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A meticulously composed studio portrait presents a striking chromatic and formal dialogue between two chairs and a human figure, employing a sophisticated asymmetrical compositional architecture that…

Iconic Designs Television Series by Olivier Felix Isselin and Maxime Golay is a highly esteemed winner of the very prestigious 2026 Bronze A' Design Award in Movie, Video and Animation Design Competition Category.


BronzeMovie· 2026

Iconic Designs Television Series

by Olivier Felix Isselin and Maxime Golay

Client: MGOFI Production

Bronze A' Design Award Winner in Movie Category

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Verified Award Winner

Verify Award Status for #176172

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The Design

About Iconic Designs Television Series

Iconic Designs is a short format television series dedicated to the analysis of form. Each episode focuses on a single emblematic object, examining its origin, structure, and impact on everyday life. Through a controlled cinematic approach and minimalist staging, the series reveals design as a discipline of precision. By articulating historical context with formal reading, it transforms perception into understanding, making design accessible without simplification. Each sequence isolates essential lines, proportions, and functions, offering a clear reading of the object.

The Recognition

About the Bronze A' Design Award

Iconic Designs Television Series is a Bronze A' Design Award winner, a highly prestigious recognition granted to outstanding designs distinguished by creativity, ingenuity, and astuteness. Bronze winners are amply skillful and strikingly creative artifacts that authenticate the vast experience, imagination, and resourcefulness of their designers. Iconic Designs Television Series is expected to be a highly regarded, admired, and cherished object that is notably professional and innovative. This Bronze A' Design Award-winning design incorporates best practices in art, science, design, and technology, and is excellent for its attention to detail. Iconic Designs Television Series splendidly satisfies needs, touches desires, charms feelings, and appeals to curiosity.

Interviews

Design Interview

What is the main principle, idea and inspiration behind your design?

The core principle behind ICONIC DESIGN[S] is to consider design not as decoration, but as culture made visible.

We started with a simple idea: everyday objects are never merely objects. A chair, a lamp, a pen, a bottle or a car can embody an industrial, aesthetic, social and human history. They accompany our gestures, transform our habits and tell the story of their time. Each of us also develops a personal relationship with them.

Our ambition was to reveal this richness through a short, accessible and highly considered format.

Olivier Felix Isselin:

I am not interested in simply showing objects, but in revealing what they contain. An iconic object can never be reduced to its appearance. It represents a balance between intention, use, technology, a particular period and a culture. When that degree of precision is achieved, the object moves beyond its function and becomes a witness to its time.

Maxime Golay:

What mattered to me was that viewers should never feel as though they were watching a programme about design. I wanted them to discover a story. To think, “I know this object, but I had never looked at it that way before.” If, after two and a half minutes, they no longer see that object in quite the same way, then we have succeeded.

What has been your main focus in designing this work? Especially what did you want to achieve?

Our main focus was clarity.

We wanted to create a short, precise and visually rigorous format that could speak about design without becoming academic, decorative or nostalgic. The aim was not to say everything, but to make people want to look differently.

Each episode is built around one object, one story and one central idea. In two and a half minutes, we try to reach the essence of the subject without oversimplifying it.

Our ambition was straightforward: after watching an episode, viewers should no longer see the object in quite the same way, and they should want to learn more about it.

What are your future plans for this award winning design?

Our current priority is to find a distribution partner and develop ICONIC DESIGN[S] as an international short-form cultural series.

The pilot episode, devoted to the Tolix A Chair, allowed us to establish the project’s visual identity, narrative rhythm and editorial direction. It is the proof of concept upon which we intend to build the series.

Ultimately, our ambition is to devote each episode to an iconic object from a wide range of fields, including furniture, everyday objects, fashion, transportation and industrial design.

We see ICONIC DESIGN[S] as a format that can exist on television, on digital platforms and within cultural or museum settings. This initial series could later lead to new formats, special editions or thematic collections.

Read the Full Interview

Grand Interview

The three-part episodic structure of Iconic Designs Television Series, moving from introduction through exploration to reflection, reveals a remarkably disciplined approach to communicating design as a cultural language. What was the reasoning behind adopting this particular narrative architecture, and how did the decision to guide viewers through rhythm and image rather than explicit explanation shape the overall tone and philosophical intent of the series?

Olivier Felix Isselin: The three-part structure emerged quite naturally. The intention was not simply to present an object, but to organize a progression of perception. An iconic object does not reveal itself all at once. First, it is recognized. Then, one moves closer to it. Finally, if one truly observes it, it begins to speak about something beyond itself: an era, a way of using things, a culture, a way of life.I wanted each episode to unfold like a small architectural composition: an introduction, a development, and an opening.The introduction establishes the object. The exploration reveals its lines, details, materials and underlying logic. The reflection moves beyond simple description.We deliberately chose not to explain everything directly, because design is not merely a subject to be commented upon. It is a matter of proportions, rhythm, silence and relationships. The image therefore had to think alongside the text.Maxime Golay: For me, this structure also helps guide the viewer. We do not throw the audience straight into an analysis. We accompany them. First they see the object, then they enter into it, and finally they understand why it matters.Rhythm is extremely important. In 150 seconds, every shot must serve a purpose. There is no room for distraction.What I particularly like about this format is that it remains accessible. A viewer can simply enjoy the beauty of the images and then suddenly realize that they have learned something along the way.

At a time when attention spans are shrinking and short-form content dominates cultural consumption, Iconic Designs Television Series takes a bold stance by treating a 150-second episode not as a limitation but as a precise creative instrument. How do you believe this format redefines the relationship between documentary rigor and cinematic brevity, and what does Iconic Designs Television Series suggest about the future of design education in an era of compressed media experiences?

