Zero Bully Campus Ere Ẹ̀kọ́ láti ọwọ́ Yi-Cheng Chiang jẹ́ aṣẹ́gun olókìkí púpọ̀ ti 2021 Àmì-ẹ̀yẹ Irin A' Design Award nínú Ẹ̀ka Ìdíje Àpẹẹrẹ Ẹ̀kọ́, Ohun-èlò Ìkọ́ni àti Àkóónú Ìdánilẹ́kọ̀ọ́.
IrinẸ̀kọ́· 2021
Zero Bully Campus Ere Ẹ̀kọ́
látọ̀wọ́ Yi-Cheng Chiang
Oníbàárà: Xiamen University
Aṣẹ́gun Àmì-ẹ̀yẹ Irin A' Design Award nínú Ẹ̀ka Ẹ̀kọ́
Aṣẹ́gun Àmì Ẹ̀yẹ Tí a Jẹ́rìísí
Jẹ́rìísí Ipò Àmì Ẹ̀yẹ fún #110129Àpẹrẹ Náà
Nípa Zero Bully Campus Ere Ẹ̀kọ́
Zero Bully Campus jẹ́ ere ẹ̀kọ́ tí a dá láti ràn àwọn akẹ́kọ̀ọ́ lọ́wọ́ láti dènà àti dáhùn sí ipanilára ní ilé-ìwé. Ere náà yí ipò ilé-ìwé padà di àyè oníṣùroò níbi tí àwọn agbaraga ti ń ṣàkíyèsí ìṣẹ̀lẹ̀ ipanilára tí wọ́n sì ń yan bí wọn yóò ṣe fúnni ní ìrànlọ́wọ́. Àwọn agbaraga tún ń kọ́ bí wọn yóò ṣe fọwọ́sowọ́pọ̀ pẹ̀lú àwọn ẹlòmíràn láti dá irú àwọn ìṣẹ̀lẹ̀ báyìí dúró. Àwọn ìran ipò tí ó fani mọ́ra àti àwọn àpẹẹrẹ àfarawé ń ṣe àtìlẹ́yìn fún ìṣesà àwọn ọgbọ́n ìbáṣepọ̀ tí ó dáàbò bo ẹnì kọ̀ọ̀kan tí ó sì rere. A kọ́ ere ẹ̀kọ́ yìí pẹ̀lú Unity, ó sì ń ṣiṣẹ́ lórí àwọn ẹ̀rọ Windows, macOS, iOS àti Android.
Ìdánimọ̀ Náà
Nípa Àmì-ẹ̀yẹ Irin A' Design Award
Zero Bully Campus Ere Ẹ̀kọ́ jẹ́ olùborí Àmì-ẹ̀yẹ Irin A' Design Award, ìdánimọ̀ olókìkí tí a fún àwọn àwòṣe tó dára tí wọ́n pàdé àwọn ohun tí iṣẹ́ àti ilé-iṣẹ́ nílò tí a retí láti ọ̀dọ̀ àwọn ẹ̀dá tí a ṣàwòṣe dáradára. Àwọn olùborí Irin ń fi ìjáfáfá ńlá, ìmọ̀ pàtó gíga, òye ògbóǹtarìgì àti agbára ìṣẹ̀dá àwọn olùṣẹ̀dá wọn hàn. A retí pé Zero Bully Campus Ere Ẹ̀kọ́ yóò jẹ́ ẹ̀dá tí a kà sí gidigidi, tí a gbóríyìn fún tí a sì nífẹ̀ẹ́, tó wúlò tó sì ní ìmúṣẹ̀dá tuntun. Àwòṣe tó borí Àmì-ẹ̀yẹ Irin A' Design Award yìí ń kó àwọn ọ̀nà tó dára jùlọ ilé-iṣẹ́ jọ, ó sì ní àwọn ànímọ́ ìmọ̀-ẹ̀rọ tó péye tí a so mọ́ ìmọ̀ ṣíṣe àti ẹ̀bùn. A bọ̀wọ̀ fún Zero Bully Campus Ere Ẹ̀kọ́ nítorí ìfọ̀kànbalẹ̀ rẹ̀, a sì ṣàwòṣe rẹ̀ láti pèsè ìmúdára ìgbésí ayé tó ń ran ayé lọ́wọ́ láti di ibi tó dára jù.
