Cece Ohun Èlò Ìdánilẹ́kọ̀ọ́ Nípa Ayé Àfarawé (Virtual Reality) láti ọwọ́ Di Xia and Xiaoshi Dai jẹ́ aṣẹ́gun olókìkí púpọ̀ ti 2026 Àmì-ẹ̀yẹ Irin A' Design Award nínú Ẹ̀ka Ìdíje Àpẹẹrẹ Ẹ̀kọ́, Ohun-èlò Ìkọ́ni àti Àkóónú Ìdánilẹ́kọ̀ọ́.
IrinẸ̀kọ́· 2026
Cece Ohun Èlò Ìdánilẹ́kọ̀ọ́ Nípa Ayé Àfarawé (Virtual Reality)
látọ̀wọ́ Di Xia and Xiaoshi Dai
Oníbàárà: Di Xia
Aṣẹ́gun Àmì-ẹ̀yẹ Irin A' Design Award nínú Ẹ̀ka Ẹ̀kọ́
Aṣẹ́gun Àmì Ẹ̀yẹ Tí a Jẹ́rìísí
Jẹ́rìísí Ipò Àmì Ẹ̀yẹ fún #183372Àpẹrẹ Náà
Nípa Cece Ohun Èlò Ìdánilẹ́kọ̀ọ́ Nípa Ayé Àfarawé (Virtual Reality)
Cece jẹ́ olùdámọ̀ràn iṣẹ́ ní ayé àfarawé (virtual reality) tí a ṣe àpẹrẹ rẹ̀ fún àwọn akẹ́kọ̀ọ́ iṣẹ́ ẹ̀rọ ìṣelọ́pọ̀. Cece so ẹ̀rọ VR tí a ń wọ̀ sí orí pọ̀ mọ́ àwọn ojú-ìṣàmúlò alábàṣepọ̀ kí àwọn akẹ́kọ̀ọ́ lè ṣàwárí àwọn ipò iṣẹ́ nínú ilé-iṣẹ́, ní ìrírí àyíká ibi iṣẹ́ àti kí wọ́n máa ṣe àṣàrò àwọn ọgbọ́n tó jẹ mọ́ iṣẹ́. Aṣojú ọgbọ́n atọwọ́dá tí a fi ohùn ń darí máa ń tọ́ àwọn olùmúlò sọ́nà nípasẹ̀ ìbẹ̀rẹ̀ tí a ṣe ní àkànṣe fún ẹnìkọ̀ọ̀kan, ìṣàwárí iṣẹ́ àti ìdánilẹ́kọ̀ọ́ ọgbọ́n. A máa ń tọpinpin ìlọsíwájú, a sì máa ń fún ni ní èsì láti ṣe àtìlẹ́yìn fún àwọn àfojúsùn ẹ̀kọ́. Ète ètò yìí ni láti dín iye owó ìdánilẹ́kọ̀ọ́ kù àti láti di àlàfo tó wà láàárín ẹ̀kọ́ ilé-ìwé àti àwọn ohun tí ilé-iṣẹ́ nílò.
Ìdánimọ̀ Náà
Nípa Àmì-ẹ̀yẹ Irin A' Design Award
Cece Ohun Èlò Ìdánilẹ́kọ̀ọ́ Nípa Ayé Àfarawé (Virtual Reality) jẹ́ olùborí Àmì-ẹ̀yẹ Irin A' Design Award, ìdánimọ̀ olókìkí tí a fún àwọn àwòṣe tó dára tí wọ́n pàdé àwọn ohun tí iṣẹ́ àti ilé-iṣẹ́ nílò tí a retí láti ọ̀dọ̀ àwọn ẹ̀dá tí a ṣàwòṣe dáradára. Àwọn olùborí Irin ń fi ìjáfáfá ńlá, ìmọ̀ pàtó gíga, òye ògbóǹtarìgì àti agbára ìṣẹ̀dá àwọn olùṣẹ̀dá wọn hàn. A retí pé Cece Ohun Èlò Ìdánilẹ́kọ̀ọ́ Nípa Ayé Àfarawé (Virtual Reality) yóò jẹ́ ẹ̀dá tí a kà sí gidigidi, tí a gbóríyìn fún tí a sì nífẹ̀ẹ́, tó wúlò tó sì ní ìmúṣẹ̀dá tuntun. Àwòṣe tó borí Àmì-ẹ̀yẹ Irin A' Design Award yìí ń kó àwọn ọ̀nà tó dára jùlọ ilé-iṣẹ́ jọ, ó sì ní àwọn ànímọ́ ìmọ̀-ẹ̀rọ tó péye tí a so mọ́ ìmọ̀ ṣíṣe àti ẹ̀bùn. A bọ̀wọ̀ fún Cece Ohun Èlò Ìdánilẹ́kọ̀ọ́ Nípa Ayé Àfarawé (Virtual Reality) nítorí ìfọ̀kànbalẹ̀ rẹ̀, a sì ṣàwòṣe rẹ̀ láti pèsè ìmúdára ìgbésí ayé tó ń ran ayé lọ́wọ́ láti di ibi tó dára jù.
