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Kuwasawa Design School 2022 Guidebook by Kazune Watanabe

Kuwasawa Design School 2022 Guidebook by Kazune Watanabe is a highly esteemed winner of the very prestigious 2023 Silver A' Design Award in Print and Published Media Design Competition Category.


SilverPrint· 2023

Kuwasawa Design School 2022 Guidebook

by Kazune Watanabe

Client: Kuwasawa Design School

Silver A' Design Award Winner in Print Category

587,300

Verified Award Winner

Verify Award Status for #149958

Colors

The Design

About Kuwasawa Design School 2022 Guidebook

School guide for Kuwasawa Design School, the first design school in Japan. In recent years, online communication has been increasing, and the line between reality and virtual is becoming blurry. In such a situation, The design team pursued the possibility of design by expressing what was recognized as digital with analog (paper and print). At first glance, it looks like an ordinary book, but the animation works when it is pulled out. The guidebook is divided into separate volumes so that people can enjoy it in various ways. They aimed for a digital expression using typography.

The Recognition

About the Silver A' Design Award

Kuwasawa Design School 2022 Guidebook is a Silver A' Design Award winner, an extraordinarily prestigious recognition granted to top-of-the-line, gorgeous, and impressive designs. Silver winners are tremendously brilliant and exceedingly creative works that illustrate the outstanding expertise, talent, and acuity of their designers. Kuwasawa Design School 2022 Guidebook is expected to be a wonderful, showpiece work that is remarkably professional and profoundly innovative. This Silver A' Design Award-winning design is a highly notable, admired invention that benefits and advances the boundaries of art, science, design, and technology. Kuwasawa Design School 2022 Guidebook is a vastly envied creation that evokes desires, introduces positive feelings, and sparks amazement and wonderment.

Where to Get It

Innovative Print and Brand Communication Design

We transform ideas into tangible experiences through experimental print design and strategic brand communications. Our Tokyo-based studio blends digital innovation with analog craftsmanship, creating memorable publications and brand materials that captivate audiences. Winner of international design awards including D&AD Gold.

Discuss Your Project

Interviews

Design Interview

What is the main principle, idea and inspiration behind your design?

I design with a focus on the near future, considering how things have evolved from the past to the present and how they are likely to change in the future. I strive to come up with answers that were not possible in the past, aiming to provide innovative solutions.

What has been your main focus in designing this work? Especially what did you want to achieve?

I placed great importance on capturing the impression that one would feel when holding this piece. Above all, I wanted it to evoke a surprised and amazed reaction.

What are your future plans for this award winning design?

Currently, it has been materialized in the form of a book, but I envision expanding it on a larger scale to create an even more exciting experience. My goal is to have an exhibition by the end of this year. I would like to showcase it not only in Japan but also, if possible, overseas.

Read the Full Interview

Grand Interview

Your innovative approach to bridging digital and analog realms in the Kuwasawa Design School 2022 Guidebook through slit animation is fascinating - could you elaborate on how this concept evolved from initial ideation to final execution?

My starting point was a desire to ensure the school prospectus would not merely be a booklet for reading information. Beyond simply explaining Kuwasawa Design School, I wanted the publication to be something that allows readers to physically experience what design is from the very moment they pick it up.Typically, a school prospectus is a relatively passive medium where pages are turned to read text and view photographs. In this project, however, I wondered if I could challenge the very premise that "a book is a static object" and "printed matter does not react when touched." As the reader touches and slides the booklet, the once-static image begins to move. I aimed for that moment of surprise to serve as the initial threshold into Kuwasawa’s approach to design education.In the initial stages, I explored how close we could bring the analogue medium of paper to the sensation of a digital interface. I was not seeking to express an analogue warmth or nostalgia; rather, I attempted to generate—solely through printing and binding—the sensation of swiping a tablet screen, where information shifts in tandem with the movement of one’s fingers.The slit animation technique was the most appropriate approach to realize this concept. By moving a page integrated with slits, multiple underlying images appear in sequence, making the printed, static graphic appear to move. Though it utilizes neither a power source nor a screen, the book responds instantly to the reader’s hand movements, directly linking physical manipulation with visual transformation.Once the slit animation was chosen, it became necessary to redesign the entire booklet around this mechanism. Instead of merely adding a gimmick to a single page, my team scrutinized which direction and how far the pages should move, the speed at which the images would transform, and whether the book could be operated naturally while holding it. We calibrated the graphic and physical structures simultaneously—including the width and intervals of the slits, the division of the underlying images, the thickness and friction of the paper, and the ease of movement after binding.Furthermore, if the kinetic effect became overly complex, the act of understanding the mechanism itself would become the ultimate goal. What I emphasized was a state where users could interact intuitively and experience an immediate sense of surprise without requiring detailed instructions. I sought a balance that retains the tactile feedback of physically moving paper while possessing the immediacy of a digital interface.Ultimately, this school prospectus became not just a booklet that explains Kuwasawa, but a design experience that is completed through the reader's own action. Before reading the information, one touches, moves, and experiences surprise. Through this experience, I wanted to convey that questioning the premises of familiar objects and forging new relationships is itself an act of design.

