All In One Experience Consumption 帶有動畫Gif的信息圖表 by YuJin Jung is a highly esteemed winner of the very prestigious 2020 A' Design Award 銀獎 in 平面設計 Competition Category.
銀平面· 2020
All In One Experience Consumption 帶有動畫Gif的信息圖表
by YuJin Jung
Client: BC Card
A' Design Award 銀獎 Winner in 平面 Category
Verified Award Winner
Verify Award Status for #100132The Design
About All In One Experience Consumption 帶有動畫Gif的信息圖表
“多人一體體驗消費”項目是一個大數據信息圖表,其中顯示了諸如復雜購物中心購物者的目的,類型和消費量之類的信息。主要內容由對大數據的分析得出的三個具有代表性的見解組成,並按重要性順序從上到下排列。圖形是使用等距技術完成的,並使用每個主題的代表性顏色進行分組。
The Recognition
About the A' Design Award 銀獎
All In One Experience Consumption 帶有動畫Gif的信息圖表是 A' Design Award 銀獎得主,這是授予頂級、華美而令人印象深刻的設計的極為崇高的認可。銀獎得主是極其卓越、極具創造力的作品,展現出其設計師傑出的專業技能、才華與敏銳。預計All In One Experience Consumption 帶有動畫Gif的信息圖表將成為一件出色的典範之作,兼具非凡的專業性與深刻的創新性。這件贏得 A' Design Award 銀獎的設計是一項備受矚目、令人欽佩的發明,造福並拓展藝術、科學、設計和技術的界限。All In One Experience Consumption 帶有動畫Gif的信息圖表是一件令人羨慕的創作,它喚起渴望,帶來積極的情感,並激發驚嘆與讚嘆。
Behind the Design
Press Kit
Credits, team members and technical details provided by the designer.
- Unique Properties
- The "All In One Experience Consumption" project is a Big Data Infographic showing information such as the purpose, type, and consumption weight of visitors to complex shopping malls.
The main contents are composed of three representative Insights derived from the analysis of the Big Data, and they are arranged from top to bottom according to the order of importance. The graphics are done using isometric techniques and are grouped into using the representative color of each subject. It is designed to stimulate interest through the looks of people like toys and increase confidence by placing bar charts together. - Dimensions & Packaging
- width 850px, Format: GIF animation.
- Tags
- Infographic, GIF, Consumer Trend, Graphic, Illustration, Series, Card
- Production Technology
- I extracted keywords of consumption trends through social data analysis and set them as themes of each section.
- Design Challenge
- The challenge was to analyze the consumption trend and derive insight from what perspective. Based on the insights derived, each insight was developed with a design style that fits well.
Also, Some Challenges I faced how to convey visualizations so that people can be interested and easily understood. Gif also needed to be careful not to damage the content of the infographic. - Research
- By organizing and analyzing big data on consumption by age, region, commercial district, and channel, I have captured keywords for consumption trends and found Insight by connecting related data in various ways.
- Inspiration
- In Korea, the number of Indoor experience groups who prefer to act in the indoor space rather than the outdoor activities is increasing, so consumption in the complex shopping mall where various experiences can be done in one place is also increasing. I focused on these changes, naming keywords as All-In-One, and conceptualizing the complex shopping mall play space where we can eat, enjoy, decorate and play together in a space.
- Project Duration
- The project started in March 2017 and finished in March 2017 in the Republic of Korea.
- Operation Flow
- Through infographics using graphic design elements and moving images in Gif format, I maximized the effect of generating interest and information transmission by analyzing algorithms that can identify consumers' consumption trends by analyzing social media data. The gif form infographic on one page is easy to share, spread, and more specific to the delivery of the situation.
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