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Sound Sculpt Ẹ̀rọ Àpapọ̀ Orin Alájọṣepọ̀ láti ọwọ́ Yiqi Zhao

Sound Sculpt Ẹ̀rọ Àpapọ̀ Orin Alájọṣepọ̀ láti ọwọ́ Yiqi Zhao jẹ́ aṣẹ́gun olókìkí púpọ̀ ti 2025 Àmì-ẹ̀yẹ Irin A' Design Award nínú Ẹ̀ka Ìdíje Iṣẹ́ Ọnà Dijítà.


IrinIṣẹ́ Ọnà Dijítà· 2025

Sound Sculpt Ẹ̀rọ Àpapọ̀ Orin Alájọṣepọ̀

látọ̀wọ́ Yiqi Zhao

Oníbàárà: MIT Media Lab

Aṣẹ́gun Àmì-ẹ̀yẹ Irin A' Design Award nínú Ẹ̀ka Iṣẹ́ Ọnà Dijítà

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Aṣẹ́gun Àmì Ẹ̀yẹ Tí a Jẹ́rìísí

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Àwọ̀

Àpẹrẹ Náà

Nípa Sound Sculpt Ẹ̀rọ Àpapọ̀ Orin Alájọṣepọ̀

Rò nípa ayé kan tí a ń fi ìgbòkègbodò gbẹ́ ohùn, tí ó ń ṣẹ̀dá ojú-ọ̀run ohùn-àti-ìran tó ń fàfọ̀wọ́gbà. SoundSculpt jẹ́ ohun èlò orin agbékalẹ̀ tó ń da ohùn-ààyè, ìṣipò, àti iṣẹ́-ọnà ìran pọ̀. Nípa gbígba àmúninà láti ọ̀dọ̀ gbígbẹ́ ìbílẹ̀, ó fún àwọn olùlò ní agbára láti di àárín ìlànà ìṣẹ̀dá wọn. Pẹ̀lú AR Frames, a máa ń gbà ìṣipò orí mú, kí a sì yí i padà sí ìyípadà ohùn lákokò gan-an nípa ètò MIDI. Tí a ṣe lórí ẹ̀rọ ìmúṣiṣẹ́, SoundSculpt ń fúnni ní ìrírí ìrìnàjò tó jinlẹ̀ tó ń pa àwọn ààlà láàárín ẹlẹ̀dá àti ẹ̀dá rẹ̀, tí ó ń tún túmọ̀ ìwádìí iṣẹ́-ọnà.

Ìdánimọ̀ Náà

Nípa Àmì-ẹ̀yẹ Irin A' Design Award

Sound Sculpt Ẹ̀rọ Àpapọ̀ Orin Alájọṣepọ̀ jẹ́ olùborí Àmì-ẹ̀yẹ Irin A' Design Award, ìdánimọ̀ olókìkí tí a fún àwọn àwòṣe tó dára tí wọ́n pàdé àwọn ohun tí iṣẹ́ àti ilé-iṣẹ́ nílò tí a retí láti ọ̀dọ̀ àwọn ẹ̀dá tí a ṣàwòṣe dáradára. Àwọn olùborí Irin ń fi ìjáfáfá ńlá, ìmọ̀ pàtó gíga, òye ògbóǹtarìgì àti agbára ìṣẹ̀dá àwọn olùṣẹ̀dá wọn hàn. A retí pé Sound Sculpt Ẹ̀rọ Àpapọ̀ Orin Alájọṣepọ̀ yóò jẹ́ ẹ̀dá tí a kà sí gidigidi, tí a gbóríyìn fún tí a sì nífẹ̀ẹ́, tó wúlò tó sì ní ìmúṣẹ̀dá tuntun. Àwòṣe tó borí Àmì-ẹ̀yẹ Irin A' Design Award yìí ń kó àwọn ọ̀nà tó dára jùlọ ilé-iṣẹ́ jọ, ó sì ní àwọn ànímọ́ ìmọ̀-ẹ̀rọ tó péye tí a so mọ́ ìmọ̀ ṣíṣe àti ẹ̀bùn. A bọ̀wọ̀ fún Sound Sculpt Ẹ̀rọ Àpapọ̀ Orin Alájọṣepọ̀ nítorí ìfọ̀kànbalẹ̀ rẹ̀, a sì ṣàwòṣe rẹ̀ láti pèsè ìmúdára ìgbésí ayé tó ń ran ayé lọ́wọ́ láti di ibi tó dára jù.