The Kuwasawa Design School 2022 Guidebook required over 100 prototypes to achieve its dynamic typographic effects - what were the most significant technical challenges you encountered when developing this kinetic book format, and how did you overcome them?

The most significant technical challenge was to make the printed typography appear to move while simultaneously ensuring it functioned rigorously as a piece of graphic design.Through over one hundred prototypes, my team sought to strike a delicate balance: creating a dynamic transformation that surprises the user upon touch, while maintaining the graphical integrity required for a school prospectus cover when in its static state. Rather than making decisions solely on-screen, we iterated by producing physical mockups—touching and shifting them to validate the experience.Another crucial objective was determining how close we could bring the slit animation—which typically functions as a simple, looping visual effect—to an intuitive user interface. The typography responds instantly to the act of a person touching and moving the book. Our goal was not merely to exhibit an animation, but to design an experience where physical interaction and visual shift are directly linked.Ultimately, my priority was not to showcase a technically complex mechanism, but to ensure that anyone picking up the booklet would naturally interact with it without reading instructions, experiencing the typographic transformation the exact moment they moved it. The surprise occurs before the user even becomes conscious of the underlying gimmick. To realize this simple, intuitive experience, over one hundred physical trials were absolutely essential.What this production process revealed is that in kinetic printed matter, graphics, material properties, finishing, and binding cannot be treated as separate phases. The very structure of the book serves as the interface,

How did your experience as a graduate of Kuwasawa Design School influence your creative decisions when designing the Kuwasawa Design School 2022 Guidebook, particularly in capturing the institution's pioneering spirit as Japan's first design school?

When I was entrusted with designing the school prospectus as an alumnus, I decided to candidly express the core design values I hold today. This choice stemmed from my belief that these very values were cultivated and forged during my time studying at Kuwasawa. Instead of explaining the institution from an outsider's perspective, I wanted to manifest my current creative philosophy through the prospectus itself.What I learned at Kuwasawa was not to accept preexisting formats as they are, but to think critically, engage with my own hands, and seek new methodologies through continuous trial and error. For this project, rather than mimicking the established formats of conventional school prospectuses, I chose to reconsider the very nature of the book as a medium.I believe that Kuwasawa's pioneering spirit as Japan’s first design school is not demonstrated by visually referencing its historical imagery. Rather, it lies in the attitude of questioning established conventions and continuously challenging oneself to create new expressions required by the times. By presenting my own design without reservation, I believed it would ultimately convey both the education I received at Kuwasawa and the true essence of what the school stands for today.

Read the Full Interview

Behind the Design

Press Kit

Credits, team members and technical details provided by the designer.

Unique Properties
They created a "Kinetic book" that is different from other school guides. They used analog methods (paper and print) to recreate digital images. At first glance, it looks like an ordinary book, but when the book is pulled out, the animation works naturally and surprises the person who sees it. The guidebook is divided into separate volumes so that people can enjoy it in various ways.
Dimensions & Packaging
Dimensions Width:182mm x Height:257mm x Depth:25mm
Tags
Kuwasawa Design School, Slit animation, Scanimation, There There, Kazune Watanabe
Production Technology
The case is slit, and the animation is worked by the expression of the cover partially visible through the slit. Although the cover appears to be printed only in black, it is not printed in one black color but in a combination of special colors. The slightest deviation of the color plates creates an optical illusion, reproducing the flicker of RGB colors that can be seen when the monitor is magnified. Under normal conditions, the colors are barely perceptible, but when the slit is passed through, the colors appear as a frame-by-frame feed.
Design Challenge
Slit animation has a narrower range of expression and is extremely difficult to express dynamically compared to ordinary animation. After more than 100 prototypes, they aimed for a digital expression using typography.
Research
As the coronavirus spreads around the world, society has shifted to a teleworking work style. And communication has shifted from face-to-face to online. Now that people see two-dimensional expressions online as a matter of course, There There wanted to redefine the value of the existence of objects. They created this design with the idea of designing an object that exists with a digital look and the sense of strangeness and unreality that comes with it.
Inspiration
School guide for Kuwasawa Design School, the first design school in Japan.
In recent years, online communication has been increasing, and the line between reality and virtual is becoming more and more blurry. In such a situation, There There pursued the possibility of design by expressing what was recognized as digital with analog (paper and print).
For students who are about to study design, they aimed not only to convey basic information about the school's curriculum and facilities but also to serve as a medium for designers to experience and recognize design as something exciting for the first time they are exposed to it.
Project Duration
The project started from July 2020 to April 2021 and was released in Japan in May 2021.
Operation Flow
The target audience is students who want to study design. The objective was to reach as many people as possible and get them interested in design. On social media, the information was shared by many media in Japan and overseas, an unprecedented spread as a school guidebook. The number of requests increased compared to previous years, increasing the school's recognition dozens of times over.

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