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Wandering 流浪 by WeiLong Gao

Wandering 流浪 by WeiLong Gao is a highly esteemed winner of the very prestigious 2022 A' Design Award 銅獎 in 流動設計 Competition Category.


銅流動· 2022

Wandering 流浪

by WeiLong Gao

Client: Tongji University

A' Design Award 銅獎 Winner in 流動 Category

Colors

The Design

About Wandering 流浪

《流浪》係一款手機應用程式,專為幫助人們紓緩焦慮同負面情緒而設計。呢個應用程式運用輕量化嘅遊戲化手法,引導用戶探索屬於自己嘅內心世界。喺註冊過程中,每位用戶都會揀選一個心靈化身,作為呢趟旅程嘅角色。用戶每日記錄自己嘅感受,並會收到回饋,啟發佢哋從唔同角度重新思考所面對嘅問題。喺旅程沿途,仲會出現嚟自處境相似嘅其他用戶嘅鼓勵訊息,而應用程式亦內置咗冥想功能。呢個應用程式係專為iOS系統而設計。

The Recognition

About the A' Design Award 銅獎

Wandering 流浪是 A' Design Award 銅獎得主,這是授予以創造力、獨創性和敏銳見長的傑出設計的極具聲望的認可。銅獎得主是技藝嫻熟、創意驚人的作品,印證了其設計師豐富的經驗、想像力與機智。預計Wandering 流浪將成為一件備受推崇、令人欽佩且被珍愛的物品,兼具顯著的專業性與創新性。這件贏得 A' Design Award 銅獎的設計融入藝術、科學、設計和技術領域的最佳實踐,並因注重細節而出類拔萃。Wandering 流浪出色地滿足需求,觸動渴望,迷住情感,並吸引好奇心。

Behind the Design

Press Kit

Credits, team members and technical details provided by the designer.

Unique Properties
With the increasing pressure of society and workplace, more and more people feel anxious and fall into depression for a long time. Wandering hopes to solve this problem through a light gaming experience. Wandering leads users into their own spiritual world. Users get positive feedback and guidance by exploring their own spiritual world. Thus gradually guide users to obtain a more positive attitude towards life.
Dimensions & Packaging
Designed for the iOS System
Tags
Light game, psychology, anxiety, record
Production Technology
At the beginning of the design, we conducted brainstorming, mind mapping, scene interviews, etc. In the realization part of the project, we used Photoshop, Illustrator, After Effects, Figma and Blender.
Design Challenge
From story to interface, we are different from traditional app and integrate many parts similar to game design, which makes us very happy.
Research
We conducted in-depth research and interviews with groups suffering from anxiety and depression for a long time. Then found that most of today's psychological apps are difficult to really long-term anxiety. The dredging of negative emotions requires long-term self-guidance and external guidance. So we want to solve this problem in a game way of a journey.
Inspiration
In an increasingly stressful society, a large number of people suffer from anxiety or various mental illnesses.
Wandering aims to help people relieve negative emotions such as anxiety through a light gamification approach.
Wandering is a new concept in psychological apps that has the potential to help everyone get rid of negativity and find their way to a better life.
Project Duration
The project started in September 2021 and finished in January 2022 in Shanghai.
Operation Flow
At the beginning of registration, users will choose their own spiritual body. Users start a spiritual journey by playing their own spiritual body. After recording their feelings every day, users will get corresponding feedback to guide users to rethink problems from different angles and establish a positive attitude. Meanwhile, wandering will also conduct light social matching through big data. During the trip, you will encounter encouraging words left by friends who are similar to your situation. After achieving phased results, users can step into the next area and continue their journey. In addition, wandering also provides meditation function.
Patents
Copyright by Weilong Gao,2022
Team Members
WeiLong Gao, SuWan Chen, QiYuan An, KeXin Huang, XiaoWei Rong, QiuTong Yu

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