Lẹ́yìn Àpẹrẹ Náà
Àkójọ Ìròyìn
Àwọn ẹ̀tọ́, àwọn ọmọ ẹgbẹ́ àti àlàyé ìmọ̀ ẹ̀rọ tí olùṣàpẹrẹ pèsè.
- Àwọn Ohun Àkànṣe
- Cece is an interactive VR career mentor designed for manufacturing students on campus, to holistically enhancing their education experience and help them explore industry roles, experience real workplace environments, and build job-ready skills at a low cost and accessible while bridging the gap between academic training and real industry requirements.
- Ìwọ̀n àti Àpò
- Digital Product
- Àwọn Àkọlé
- VR, Immersive Learning, Skill Training, Career Advancing,Education Tech, Accessibility
- Ìmọ̀-ẹ̀rọ Ìṣelọ́pọ̀
- This product combines a VR headset with interactive interfaces within a virtual environment to enable students to explore careers and develop job related skills.
- Ìpèníjà Àpèsè
- The most challenging part was designing the right balance between immersion and guidance. In a VR environment, it’s easy to create visually rich experiences, but without clear structure, users can feel lost. At the same time, adding too much guidance can break immersion and make the experience feel rigid. The challenge was to design a system where users could freely explore while still receiving the right level of support. This led us to introduce an AI agent that provides contextual guidance through natural conversation, instead of relying only on traditional UI elements.
- Ìwádìí
- Desk Research
We analyzed policies, investments, and employment data in manufacturing. While industry investment is growing, student employment is declining—revealing a key gap.
Primary Research
We interviewed 20+ students, career advisors, and industry professionals in Seattle, gaining insights from both education and hiring perspectives.
Key Insights
Education–Industry Gap
Curriculum and equipment lag behind industry needs.
Experience Preference
Companies favor experienced candidates due to high training costs.
Lack of Career Clarity
Students lack understanding of real work environments, leading to job instability. - Ìmísí
- Our idea was inspired by our research, which revealed a significant gap between what students learn in school and the skills required in the real world. After brainstorming, we identified an opportunity in VR. Although the hype around VR has faded, its ability to simulate real-world environments in a cost-effective way still offers strong potential for improving education and training.
- Àkókò Iṣẹ́ Àkànṣe
- This project started in March 2024 and was completed in August 2024, based in Seattle.
- Ìlànà Ìṣiṣẹ́
- 1 Dual Interaction Modes
Combines VR controllers with a voice-driven AI agent for intuitive and natural interaction.
2 Personalized Onboarding
Users share background and goals with the AI to set up a tailored learning path.
3 Career Exploration & Guidance in VR
Recommends career paths and guides users through immersive scenarios with AI support.
4 VR Skill Training
Delivers hands-on training focused on practical, job-ready skills.
5 Progress Tracking & Feedback
Tracks progress and provides feedback to support growth and goal alignment. - Àwọn Ọmọ Ẹgbẹ́
- Di Xia,
Xiaoshi Dai,
Feifan Gao - Ìfọwọ́sí Àwòrán
- image:
Di Xia,
Xiaoshi Dai,
Feifan Gao
Oníṣọwọ́
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