Uyilo olubizwa ngokuba yi-Magic Fitness Umsebenzi Ophambili: Isicelo Sefowuni Ephathwayo, Isicelo Sewotshi Esikrelekrele olwenziwe ngu-Di Song, Huicong Hu and Jie Yao ngumwini obekekileyo webhaso elinobukhazikhazi le-2022 Ibhaso Lentsimbi le-A' Design Award Kudidi Lokhuphiswano lwe-Uyilo lwe-Inthafeyi, uNxibelelwano kunye naMava oMsebenzisi.
IntsimbiI-Inthafeyi· 2022
Magic Fitness Umsebenzi Ophambili: Isicelo Sefowuni Ephathwayo, Isicelo Sewotshi Esikrelekrele
ngu Di Song, Huicong Hu and Jie Yao
Umxhasi: Harbin Institute of Technology, Shenzhen
Umwini we-Ibhaso Lentsimbi le-A' Design Award Kudidi Lwe-I-Inthafeyi
Umwini Webhaso Oqinisekisiweyo
Qinisekisa Isimo Sebhaso se-#135845Uyilo
Malunga ne-Magic Fitness Umsebenzi Ophambili: Isicelo Sefowuni Ephathwayo, Isicelo Sewotshi Esikrelekrele
Umbhalo Wencwadi: Magic Fitness lusicelo lokuzilolonga oludlalwayo lweefowuni ezikrelekrele kunye newotshi ezikrelekrele. Isicelo sinceda abasebenzisi bakhe amaqhelo emihla ngemihla okuzilolonga. Iindlela zempilo ezishicilelwe zizinzicelo ziguqulwa zaba amandla asemlingweni ngaphakathi kwemidlalo. Amandla asemlingweni ephakamisa inqanaba lomfanekiso womlingo kunye nokuzuza iindishi zegolide. Iindishi zingasetyenziswa ukuthenga izinto, ukutshintsha izambatho kunye nokuxhasa iziganeko zobubele bokwenyani. Abasebenzisi babeka injongo zokuzilolonga, babone inkqubela yeveki kunye nenyanga, baze babelane ngamaqhelo empilo kunye nabanye abasebenzisi. Injongo yoyilo kukuphakamisa umdla wokuzilolonga rhoqo.
Ukuqatshelwa
Malunga ne-Ibhaso Lentsimbi le-A' Design Award
Magic Fitness Umsebenzi Ophambili: Isicelo Sefowuni Ephathwayo, Isicelo Sewotshi Esikrelekrele ngumphumeleli weIbhaso Lentsimbi le-A' Design Award, ukuqatshelwa okuhlonitshwayo okunikwa imiyilo elungileyo eyanelisa iimfuno zobungcali neemveliso ezilindelekileyo kwimveliso ezicwangciswe kakuhle. Abaphumeleleyo beNtsimbi babonisa ubuchule obukhulu, ubuchule obuphezulu, ukuqonda kwengcali namandla okuyila abayili babo. Magic Fitness Umsebenzi Ophambili: Isicelo Sefowuni Ephathwayo, Isicelo Sewotshi Esikrelekrele iyathenjwa ukuba ibe yimveliso exatyiswa kakhulu, edunyiswayo nethandwayo esebenzayo neyinto entsha. Lo myilo uphumeleleyo weIbhaso Lentsimbi le-A' Design Award udibanisa iindlela ezilungileyo kakhulu zemboleko kwaye unezimpawu zobuchwephesha ezifanelekileyo ezidityaniswe nolwazi netalente. Magic Fitness Umsebenzi Ophambili: Isicelo Sefowuni Ephathwayo, Isicelo Sewotshi Esikrelekrele iyahlonelwa ngenxa yenkcukacha yayo kwaye yacwangciselwa ukunika uphuculo lomgangatho wobomi olunceda ukwenza ihlabathi libe yindawo engcono.
Emva Koyilo
Ikhithi Yeendaba
Iziqinisekiso, amalungu eqela kunye neenkcukacha zobugcisa ezinikezelwe ngumyili.
- Iimpawu Ezizodwa
- Magic Fitness is a gamified fitness habit-building application for smartphones and smartwatches that aims to improve users' daily physical activity levels. It adopts the game form of education simulation, and transforms users' healthy behaviors into magic energy in the game to cultivate magic avatars. Users can also donate magical energy to real-world charities, which uses gamification to let users enjoy the fun of exercise and develop healthy habits.
- Imilinganiselo nePakishini
- Designed for the iOS and watchOS System
- Iithegi
- Interface Design, Gamification, User Experience
- Ubuchwepheshe Bokuvelisa
- Illustrations were designed in Adobe Photoshop CC, Illustrator CC, and Figma.
- Umngeni Woyilo
- The biggest challenge is how to better apply gamified design methods to application to increase user motivation to exercise. Our primary goal is to satisfy users' preferences and needs, so we conducted many in-depth situational interviews and analysis. At the same time, we read a large number of relevant works on gamification design, combined the gamification theory of DMC with user needs, and finally summarized four gamification design methods most suitable for the target scene.
- Uphando
- Through in-depth interviews with target users, this design study extracts relevant design needs to understand users' needs for healthy behavior-building, daily exercise habits, preferences for game forms and design inspiration. After demand analysis, the system concept statement is formed. Based on the gamification theory of DMC and user needs, four gamification design methods of education simulation, quantitative data feedback, task and reward, and social interaction are summarized, and the information architecture diagram and low-fidelity interaction model are produced as the results of conceptual design. After that, the application prototype is tested for usability and the design is optimized based on the evaluation results.
- Inkuthazo
- There are many users who want to form the habit of exercise but are busy with work and study. They have strong demand for exercise but have low motivation for exercise. Smartwatches currently on the market can record users' movements around the clock, but the incentive level is low. Therefore, this application combines the advantages of gamification and smartwatches to encourage users to achieve fitness goals and develop healthy habits.
- Ubude Beprojekthi
- The project started in October 2021 and finished in January 2022 in Shenzhen.
- Ukuhamba Komsebenzi
- When opening the application for the first time, users can select their avatars and set fitness goals based on their current physical health. On the home page, users can view the current status of the avatar and interact with it. The state of the avatar is synchronized with the state of the user in real life, they work synchronously and exercise synchronously. So when the avatar works too long, it will remind the user to stand up and have a rest. At the same time, the home page shows the progress of the user's health goal today, every health behavior will increase the magic energy, so that the avatar can upgrade and earn gold coins. The higher the level, the faster you earn coins, which can be used to buy items, change costumes, and donate to charity events. On the overview page, users can see their overall fitness status for a week or a month. On the community page, users can communicate with other users and share their health trends.
- Amalungu Eqela
- Student: Di Song
Faculties: Huicong Hu
Jie Yao
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