DataX Data-analytika mobile applikaasje troch Xiaorui Zhu is in heech wurdearre winner fan de tige prestizjeuze 2022 A' Design Award yn Izer yn de kompetysje-kategory Mobyle Technologyen, Applikaasjes en Software Ûntwerp.
IzerMobyl· 2022
DataX Data-analytika mobile applikaasje
troch Xiaorui Zhu
A' Design Award yn Izer Winner yn de kategory Mobyl
Ferifiearre Priiswinner
Ferifiearje Prisstatus foar #139047It Untwerp
Oer DataX Data-analytika mobile applikaasje
DataX is in mobile applikaasje foar minsken dy't grutte konferinsjes bywenje. DataX lit dielnimmers de dataset dy't op it poadium presintearre wurdt, syngronisearje en dy dataset op in telefoan ferkenne. Ynboude ark sortearje, filterje, aggregearje en visualisearje gegevens, en stelle geskikte grafykstiilen foar. Kar wurde toand yn in ienfâldige sinstruktuer, sadat der mar in bytsje analytyske kennis nedich is. Bewurke slides en grafiken kinne dield wurde mei panelgroepen om fragen te stellen en ideeën ta te heakjen. It ûntwerp is derop rjochte om alle dielnimmers, ynklusyf dyjingen mei fisuele of harkbeheinings, in lykweardige kâns te jaan om mei te dwaan.
De Erkenning
Oer de A' Design Award yn Izer
DataX Data-analytika mobile applikaasje is in winner fan de A' Design Award yn Izer, in prestisjeuze erkenning foar goede ûntwerpen dy't foldogge oan de profesjonele en yndustriële easken dy't ferwachte wurde fan goed ûntwurpen skeppings. Izerwinners litte grutte feardigens, hege spesjalisaasje, deskundich begryp en kreatyf fermogen fan har makkers sjen. Fan DataX Data-analytika mobile applikaasje wurdt ferwachte dat it in tige heech achte, bewûndere en dierbere skepping is dy't praktysk en ynnovatyf is. Dit winnende ûntwerp fan de A' Design Award yn Izer yntegrearret de bêste praktiken fan de sektor en hat feardige technyske skaaimerken ferbûn mei kennis en talint. DataX Data-analytika mobile applikaasje wurdt respektearre foar syn yngeandens en is ûntwurpen om ferbetteringen fan de kwaliteit fan it libben te leverjen dy't helpe de wrâld ta in bettere plak te meitsjen.
Efter it Untwerp
Parsepakket
Credits, teamleden en technyske details levere troch de ûntwerper.
- Unike Eigenskippen
- It's the first APP that allows attendees to play with the real-time on-stage dataset, create inspiring visualizations, and bring their ideas to other attendees and even speakers. It aims to provide equal opportunities to all attendees, including those who have vision problems, who are deaf-mutes, and who are unconfident on social networking, to learn and shine.
- Ofmjittingen & Ferpakking
- The APP can work for mobile screen sizes from 375x667(iPhone 8) to 428x926(iPhone 13 Max) and should be compatible with both iOS and Android systems. The APP can be downloaded by scanning the QR code and being redirected to the link created by the conference organizers. It's primarily for mobile devices for allowing attendees to have handy tools and guidebooks of the conference without the need of bringing their bulky laptops.
- Labels
- Interaction Design, Mobile Application, UX Design, Data Analytics Tool, Digital Service Design
- Produksjetechnology
- This APP features a powerful data analytics tool that automatically extracts and categorizes the variables of presented datasets (csv. format) into option buttons, and presented to attendees in a human language structure "I want to (measuring method) (measuring object) in (condition)". For the visualization feature, the APP will recommend the most suitable chart styles based on the nature of the dataset to attendees and allow them to merge duo datasets into one.
- Untwerpútdaging
- There are no similar products on the market so nearly nothing to refer to. Also, most analytical tools are not friendly for small screens, so I ran research to understand what's the core features and how to make them intuitive for attendees with little analytics background. Recruiting testing participants was also hard because I had to try to include as many types of attendees as I can, including but not limited to disables, seniors, non-analytics-proficient users, deaf and mutes, etc.
- Undersyk
- I conducted qualitative and quantitative research on real attendees and organizers. Methodologies used include focus groups, questionnaires, and user journey mapping. After initial research, I also conducted several runs of moderated usability testing with prototypes and well-designed tasks with participants to guide the iterations. Tools used include Sketch, Adobe XD, Airtable, Balsamiq, Google Doc, etc.
- Ynspiraasje
- During a large conference, attendees have common frustrations including cannot sync to the content presented on stage (if being late), no way to validate speakers' opinions, feeling difficulty interacting with other unknown attendees, and building up post-conference networking. This design aims to solve these problems to bring attendees a seamless experience and allow them to contribute to the social topics that are discussed at the conference.
- Projektdoer
- The project started in Aug 2021 and finished in Feb 2022 in New York City.
- Operaasjestreamferrin
- Attendees can find what ongoing panels of this conference and in which rooms are they on the dashboard. Then sync to the slide that's being presented on stage with their phone, and they can magnify to edit, then share the edited slide to the hub and ask questions to get help from other attendees. With the built-in analytical tool, attendees can also sort, filter, aggregate, and visualize the speaker's dataset and share their ideas to the panel group to make contributions and impact.
Sponsore
Ferkenne Fierder as Designers.org
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