设计师 Mateus Morgan de Aguiar 的作品 Kallucci Boot 3D 关键艺术 荣获了极具声望的 2021 A' Design Award 金奖,竞赛类别为计算机图形、三维建模、纹理与渲染设计。
金计算机图形· 2021
Kallucci Boot 3D 关键艺术
客户: Morgan Studio
计算机图形类别A' Design Award 金奖获奖者
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关于 Kallucci Boot 3D 关键艺术
设计师的主要想法是通过简单的元素,如岩石、产品所需的耐用性和抵抗力,直接贴近其使用和客户的生活方式。添加的水晶可以为主要物体带来亮点,给人一种神秘的感觉,引起潜在客户的好奇心。
荣誉认可
关于A' Design Award 金奖
Kallucci Boot 3D 关键艺术是 A' Design Award 金奖得主,这是授予一流、绝妙而杰出设计的极为崇高的认可。金奖得主是极具创新、极富远见且璀璨夺目的创作,反映出其设计师的天才、智慧与才干。预计Kallucci Boot 3D 关键艺术将成为一项备受赞誉、引领潮流、气势恢宏的发明,带来前所未有的价值。这件赢得 A' Design Award 金奖的设计是一个壮观而受人敬重的项目,极大地造福并拓展艺术、科学、设计和技术的边界。Kallucci Boot 3D 关键艺术激起强烈的渴望,唤起激情,鼓励创造力,令我们着迷。
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由设计师提供的致谢、团队成员及技术详情。
- 独特属性
- The idea is to bring the characteristics of the product through the use of visual elements, connecting the shoe direct to the customers life style. The mood also transmits durability, present on the shoe essence and a pinch of a mystical language that comes with the crystal elements. Everything made in 3D without scans
- 尺寸与包装
- Width 5000px x Height 5000px 300dpi
- 标签
- boot, shoe, cgi, footwear, fashion, 3d boot, cgi boot, kallucci
- 生产技术
- The boot was modeled using photographs as a reference and hard surface 3D modeling techniques. For modeling we used the software 3ds Max. All the textures made using leather texture and some photoshop brushes. Vray was used for rendering. Nothing on the scene was scanned or photoscaned.
- 设计挑战
- The hardest part was making the 3D model itself, considering that there's a lot of parts that had to be perfectly as the real product.
- 研究
- The work was executed based mainly on the previous experiences in other works for several companies of the sector footwear, in very natural way. Feedback was collected mainly online about the quality of the 3D itself as well as the sensations that people had in the first contact with the art.
- 灵感
- The comes from the nature, connecting the image directly with the customers life style. The rocks refer to the durability of the product.
- 项目周期
- I started the piece on november 21 and it took about 1 month, ending on december 21.
- 操作流程
- The key visual was used on online and offline media such product folder, box, and video. The main focus was to attract attention to the product, bringing in the composition elements that generate the necessary sensations without the need for explanatory texts. Competitors often use images without a strong visual appeal, so the product, especially in the online market, goes unnoticed. The excess of texts works negatively in most of these cases, underestimating the viewer's intellect.
- 团队成员
- 3D modelling and texturing: Mateus Morgan
Agency: Dote
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