Shin Asaw tomonidan yaratilgan Sea And Life: Endless Chains Virtual reality tajribasi — Ta'lim, O'quv Qo'llanmalari va Trening Kontenti Dizayni tanlov toifasida nufuzli 2020 A' Design Award Temir Mukofoti mukofotining yuqori baholangan g'olibidir.
TemirTa'lim· 2020
Sea And Life: Endless Chains Virtual reality tajribasi
muallif: Shin Asaw
Mijoz: Sea VR Study Project Executive Committee
Ta'lim toifasida A' Design Award Temir Mukofoti g'olibi
Tasdiqlangan mukofot g'olibi
#88929 uchun mukofot holatini tasdiqlashDizayn
Sea And Life: Endless Chains Virtual reality tajribasi haqida
Dengiz va Hayot: Cheksiz Zanjirlar - boshlang'ich va o'rta maktab o'quvchilari uchun yaratilgan virtual reallik tajribasidir. Birinchi qism - plastik chiqindilar kabi dengiz ekologik muammolarini organizmlar nomlari va batafsil ma'lumotlar bilan tushuntiruvchi 360 gradusli hujjatli filmdir. Ikkinchi qism esa o'quvchilar okeanni kashf etib, jonzotlarni izlaydigan va to'rtta variantli savollarga javob beradigan o'yindir. Javoblar bosh harakati yo'nalishi orqali tanlanadi, shuning uchun qo'l boshqaruv qurilmasi talab qilinmaydi. Ko'rinish hech qachon majburiy ravishda harakatlantirilmaydi, bu esa harakat kasalligining oldini olishga yordam beradi.
Tan olinish
A' Design Award Temir Mukofoti haqida
Sea And Life: Endless Chains Virtual reality tajribasi A' Design Award Temir Mukofotining g‘olibi bo‘lib, bu yaxshi loyihalangan ijodlardan kutiladigan kasbiy va sanoat talablariga javob beradigan yaxshi dizaynlarga beriladigan nufuzli e’tirofdir. Temir g‘oliblari o‘z yaratuvchilarining katta mahorati, yuksak ixtisosligi, mutaxassis tushunchasi va ijodiy salohiyatini namoyon etadi. Sea And Life: Endless Chains Virtual reality tajribasi yuqori qadrlanadigan, hayrat bilan qaraladigan va suyukli, amaliy hamda innovatsion ijod bo‘lishi kutiladi. A' Design Award Temir Mukofotini qo‘lga kiritgan ushbu dizayn soha eng yaxshi amaliyotlarini uyg‘unlashtiradi va bilim hamda iste’dod bilan bog‘langan layoqatli texnik xususiyatlarga ega. Sea And Life: Endless Chains Virtual reality tajribasi puxtaligi uchun hurmatga sazovor bo‘lib, dunyoni yaxshiroq joyga aylantirishga yordam beradigan hayot sifatini yaxshilashni taqdim etish uchun loyihalangan.
Dizayn ortida
Press-kit
Dizayner tomonidan taqdim etilgan kreditlar, jamoa a'zolari va texnik tafsilotlar.
- Noyob xususiyatlar
- This is an immersive VR edutainment for primary and secondary students. It consists of two parts. The first part is Movie-Side, which is a documentary film of 360 degree to explain some marine environmental problems using detailed numbers and names of organisms. The second part is Game-Side which provides underwater immersive experience, fun of creature hunting, and confirmation of knowledge using quizzes with four choices.
- O'lchamlar va qadoqlash
- For VR goggles, OculusGo is adopted as an integrated type with low introduction cost and no need for PC connection.
- Teglar
- VR, movie, film, game, edutainment, quiz, HMD, display, goggle, OculusGo, 360, ocean, sea, marine, animal, creature, life, plastic, garbage, waste
- Ishlab chiqarish texnologiyasi
- We used Unity as a development environment for VR applications and edited the video (CG) with Adobe PremierePro, Adobe AfterEffects, Autodesk Maya, etc. In particular, plug-ins for VR (Mettle Mantra VR series, GoPro VR series) were used extensively. For 360-degree shooting, I used GoPro Fusion for aerial photography, Kodak PIXPRO 4KVR360 for underwater, and RICOH THETA V and Panasonic GH5 on the ground.
- Dizayn muammosi
- We have developed software that does not use the hand-held controller that comes with OculusGo in order to save time and effort in teaching how to use VR goggles. In particular, players can enter the answer for the 4-choice question just by the angle of the head (direction of sight line). Furthermore, in order to prevent children's VR sickness, we have made a direction that does not forcibly move the view. As a result, there were no children who felt ill while targeting more than 100 students.
- Tadqiqot
- This project's main purpose is to enlighten children about various problems related to the ocean such as plastic waste and global warming, and was carried out with financial support from the Nippon Foundation.
- Ilhom
- Documentary film can be effective when you want young people to be interested in difficult social issues. However, knowledge is not established just by watching, so some kind of "confirmation" is necessary. At that time, if the school-like writing test is conducted, the students who scored low may lose interest in the issue. Therefore, I thought that it would be effective to use VR goggle, watch the video first, then try the game, and repeat these until getting enough score while having fun.
- Loyiha muddati
- The project started in Tokyo from around January 2018. Over half a year, we did movie side filming in the seas around Japan, and produced game side in Tokyo. In September 2018, we held the first one-day event for all students at Hachiyama Junior High School in Tokyo. In October, a permanent exhibition was held for a month at Science Center for Children in Shibuya. If there is a request from an educational institution etc., we will still lend it.
- Ish jarayoni
- i) You wear the OculusGo, see a tutorial on how to play.
ii) Select the Movie or Game button.
iii) On the game-side, travel through the ocean looking for creatures. The questions will only be displayed when you find a particular one. You can continue until you find all or time out.
iv) You will be given one of the three titles of "Sea Friend" with 0 to 6 correct answers, "Sea Master" with 7 to 9 correct answers, and "Sea God" with Perfect. If you want to answer all correctly, you can try again. - Patentlar
- (C) 2018 Sea VR Study Project Executive Committee
- Jamoa a'zolari
- Concept Designer and Movie Director and Game Director : Shin Asaw
3D Designer : Satomi Iseki
2D Designer : Risa Takahashi
Programmer : Kouji Chado
Programmer : Mika Nishida - Rasm mualliflari
- Image #1 : Designer & Director of Photography Shin Asaw, SnL_EC_mainimage, 2019.
Image #2 : Director of Videography Shin Asaw, optionalimage#1, 2019.
Image #3 : Director of Videography Shin Asaw, optionalimage#2, 2019.
Image #4 : Game Director Shin Asaw, optionalimage#3, 2019.
Image #5 : Director of Photography Shin Asaw, optionalimage#4, 2019.
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