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Bruno Oro 的作品 Designable 设计教育工具包

设计师 Bruno Oro 的作品 Designable 设计教育工具包 荣获了极具声望的 2026 A' Design Award 铜奖,竞赛类别为教育、教学辅助与培训内容设计。


铜教育· 2026

Designable 设计教育工具包

设计师: Bruno Oro

客户: Designable

教育类别A' Design Award 铜奖获奖者

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关于 Designable 设计教育工具包

Designable 是一套专为设计专业学生打造的教育工具包。该工具包包含 97 张方法卡,旨在激发包容性与共情驱动的思维方式。每张卡片提供一种方法、一个思考提示或一个模拟用户体验的情境,其中包括残障人士的使用体验。卡片尺寸为 80 毫米 × 150 毫米,采用 350 克非涂布卡纸印刷,带来良好的触感体验。配套的定制收纳盒以 PLA 材料 3D 打印而成,内部设有分隔板。数字版本以无障碍 PDF 文件形式发布。卡片可在任何设计阶段单独使用,也可用于团队协作。

荣誉认可

关于A' Design Award 铜奖

Designable 设计教育工具包是 A' Design Award 铜奖得主,这是授予以创造力、独创性和敏锐见长的杰出设计的极具声望的认可。铜奖得主是技艺娴熟、创意惊人的作品,印证了其设计师丰富的经验、想象力与机智。预计Designable 设计教育工具包将成为一件备受推崇、令人钦佩且被珍爱的物品,兼具显著的专业性与创新性。这件赢得 A' Design Award 铜奖的设计融入艺术、科学、设计和技术领域的最佳实践,并因注重细节而出类拔萃。Designable 设计教育工具包出色地满足需求,触动渴望,迷住情感,并吸引好奇心。

设计幕后

媒体资料包

由设计师提供的致谢、团队成员及技术详情。

独特属性
An educational toolkit composed of 97 method cards designed to foster inclusive, empathy-driven thinking in design students. The cards simulate user experiences, particularly of people with disabilities, guiding reflection and design decisions. Developed with healthcare and industry partners, the toolkit uniquely bridges participatory research, pedagogy, and inclusive design methodology.
尺寸与包装
Each card measures 80 mm (width) × 150 mm (height) × 3 mm (thickness), printed on 350gsm uncoated cardstock for durability and tactile usability. The full set of 96 cards is housed in a custom storage box 3D-printed in PLA with internal dividers for organization.
标签
Inclusive Design, Empathy Methods, Design Education, Participatory Design, Design Toolkit, Accessibility, User-Centered Design, Disability Inclusion, Universal Design, Educational Tools
生产技术
The toolkit was developed through iterative design methods including stakeholder interviews, co-design workshops, and classroom testing. Visual assets were created using Figma, Adobe Illustrator, Photoshop, and InDesign. Prototypes were printed on 350gsm uncoated cardstock for tactile usability. Digital versions were published as accessible PDFs to ensure open access and scalability.
设计挑战
The greatest challenge was translating complex, real-world experiences of disability into accessible, reflective tools without oversimplifying or stereotyping. Balancing academic rigor, ethical sensitivity, and design clarity required extensive iteration. Time and resource limits also delayed planned app development and animations, despite strong interest and visual readiness.
研究
This design-led research aimed to embed inclusive thinking in design education. Using mixed methods, we developed and tested 97 empathy method cards through classroom pilots. Data was collected via student surveys and reflections. Participants were undergraduate design students working with real-world partners. Results showed increased empathy, design confidence, and awareness of user diversity, impacting how students approach inclusive design in practice.
灵感
This project was inspired by the need to address the lack of empathy and inclusive thinking in early design education. Drawing from research in participatory design, disability studies, and inclusive pedagogy, the toolkit was developed to help students engage with marginalized users’ experiences and design more responsibly. Collaborations with healthcare providers and industry partners further shaped its practical and ethical foundations.
项目周期
The project began in January 2024 and was completed in December 2024 at Iowa State University in Ames, Iowa, United States. It was developed as part of an academic research initiative focused on inclusive design and was piloted in studio-based courses in collaboration with external partners. The project was later disseminated through academic presentations and open-access publication.
操作流程
Users select cards based on project needs or curiosity, each offering a method, prompt, or scenario that encourages reflection and inclusive thinking. Cards can be used individually or in teams during different design phases. Their tactile format invites physical engagement, while the digital version supports easy access. The structured yet flexible flow helps users uncover blind spots and design with greater empathy and awareness.
图片版权
Bruno Oro, Subinay Malhotra

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