different age groups. The goal was to understand the users pain points, needs, learning preferences and expectations. For more detailed research results and insights, please refer to the uploaded pdf document due to the 500 character limit.
Inspiration
Learning history can be challenging sometimes. Firstly, memorizing various historical times and figures is difficult and time consuming. Secondly, existing learning materials feel tedious to some learners. To tackle these issues, I conducted research to explore effective learning tools that help users strengthen their memory, like family trees and flashcards. Afterwards, I leveraged these tools with gamification design to make the history learning process more entertaining and enjoyable.
Project Duration
The user research and low fidelity mockups of this project were completed between October and November of 2019 in Shanghai, China. In the spring of 2021, it was revamped with a new visual style and updated UI elements in Edinburgh, Scotland. The final stage of this project was conducted to further refine design details in 2024 in California, United States.
Operation Flow
All product features can be easily interacted with via common hand gestures. On the reading page, users can press and hold on text that they are interested in, then a toolbar will pop up giving them options to copy, highlight, or share the selected text. Plus, in the quiz module, users can solve the questions with multiple ways, like clicking on the right answer card or dragging and rearranging answer cards in the correct order. The variety of interaction adds more fun to the user experience.
Patents
Copyrights belong to Xi Pang, 2025.
Team Members
Xi Pang
Image Credits
Image #1: Photographer Daniel Tseng, Photo of Kyoto, 2017.
Image #2: Creator Katsushika Hokusai, The Great Wave off Kanagawa, 1831.
Image #3: Photographer Daisy Chen, Photo of Kyoto, 2020.
Image #4: Photographer Ryunosuke Kikuno, Photo of Samurai, 2020.
Image #4: Photographer Susann Schuster, Photo of Kabuki, 2021.
Image #5: Illustrator Storyset, Grades Concept Illustration, 2021.

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