由設計師 Tsutomu Kitazawa 創作嘅 The Oracle 插畫 係備受推崇嘅 2021 A' Design Award 銅獎 得獎作品,獲獎類別為 平面設計。
銅平面· 2021
The Oracle 插畫
客戶: gehngraphics,LLC.
平面 類別嘅 A' Design Award 銅獎 得獎者
經驗證嘅獲獎者
驗證設計 #117764 嘅獲獎狀態設計
關於 The Oracle 插畫
《神諭者》係一幅為高奇幻電子遊戲創作嘅概念藝術數碼插畫。畫面描繪嘅係一片土地上嘅場景,呢片土地流傳住一個每隔數百年就會應驗一次嘅傳說。傳說話,諸神嘅使者將會降臨,宣告一個新時代嘅黎明。呢個設計將巨石碑嘅形態同巨鯨嘅存在感結合埋一齊,营造出一種雄偉莊嚴嘅生物意象。呢幅作品係用相片拼貼技法喺影像編輯軟件入面手繪而成,尺寸為6200乘3150像素。創作過程中對建築同古老習俗嘅研究,為呢個幻想世界提供咗堅實嘅基礎。
榮譽認可
關於A' Design Award 銅獎
The Oracle 插畫是 A' Design Award 銅獎得主,這是授予以創造力、獨創性和敏銳見長的傑出設計的極具聲望的認可。銅獎得主是技藝嫻熟、創意驚人的作品,印證了其設計師豐富的經驗、想像力與機智。預計The Oracle 插畫將成為一件備受推崇、令人欽佩且被珍愛的物品,兼具顯著的專業性與創新性。這件贏得 A' Design Award 銅獎的設計融入藝術、科學、設計和技術領域的最佳實踐,並因注重細節而出類拔萃。The Oracle 插畫出色地滿足需求,觸動渴望,迷住情感,並吸引好奇心。
設計背後
新聞資料包
由設計師提供嘅製作人員名單、團隊成員同技術詳情。
- 獨特屬性
- This scene is from a high fantasy video game. One of the lands in this world has a legend that occurs once every several centuries, which is called The Day Of Moby Dick. The messengers from the Gods visit this land signaling a new future. It is the dawn of a new civilization, which comes with a blessing. Even though it causes the collapse of the current civilization a new era will rise from the destruction. As the future manifests through their bodies, creating a transformative leap forward in evolution. It is a gift that envelopes the whole world. Each land in this world has its own unique customs, deeply intertwined with traditions, folklore, and history of the inhabitants. There is the possibility of developing rich large scale worlds within this game. As this is an ongoing project, there is continuous experiments with the visual representation of these complex worlds.
- 尺寸同包裝
- 6200pixel x 3150pixel 150dpi
- 標籤
- Illustration, Concept Art, Digital 2D, Game Art, Fantasy
- 生產技術
- This work was created using ADOBE PHOTOSHOP 2020. Hand drawing is used based on PHOTO BASHING.
- 設計挑戰
- Even for illustrations, it is important to research architectural styles and old customs. By following that process, it becomes possible to give reality to the world view of illustrations and create an immersive feeling. In order for people to embrace the "unreal world of illustration", "reality" as an entrance is necessary.
- 研究
- It is to embody illustration and visual design as entertainment.
In many cases, there is a client's request, but it is important to "visually embody" the language or sentence. I consider my role to be a "visual translator". Using consideration, research, and image power, we visualize a complex world that no one has ever seen as a "picture" that can be understood by everyone. - 靈感
- My initial idea was to create a character beyond the existence of human wisdom. Combining two completely different settings and genres, I was captivated by the monolith from the movie "2001: A Space Odyssey" and the whale from the novel "Moby-Dick; or The White Whale". The whale's majestic presence and his mythical aura left a very strong impression. I projected the monolith onto Moby Dick to bringing into existence a mighty deity. In the legend they are considered to be almighty beings, messengers from the Gods. They give progress to humans, leading them to the new era.
- 項目時長
- Created during the one-month period of May 2020.
At a studio in Tokyo, Japan. - 操作流程
- Key visuals for video games that may be realized in the future.
By sharing your own visual image with people, you will gain insight into what video game users want and sympathize with, and think concretely about your approach to realization. - 專利
- TSUTOMU KITAZAWA / gehngraphics, LLC.
- 團隊成員
- TSUTOMU KITAZAWA
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