Lẹ́yìn Àpẹrẹ Náà
Àkójọ Ìròyìn
Àwọn ẹ̀tọ́, àwọn ọmọ ẹgbẹ́ àti àlàyé ìmọ̀ ẹ̀rọ tí olùṣàpẹrẹ pèsè.
- Àwọn Ohun Àkànṣe
- In order to strengthen the abilities of distinguish and resilience from bully events among students, virtual simulation teaching project deduction and immersive situational teaching have been developed. Most bystanders who have witnessed bullying incidents, victims and their friends who have been harmed, and a part of people who have bullied others, can be improved health literacy, safely and positively coping strategies, and reserve related psychological reconstruction emergency response capabilities in the course to facilitate bullying prevention and post-trauma psychological recovery.
- Ìwọ̀n àti Àpò
- Width: 1920 pixels x Height: 1080 pixels
- Àwọn Àkọlé
- Zero bullying, Immersive Game, Learning Game, Bystanders
- Ìmọ̀-ẹ̀rọ Ìṣelọ́pọ̀
- HARDWARE: Windows PC, macOS, iOS and Android Devices. Game: Unity, Photoshop and Illustrator.
- Ìpèníjà Àpèsè
- The most significant challenge was coming out with an idea that matches the original hardware equipments on such devices as Windows, macOS, Android and iOS. Another challenge is to express our perspectives via methods of visual communication and digital technology. However, the design team made it eventually and all the efforts worth.
- Ìwádìí
- In order to realize the effectiveness of our creative game, we randomly selected a whole class to be the intervention group and another class to be the control group at school. A pre-test questionnaire (before the course) was carried out in two group, followed by two weeks training and bullying prevention game-based learning by conducting flipped classroom for the intervention group. The education project was run by a single dedicated instructor to avoid any variability in project effects between different instructors. The short-term and long-term effects of the “Zero-bully Campus” project was assessed by two post-intervention assessments in both the intervention and control groups. Besides, the control group in our study was offered the same intervention course after the completion of the one-month post-test questionnaire assessment, because of the ethical issues of intervention studies,
- Ìmísí
- Bullying has been regarded as a public health issue worthy of attention by most countries around the world. The main goal of this project is to design an immersive game for game-based teaching to prevent school bullying by sustained practicing correct ways while encountering bully events.
- Àkókò Iṣẹ́ Àkànṣe
- This project was created in Taiwan from January to August, 2020. Now, it has been located in Xiamen University in Xiamen, China since September, 2020.
- Ìlànà Ìṣiṣẹ́
- This learning game transforms environment of campus into a digital space that allows students to learn and choose how to provide assistances while they are finding or seeing bullying events. Also, students will learn how to cooperate with other players in the game to prevent the bullying events.
- Àwọn Ìwé-ẹ̀rí Ohun-Ìmọ̀
- Copyright©2020 Xiamen University. All rights reserved.
- Àwọn Ọmọ Ẹgbẹ́
- YI-CHEN CHIANG
CHIA-LIANG LIN
CHUN-YANG LEE
CHENG-WEN HSIAO
HOU-AN SU
XIN-LAN CAI
XIAN LI
MEI-JIE CHU
SHIH-HAN CHEN
CHENG-WU HU - Ìfọwọ́sí Àwòrán
- Art Director: CHIA-LIANG LIN
Creative Director: YI-CHEN CHIANG
Project Manager: CHUN-YANG LEE
Technical Director: XIN-LAN CAI
Senior Designer: CHENG-WEN HSIAO
Illustrator: CHENG-WEN HSIAO
Illustrator: HOU-AN SU
Assistant Designer: XIAN LI
Research Assistant: MEI-JIE CHU
Research Assistant: SHIH-HAN CHEN
Service Coordinator: CHENG-WU HU
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