The 150-second format was never conceived as a limitation. It was conceived as a form. A constraint, certainly, but a productive one.In such a short episode, it is impossible to say everything. That is precisely what forces us to make choices. We must find the right narrative thread, the right detail, the right sentence. Short formats leave no room for imprecision.ICONIC DESIGN[S] is not intended to replace a book. The series offers an entry point. It does not simplify design; rather, it creates the conditions for an initial understanding. It encourages viewers to look differently.At a time when images are consumed at great speed, we wanted to create a short format that would not be superficial. A short format can be demanding. It can be dense. It should respect the intelligence of the audience.Perhaps this is what a certain future of design education looks like: not explaining everything, but teaching people how to see, without overwhelming them with information.ICONIC DESIGN[S] can act as a catalyst. It can inspire the desire to learn more, to look longer, and to better understand what lies behind objects we thought we already knew.

The decision to film Iconic Designs Television Series in native 8K resolution using a motion control robotic arm capable of sub-millimetric precision speaks to an extraordinary commitment to formal exactness. How did this level of technical specificity serve the intellectual ambition of the series, and in what ways did the precision of the image itself become a communicative act about the very nature of good design?

Olivier Felix Isselin: The use of 8K capture and motion control was never intended as a technical demonstration. It was a response to the subject itself. Filming a design object requires a certain form of respect. Precision is not a luxury; it is a methodology.An iconic object exists through its proportions, assemblies, material choices, curves, angles and often through details that are almost invisible. The robotic arm allowed us to approach these elements with an almost analytical level of stability. In that sense, the process was very close to architectural drawing: observing accurately, framing accurately, and directing the viewer’s gaze with precision.To me, good design has always been about accuracy and appropriateness. A successful design is not only beautiful; it organizes, solves problems and endures over time. The image had to convey that idea.Maxime Golay: On set, this level of precision changes everything. Every movement is prepared. Every camera move matters. It imposes a strong discipline, but it also creates a great deal of freedom because you know exactly what you are looking for.With an object such as the Tolix A Chair, for example, the robotic system allows you to reveal things that a more approximate movement would miss: the spaces, the lines, the balance of the composition. The camera does not move around the object simply to create attractive images. It serves a purpose: understanding the object’s form.

Read the Full Interview

Behind the Design

Press Kit

Credits, team members and technical details provided by the designer.

Unique Properties
Iconic Designs is a short-format audiovisual series that examines iconic objects through cinematic precision and minimalist visual language. Each episode combines artistic direction with documentary rigor to reveal the logic and construction of form. The series presents design as a cultural discipline, translating observation into understanding through image, rhythm, and composition.
Dimensions & Packaging
Audiovisual series of ten episodes, each 150 seconds in duration. Filmed in native 8K resolution 7680 x 4320 px at 25 or 30 fps in 16:9 aspect ratio using a RED Monstro 8K VV camera with Angenieux optics. Captured in RAW workflow with controlled depth of field and precision motion control. Mastered in HDR10 with stereo and 5.1 spatial sound. Set constructed on a 6 m x 4 m cyclorama under calibrated 5600K lighting. Delivered in ProRes, MXF and MP4 broadcast formats for television, museum and digital distribution.
Tags
Design, Iconic Objects, Television Series, Short Format, Documentary, Minimalist, Cultural Heritage, Education, Visual Storytelling, Contemporary Culture
Production Technology
Filmed in 8K using a RED Monstro VV camera with Angenieux optics on an Atrax motion control robotic arm, enabling sub-millimetric precision and repeatable camera movements. The minimalist cyclorama isolates each object within a controlled spatial environment under calibrated 5600K lighting. Spatial sound is captured with Sennheiser microphones and processed through a unified post-production workflow for consistent high-fidelity image and sound integration.
Design Challenge
The main challenge was to translate the intellectual depth of design into a short audiovisual format without reducing its complexity. This required balancing cultural accuracy, emotional resonance, and cinematic precision. Iterative testing, motion control, and precise editing enabled this balance. The limited duration of each episode demanded absolute clarity in both image and narrative.
Research
This research explores how design culture can be communicated through short-form audiovisual language. The objective is to combine clarity, accessibility, and emotional resonance. Methods include visual analysis, expert consultation, and audience testing. Results indicate that minimalist imagery and precise narration improve comprehension and retention, supporting design as a cultural medium.
Inspiration
The project is inspired by the pervasive role of design in everyday life. Beyond aesthetics, design expresses reason, proportion, and purpose. The series reveals this underlying structure through image and sound, drawing from architecture, art, and philosophy. It transforms observation into knowledge and positions design as a fundamental cultural language.
Project Duration
The project began in January 2024 in Cannes, France, with concept development and early visual research. Filming took place in 2025 across France, including the historic Tolix factory in Autun and the robotic studio Halphastudio near Paris. Post production and mastering were completed in Dublin, Ireland, in October 2025, marking the international launch of the series.
Operation Flow
Each episode follows a three-part structure: introduction, exploration, and reflection. The host presents the object through concise narration while the camera reveals its form in continuous motion. The viewer is guided by rhythm and image rather than explicit explanation. The short format creates an immediate and intuitive engagement, leading to both emotional and intellectual understanding.
Patents
Copyrights belong to Olivier Felix Isselin and Maxime Golay, 2025.
Team Members
Olivier Felix Isselin
Maxime Golay
Image Credits
Olivier Felix Isselin
Maxime Golay

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