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IN-VR Impression 虚拟现实设备 by Hongliang Qian

IN-VR Impression 虚拟现实设备 by Hongliang Qian is a highly esteemed winner of the very prestigious 2023 A' Design Award 铁奖 in 可穿戴技术设计 Competition Category.


铁可穿戴技术· 2023

IN-VR Impression 虚拟现实设备

by Hongliang Qian

Client: LXStone Design Co, Ltd

A' Design Award 铁奖 Winner in 可穿戴技术 Category

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Verified Award Winner

Verify Award Status for #148708

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The Design

About IN-VR Impression 虚拟现实设备

IN-VR Impression 是一款桌面式虚拟现实设备。目前许多虚拟现实设备均为头戴式,佩戴过程繁琐,也不适合长时间使用。IN-VR Impression 转而置于桌面之上,无需沉重的头戴装置。两侧机身内收纳有控制器,可随取随用。控制器在收纳位置即可无线充电,同时兼作环境氛围灯。机身在闲置时可折叠收平。该设计支持更长时间、更轻松便捷的使用体验,也照顾到行动不便人士的需求。

The Recognition

About the A' Design Award 铁奖

IN-VR Impression 虚拟现实设备是 A' Design Award 铁奖得主,这是授予满足人们对设计精良的创作所期待的专业与工业要求的优良设计的声望认可。铁奖得主展现出其创作者的高超技艺、高度专业化、专家级的理解力和创造能力。预计IN-VR Impression 虚拟现实设备将成为一件备受推崇、令人钦佩且被珍爱的创作,既实用又创新。这件赢得 A' Design Award 铁奖的设计整合了行业最佳实践,并拥有与专业知识和才华相结合的称职技术特性。IN-VR Impression 虚拟现实设备因其严谨而受到尊重,旨在提供有助于让世界变得更美好的生活品质改善。

Behind the Design

Press Kit

Credits, team members and technical details provided by the designer.

Unique Properties
IN-VR Impression is a more interesting VR device. Many VR devices are headworn, which is troublesome to wear and is not suitable for long-term experience. IN-VR Impression is a desktop VR device that can provide a more convenient and portable experience. The controller of the product is directly stored on both sides of the product, so users no longer have to worry about finding the controller.
Dimensions & Packaging
180mm×190mm×210mm
Tags
IN-VR Impression, VR
Production Technology
The shape of the IN-VR Impression is easy to fold, and it can be folded directly on the desktop when not in use. When the controller is not in use, it can be stored on both sides of the product and can also serve as an atmosphere lamp to enhance the sense of technology. The controller can also conduct wireless charging at the same time.

The whole machine is mainly made of black and silver gray. The dynamic line contrast increases the product's sense of technology. The mechanical knob also increases the delicacy of the product.
Design Challenge
In the design process, the most important consideration is how to integrate the controller without affecting the integrity of the whole. The expectation of IN-VR Impression is that users can experience VR more quickly and easily.

The part of design display is often less than expected. It is found that users often cannot find the controller during the use of VR devices. After using it, they are puzzled about how to store it. In order to solve these two problems, the designer formally developed products like IN-VR Impression.
Research
Fact interviews and records were conducted for users using VR devices, and problems encountered by some users in using VR devices were discussed to find the starting point of this design.

When using VR devices, users need to spend some time preparing for use, finding controllers and cleaning. After a certain period of use, you need to take some rest. Store after use. Storage takes up part of the whole process, so we hope to design a product that is convenient for users to use quickly, and at the same time we hope to reduce the burden of users.
Inspiration
Most VR devices have many accessories. Users need to find a controller before using it. It is also complicated to store after using. The IN-VR Impression is specially designed to solve these problems. The whole machine is folded and easy to place on the desktop. The controller is also stored on both sides of the product, which is easy to take out and use directly at any time. In the process of user experience, users can enter the VR experience more efficiently and quickly.
Project Duration
It was the project that started in Shanghai in March 2022 and completed in Shanghai in November 2022. It has not been officially exhibited yet.
Operation Flow
IN-VR Impression is a desktop VR. This interactive mode allows users to no longer wear heavy VR devices. It is suitable for users to use it for a long time. It can also provide excellent VR experience for people with mobility difficulties.

At present, VR devices are complex to wear and unfriendly to some vulnerable groups. The market needs a lightweight VR product that allows users to experience for a long time and better integrate life and work into the virtual world.
Team Members
Qian Hongliang, Zhang Jianmin, Li Haining

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