Hõbe Arvutigraafika · 2022
Ruelle Ruumiline visualiseerimine
by Amir Cherni
- Hõbeauhind A' Design Award 2022 in Arvutigraafika
- CLIENT: Amir Cherni
- Estimated Number of Design Views: 52,043
- Verification code 977BA08E77 · Verify this award
Colors
About Ruelle Ruumiline visualiseerimine
Ruelle on kolmemõõtmeline visualisatsioon vanast tänavakäigust Tuneesia ajaloolises meediinas. Stseen loodi vanalinna keskuse atmosfääri jäädvustamiseks, kasutades võrdlusalusena päris tänavakäiku. Kõik mudelid ja tekstuurid valmistati käsitsi nullist, toetudes päris pindade skannidele. Peamiseks tehniliseks väljakutseks olid ebakorrapärased kujud, kulunud materjalid ja lagunenud pinnad. Geomeetria valgustati ja renderdati füüsikapõhise renderdusmootoriga ning liikumatud kujutised toodeti 4K-lahutusvõimes.
About the Hõbeauhind A' Design Award
Ruelle Ruumiline visualiseerimine on Hõbeauhinna A' Design Award võitja, ülimalt prestiižikas tunnustus, mis antakse tipptasemel, suurepärastele ja muljetavaldavatele disainidele. Hõbevõitjad on ülimalt säravad ja erakordselt loovad tööd, mis illustreerivad oma disainerite silmapaistvat kogemust, annet ja teravmeelsust. Ruelle Ruumiline visualiseerimine peaks olema imeline, eeskujulik töö, mis on märkimisväärselt professionaalne ja sügavalt uuenduslik. See Hõbeauhinna A' Design Award võidudisain on väga tähelepanuväärne, imetletud leiutis, mis toob kasu ning nihutab kunsti, teaduse, disaini ja tehnoloogia piire. Ruelle Ruumiline visualiseerimine on laialdaselt kadestatud looming, mis äratab soove, tekitab positiivseid tundeid ning süütab hämmastust ja imestust.
Press Kit
- Unique Properties
- This 3D Scene was made as an attemp to capture the mood and the aura of the old Tunisian's downtown .
Based on a real alley reference ,textures and models were made manually from scratch using some real-life scanned surfaces. Randomness and decayed aspect of the majority of the 3d objects was really challenging and hard to do. - Dimensions & Packaging
- all images were rendered at 4K with an average render time of 6h for each image.
- Tags
- 3d work, corona renderer, visualization, 3dArt, Real3D,
- Production Technology
- This project was made using 3Ds Max to model all the scene's objects Wich were textures using 3D scans of real-life surfaces. corona renderer was the main used render engine to light up the whole geometry and render the 3D still images.
- Design Challenge
- In our industry this 3D design fit in the categorie of "hard to reproduce reference because it contain a lot of random , non homogeneous shaders , shapes and colors.
- Research
- The hardest technical challenge in this project was the texturing it wasn't easy to reproduce and paint manually all the textures variations based on real life references .
- Inspiration
- Before starting working on this 3D scene some "hard to reproduce reference "
were collected to be taken as starting point
to a challenging project something that was never done in the 3D visualization industry a reproduction of an old alley with all the decayed surfaces and dirty textures and objects. It was a challenging to myself, a way to explore my limits out of the comfort zone. - Project Duration
- This Took me almost a month to finish from gathering the references to the finished renders.
- Operation Flow
- 3D visualization refers to the process where graphical content is created using 3D software. Similar terms include 3D rendering, excellent computer-generated imagery (CGI), 3D graphics and so on. Over recent years 3d visualization has gained great popularity and evolved into one of the most essential methods to producing high-quality digital content. Numerous industries ranging from films, games, engineering, architecture, hospitals and manufacture are taking advantages of such a technology. In this case i used the 3Viz to reproduce the old alley in the old medina of Tunis
- Image Credits
- Amir Cherni