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Di Song, Huicong Hu and Jie Yao 的作品 Magic Fitness 移动应用程序、智能手表应用程序

设计师 Di Song, Huicong Hu and Jie Yao 的作品 Magic Fitness 移动应用程序、智能手表应用程序 荣获了极具声望的 2022 A' Design Award 铁奖,竞赛类别为界面、交互与用户体验设计。


铁界面· 2022

Magic Fitness 移动应用程序、智能手表应用程序

设计师: Di Song, Huicong Hu and Jie Yao

客户: Harbin Institute of Technology, Shenzhen

界面类别A' Design Award 铁奖获奖者

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验证 #135845 的获奖状态

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关于 Magic Fitness 移动应用程序、智能手表应用程序

Magic Fitness 是一款面向智能手机与智能手表的游戏化健身应用。该应用帮助用户养成每日运动习惯,将设备记录的健康行为转化为游戏中的魔法能量。魔法能量可提升魔法虚拟形象的等级并赚取金币,金币可用于购买道具、更换服装以及支持真实的公益慈善活动。用户可设定健身目标,查看每周与每月的进度,并与其他用户分享健康趋势。该设计旨在提升用户坚持规律运动的积极性。

荣誉认可

关于A' Design Award 铁奖

Magic Fitness 移动应用程序、智能手表应用程序是 A' Design Award 铁奖得主,这是授予满足人们对设计精良的创作所期待的专业与工业要求的优良设计的声望认可。铁奖得主展现出其创作者的高超技艺、高度专业化、专家级的理解力和创造能力。预计Magic Fitness 移动应用程序、智能手表应用程序将成为一件备受推崇、令人钦佩且被珍爱的创作,既实用又创新。这件赢得 A' Design Award 铁奖的设计整合了行业最佳实践,并拥有与专业知识和才华相结合的称职技术特性。Magic Fitness 移动应用程序、智能手表应用程序因其严谨而受到尊重,旨在提供有助于让世界变得更美好的生活品质改善。

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由设计师提供的致谢、团队成员及技术详情。

独特属性
Magic Fitness is a gamified fitness habit-building application for smartphones and smartwatches that aims to improve users' daily physical activity levels. It adopts the game form of education simulation, and transforms users' healthy behaviors into magic energy in the game to cultivate magic avatars. Users can also donate magical energy to real-world charities, which uses gamification to let users enjoy the fun of exercise and develop healthy habits.
尺寸与包装
Designed for the iOS and watchOS System
标签
Interface Design, Gamification, User Experience
生产技术
Illustrations were designed in Adobe Photoshop CC, Illustrator CC, and Figma.
设计挑战
The biggest challenge is how to better apply gamified design methods to application to increase user motivation to exercise. Our primary goal is to satisfy users' preferences and needs, so we conducted many in-depth situational interviews and analysis. At the same time, we read a large number of relevant works on gamification design, combined the gamification theory of DMC with user needs, and finally summarized four gamification design methods most suitable for the target scene.
研究
Through in-depth interviews with target users, this design study extracts relevant design needs to understand users' needs for healthy behavior-building, daily exercise habits, preferences for game forms and design inspiration. After demand analysis, the system concept statement is formed. Based on the gamification theory of DMC and user needs, four gamification design methods of education simulation, quantitative data feedback, task and reward, and social interaction are summarized, and the information architecture diagram and low-fidelity interaction model are produced as the results of conceptual design. After that, the application prototype is tested for usability and the design is optimized based on the evaluation results.
灵感
There are many users who want to form the habit of exercise but are busy with work and study. They have strong demand for exercise but have low motivation for exercise. Smartwatches currently on the market can record users' movements around the clock, but the incentive level is low. Therefore, this application combines the advantages of gamification and smartwatches to encourage users to achieve fitness goals and develop healthy habits.
项目周期
The project started in October 2021 and finished in January 2022 in Shenzhen.
操作流程
When opening the application for the first time, users can select their avatars and set fitness goals based on their current physical health. On the home page, users can view the current status of the avatar and interact with it. The state of the avatar is synchronized with the state of the user in real life, they work synchronously and exercise synchronously. So when the avatar works too long, it will remind the user to stand up and have a rest. At the same time, the home page shows the progress of the user's health goal today, every health behavior will increase the magic energy, so that the avatar can upgrade and earn gold coins. The higher the level, the faster you earn coins, which can be used to buy items, change costumes, and donate to charity events. On the overview page, users can see their overall fitness status for a week or a month. On the community page, users can communicate with other users and share their health trends.
团队成员
Student: Di Song
Faculties: Huicong Hu
Jie Yao

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