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Gong Qi 的作品 Roam 移动应用程序

设计师 Gong Qi 的作品 Roam 移动应用程序 荣获了极具声望的 2022 A' Design Award 铜奖,竞赛类别为移动技术、应用与软件设计。


铜移动· 2022

Roam 移动应用程序

设计师: Gong Qi

客户: Southeast University

移动类别A' Design Award 铜奖获奖者

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验证 #139277 的获奖状态

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关于 Roam 移动应用程序

Roam是一款专为情绪管理而设计的移动应用程序。该应用采用游戏化形式,用户乘坐列车穿越一个虚拟世界。每一条记录下的心情都会化身为一位乘客,以生物形象呈现,其外观与表情随所记录的心情而变化。用户可以分享某种心情背后的原因、为他人提供建议,并撰写简短的反思。Roam会存储这些解决方案,并在检测到相似心情时再次呈现给用户。完成任务可获得金币,用于兑换装饰品和种子,而种植则能解锁新的可游览之地。

荣誉认可

关于A' Design Award 铜奖

Roam 移动应用程序是 A' Design Award 铜奖得主,这是授予以创造力、独创性和敏锐见长的杰出设计的极具声望的认可。铜奖得主是技艺娴熟、创意惊人的作品,印证了其设计师丰富的经验、想象力与机智。预计Roam 移动应用程序将成为一件备受推崇、令人钦佩且被珍爱的物品,兼具显著的专业性与创新性。这件赢得 A' Design Award 铜奖的设计融入艺术、科学、设计和技术领域的最佳实践,并因注重细节而出类拔萃。Roam 移动应用程序出色地满足需求,触动渴望,迷住情感,并吸引好奇心。

设计幕后

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由设计师提供的致谢、团队成员及技术详情。

独特属性
In the face of the pressure from society, no matter how powerful the system is, it will collapse. In the era of information fragmentation, our emotions are also easily affected and extreme. At this time, emotion management is very necessary. This app allows people to easily record their emotions by means of games, and better manage their emotions through communication and reflection.
尺寸与包装
This app using iPhone 8 as the template, and referring to the official interface design specification of IOS. This app perfectly reproduces people's beautiful experience in the process of travel. Users have officially become a member of the train operation since "registering the right to use an interstellar train". Then they need to invite these "mood passengers" to get on the bus by recording their mood. Passengers may be different kinds of creatures, such as flowers in the world garden and cats on the Cat Island, and their appearance and expression will be affected by your mood.

Suppose you travel to Cat Island. This means that if you are surprised today, you will record a surprised cat. You can share with each other what makes you happy in your life. If you are sad, then the sad cat is recorded. You can talk to each other and explain to each other.

Of course, players can also give advice to others to help them better overcome their emotions. Players can also write down their reflections on emotions. For example: I'm sad today because the weather is terrible. Generally, sleeping will make me feel better on rainy days. So the app will identify your solution and record it. The next time it detects the cause of possible mood swings, it can provide users with appropriate solutions in advance.

With the help of app and players' own reflection, they can better understand themselves and help others.

Users can complete the task by recording their mood. The gold coins obtained from the mission can buy decorations or plant seeds in the store. The plant seeds can be used for planting, and obtain the prop "wind message". Through this prop, players can unlock new travel places, feel different game landscapes, and meet more creatures. The overall experience is very fascinating.
标签
APP, UI design, UX design, Emotion Management, Young
生产技术
First, several versions of the sketch were drawn to determine the basic structure of the APP. Then, the prototype and low-fidelity production of the interface were carried out on the ink knife software. After low-fidelity prototype testing and further iteration, we used Adobe XD, Illustrator, and Procreate software on the tablet side to draw high-fidelity visual elements such as illustrations and icons, and made interactive models on XD .
设计挑战
The challenge is how to make users feel fun and keep recording their feelings? We have introduced many collection and incentive mechanisms to make users feel that they are really traveling and can communicate with their travel partners (our mood). This is a good means. With the recorded information, we can use the information to analyze users' emotions and give them appropriate suggestions when they are in a bad mood.

We don't participate in many social activities, but people can give advice and encouragement to each other.

We also designed lovely illustrations to make people feel warm and healing.
研究
Tyep of Research:
Interaction Design Research

Research Objectives:
Understand the pain points of people's emotional management at present, encourage users to record their emotions through the cured app game design, and use big data and accurate mutual assistance suggestions to help people get out of their emotional difficulties.

Methodology:
Desktop research, questionnaire survey, expert interview, user interview
灵感
We often see people who resign and travel on the news, healing their hearts with travel.

However, it is difficult to have both the moon and sixpence, and the bitterness of life can rarely be reconciled with scattered happiness. When there are many restrictions with dreams, roaming thoughts, a game-based emotion management app, gives users the possibility to "embark on the spiritual journey".
项目周期
The project began in March 2021 in Nanjing, China. In July of the same year, preliminary prototype testing and product development were completed. The project was completed in Nanjing in October 2021.
操作流程
You are a traveler from a foreign land and have registered the operation right of a travel train in "ROAM Universe". You can set off from "the center of the world - the world garden", swim in the vast world, and have a dialogue with the passengers on the "inter heart train" - your daily mood. Maybe you will know yourself better during the dialogue and learn how to embrace your emotions. In order to motivate you to record your mood, we have added a series of incentive mechanisms, so enjoy "roaming"!
团队成员
Gong Qi
Yuan Muqi Jin Yuanyuan Wang Feng(Instructor)

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