Lẹ́yìn Àpẹrẹ Náà

Àkójọ Ìròyìn

Àwọn ẹ̀tọ́, àwọn ọmọ ẹgbẹ́ àti àlàyé ìmọ̀ ẹ̀rọ tí olùṣàpẹrẹ pèsè.

Àwọn Ohun Àkànṣe
Revolutionizing Perception through Immersive Music Making
Imagine sculpting with sound, where body movement generates a mesmerizing audio visual landscape. SoundSculpt is an innovative, generative music tool that fuses spatial sound, motion, and visual art, redefining the boundaries of creative expression. By harnessing the power of Bose AR Frame, this interface enhances perception performance, providing a novel medium for artistic exploration, emotional regulation, and mental well being.
Ìwọ̀n àti Àpò
The system uses a MIDI framework to map Bose Frames' head orientation data to sound pitch and volume, then transferred to virtual bubble manipulation is achieved through touch inputs with C# scripts. The integration of synesthesia principles enhances sensory perception, creating a holistic flow that bridges the gap between physical and digital art forms.
Size: 7.2 x 3.1 x 2.9 inches
Weight: 12.31 ounces
Lenses: Polarized
Water Resistance: IPX2 rating
Battery Life: Up to 5.5 hours
Bluetooth Range: 30ft
Àwọn Àkọlé
AI, generative AI, spatial audio, digital media, unity, music, wearable tech, Bose, XR, AR
Ìmọ̀-ẹ̀rọ Ìṣelọ́pọ̀
SoundSculpt employs XR tech, integrating spatial audio and visual processing for immersive experiences. Bose Frames, with gyro sensors, capture 6 dof head movements, translating them into real-time audio modulation via a MIDI framework. Developed on Unity with C# scripts, it enables real-time user interaction. Mesh deformation and vertex manipulation allow dynamic bubble surface control, creating a responsive interface that enhances engagement and emotional connection.
Ìpèníjà Àpèsè
The hardest part was integrating multi sensory feedback into a seamless flow. Creatively, it was challenging to synchronize audio-visual elements with inputs in real-time. Internally, balancing human vulnerabilities, historical concepts with modern tech required innovative thinking. Externally, limitations in sensor accuracy and data processing posed obstacles. Overcoming these required iterative testing and leveraging cutting-edge XR technology to ensure fluid interaction and emotional impact.
Ìwádìí
This HCI research aims to develop an immersive tool for emotion regulation. Using a mixed reality approach, data was collected via user testing and biometric feedback with Bose Glasses and Real-time 3D engine. Participants included designers and non-designers. Results showed enhanced perception of spatial volume, sound, and motion, with a more stable emotion stage. Insights suggest adoption in psychiatry with art therapy, impacting society by improving emotional well-being with playful creation.
Ìmísí
SoundSculpt is inspired by the tactile art of sculpting, where shaping materials evokes profound emotional expression. Echoing ancient pottery, where your hands transform raw material into art, SoundSculpt revolutionizes this dynamic by turning it inside out, empowering users to become integral to the creative process. By integrating spatial audio and visual art, I offer you an immersive experience that blurs the boundaries between creator and creation, redefining interaction for a new era.
Àkókò Iṣẹ́ Àkànṣe
The project began in fall 2019 at the MIT Media Lab in Cambridge, MA, and concluded in summer 2020. It was subsequently exhibited to the Bose Frame AR team at Bose Corporation in Framingham, MA.
Ìlànà Ìṣiṣẹ́
SoundSculpt immerses users within a virtual bubble, enabling them to shape its surface through intuitive gestures. As they tilt their heads or press buttons, Bose Frames capture these actions, converting them into dynamic audio-visual feedback. This interaction fosters a seamless cycle of "listen," "sculpt," and "art generation," empowering users to transform their environment. The system's innovative design ensures a fluid, captivating experience that boosts creativity and emotional well-being.
Àwọn Ìwé-ẹ̀rí Ohun-Ìmọ̀
Copyrights belong to Yiqi Zhao, 2025.
Ìfọwọ́sí Àwòrán
Image 1: Yiqi Zhao, 2024.
Image 2: Yiqi Zhao, 2024.
Image 3: Yiqi Zhao, 2024.
Image 4: Yiqi Zhao, 2024.
Image 5: Yiqi Zhao, 2024.
Video Credits: Yiqi Zhao, 2024.

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