Gram Games 企业办公室内部空间设计 by Mehmet Yasin Altındal - Park Studio is a highly esteemed winner of the very prestigious 2025 A' Design Award 银奖 in 室内空间与展览设计 Competition Category.
银室内· 2025
Gram Games 企业办公室内部空间设计
by Mehmet Yasin Altındal - Park Studio
Client: Park Studio
A' Design Award 银奖 Winner in 室内 Category
Verified Award Winner
Verify Award Status for #167978The Design
About Gram Games 企业办公室内部空间设计
Gram Games 是为土耳其伊斯坦布尔一家手机游戏公司打造的企业办公空间。设计将游戏的沉浸式特质转化为空间体验,几何图案、层叠肌理与互动照明标示出各区域之间的过渡。平面布局在利于协作的开放办公区与封闭会议室、社交中心及安静专注区之间取得平衡。定制艺术装置、声学处理与人体工学家具提升了日常使用的舒适度。整体选用耐久且可持续的饰面材料,以契合商业空间的使用需求。
The Recognition
About the A' Design Award 银奖
Gram Games 企业办公室内部空间设计是 A' Design Award 银奖得主,这是授予顶级、华美而令人印象深刻的设计的极为崇高的认可。银奖得主是极其卓越、极具创造力的作品,展现出其设计师杰出的专业技能、才华与敏锐。预计Gram Games 企业办公室内部空间设计将成为一件出色的典范之作,兼具非凡的专业性与深刻的创新性。这件赢得 A' Design Award 银奖的设计是一项备受瞩目、令人钦佩的发明,造福并拓展艺术、科学、设计和技术的边界。Gram Games 企业办公室内部空间设计是一件令人羡慕的创作,它唤起渴望,带来积极的情感,并激发惊叹与赞叹。
Behind the Design
Press Kit
Credits, team members and technical details provided by the designer.
- Unique Properties
- Gram Games' Istanbul office transforms the gaming world’s creativity into a physical space, merging dynamic aesthetics with seamless functionality. The workspace integrates geometric patterns, layered textures, and interactive spatial transitions, echoing game environments. Custom artwork, immersive lighting, and tactile materials enhance engagement, creating a workspace where imagination leads and productivity follows.
- Dimensions & Packaging
- The Gram Games Istanbul office is designed to meet the highest technical and operational standards, ensuring a seamless and efficient workplace experience. In addition to core engineering disciplines such as electrical, mechanical, and IT infrastructure, the project also integrates global standards in fire safety, occupational health, acoustics, and lighting. These elements were meticulously planned to optimize user comfort and enhance workplace functionality, ensuring a balanced and high-performing corporateenvironment.
- Tags
- Tactile Surfaces, Layered Textures, Geometric Abstraction, Interactive Lighting, Game-Inspired Forms, Spatial Transitions, Multi-SensoryDesign
- Production Technology
- The corporate workplace design process began with a thorough briefing phase to understand the client’s needs, brand identity, and operational requirements. This was followed by spatial planning solutions that optimized workflow, collaboration, and individual focus areas. Functional layouts were developed to ensure seamless movement and zoning, balancing open workspaces with enclosed meeting rooms and social hubs. The design process incorporated high-quality 3D renderings to visualize the space and refine details before execution. Material selection was guided by commercial project specifications, prioritizing durability, sustainability, and aesthetic harmony. Carefully curated finishes, acoustically treated surfaces, and ergonomic furniture contributed to both the visual and functional success of the space.
- Design Challenge
- The biggest challenge was translating the abstract nature of gaming environments into a tangible, functional workspace. Achieving seamless spatial transitions while maintaining ergonomic and acoustic comfort required extensive research into material properties and layout strategies. Striking a balance between open collaboration and focused work zones involved experimenting with modular, multi-layered designelements.
- Research
- The design process began with an in-depth research phase, aligning Gram Games’ corporate identity, brand values, and the imaginative worlds of their games with a future-driven global workplace approach. Understanding how the team collaborates and interacts within their space was essential, leading to an on-site analysis of their existing office usage patterns. We initiated the project with conceptual and visual workshops, including like-dislike evaluations, to gather insights on both functional and aesthetic preferences. This research-driven methodology ensured that the final design not only reflects the company’s creative spirit but also enhances productivity, collaboration, and long-termadaptability.
- Inspiration
- Inspired by the immersive nature of mobile games, the design translates game-level transitions into spatial experiences. Repetitive geometric forms, evolving textures, and playful material contrasts reflect the rhythm of digital worlds. By integrating bespoke artwork, interactive lighting, and a balance of collaboration and focus zones, the office blurs the line between work and play, fostering an environment that fuels creativity and innovation.
- Project Duration
- The project started in June 2024 and was completed in November 2024 in Istanbul, Turkey.
- Operation Flow
- The office is designed as a fluid and immersive environment, where spaces seamlessly transition, much like levels in a game. Open work areas encourage spontaneous collaboration, while private zones offer focus and retreat. Custom lighting, acoustic treatments, and interactive design elements create a workspace that adapts to different needs throughout the day. By blending creativity with functionality, the office fosters engagement, productivity, and a senseofbelonging.
- Team Members
- Mehmet Yasin Altındal, Betül Tuğrul, Buse Kaya
- Image Credits
- Photographer İbrahim Özbunar
Videographer Mehmet Macid Aksu
Sponsored
Explore Beyond Designers.org
Discover products, services and opportunities from our advertising partners.
More to Explore
Related Designs
Explore more award-winning designs from the same category, selected by merit.