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Startracks Educational Learning Toy by Zhejiang University
Startracks Educational Learning Toy by Zhejiang University
Startracks Educational Learning Toy by Zhejiang University
Startracks Educational Learning Toy by Zhejiang University
Startracks Educational Learning Toy by Zhejiang University

Zhejiang University

Silver Toys, Games and Hobby Products Design · 2023

Startracks Educational Learning Toy

by Zhejiang University

  • A' Design Award 2023 Silver Winner in Toys, Games and Hobby Products Design
  • Awarded April 15, 2023
  • CLIENT: Zhejiang University
  • Estimated Number of Design Views: 70,469
  • Verification code EA4A15FA88 · Verify this award
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About Startracks Educational Learning Toy

Startracks is an educational board game about interstellar exploration, designed for children. The game teaches basic astronomy and physics through play. Rubidium magnets placed under the board simulate the gravitational pull of planets, so a small iron spaceship is drawn towards a planet when it lands. Players collect prop cards that carry astronomical facts and matching game skills. Two teams compete, and the first team to reach its goal wins. The board is made of synthetic wood and measures 500 millimetres in diameter.

Press Kit

Unique Properties
This is a board-based matchmaking board game with STEAM properties based on the story of interstellar exploration. The main aim is to educate children in the science of astronomy. The board uses rubidium magnets to mimic the gravitational pull of the planets and the game content is supported by basic knowledge of astronomy. Through the exploration of the planets, children can enlighten their knowledge of astronomy, physics and chemistry.
Dimensions & Packaging
Board: the diameter is 500mm and the thickness is 20mm
Rubidium magnets: the diameter is 25mm and 20mm
Prop card: the lenth is 80mm and the width is 60mm
Tags
Children's educational toys, Astronomy education, Cosmic exploration, Magnetic games, Physics
Production Technology
The launch and landing of the ship is done by the magnetic attraction of the rubidium magnets at the bottom of the board, thus achieving the sensory effect of the planet's gravity. The planetary resources are presented as prop cards with different planetary knowledge content and the corresponding formed functions.
Board material: synthetic wood, rubidium magnets
Board production process: cutting, drilling and grinding on drill presses, board gluing
Prop materials: wood, plastic, iron
Prop production process: hand cutting, 3D printing
Prop card material: coated paper
Prop card production process: colour printing
Design Challenge
How do we make interstellar exploration more intuitive? We made clever use of magnetic fields for analogies to the gravitational magnetic fields of planets, and the game mechanics are two-player versus two-player, with most of the other time spent on two-player versus two-player game mechanics designed to ensure a balanced game.
Project Duration
The project starts in March 2022 and is due to be completed in June 2022 in Zhejiang, China.
Operation Flow
A team lands by launching a spaceship (iron blob) which is attracted by the gravitational pull of the planet (rubidium magnet magnet). Upon landing on a planet, they receive a prop card for that planet, which is marked with different astronomical and physical knowledge and the corresponding game skills. The game is played on both sides by activating the skills on the cards, and the first one to achieve their goal wins the game.
Research
Type of study: STEAM educational games suitable for the developmental characteristics of children aged 7 to 12 years
Objective: To develop interest in learning astronomy and physics for children aged 7 to 12 years.
Methods: Child development psychology, game design, human-computer analysis, CMF analysis
Data collection: Play preferences of 7 to 12 year olds
Use of research tools: Rhinoceros 3D, KeyShot, Adobe Illustrator, Adobe PhotoShop
Inspiration
STEAM education for children is gaining more and more attention. In the field of science education, the knowledge of the science section of products involving the knowledge of cosmic astronomy is weak and of a single type, which does not allow for systematic science education on astronomy knowledge. At present, there are fewer products in the market that involve knowledge of the cosmic planets and planetary resources, and all of them have weak playability and complicated technology.
Image Credits
Rui Lei
Yi Chen
Zhengtong Wu
Shaogeng Zeng

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We transform learning into play through research-driven educational game design. Our expertise in STEAM education and human-computer interaction creates engaging educational products that make complex concepts accessible for young learners.

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